Posted on: January 9, 2022
Spiele: 0 Rezensionen: 4
It's wasn't worth it.
The story of Fallout 3 is like a rehash of Fallout 1 and 2. A civilization needs water so you go off to find a GECK, along the way you end up fighting against mutated animals, raiders, Super Mutants and the Enclave. From what I know about Fallout 1 (as well some info I read in the Fallout Bible it came packed with) both factions shouldn't be in DC. In fact DC should be little more than an irradiated crater. The quests are pretty bad. Go to area, shoot enemies, pick up the item that the giant glowing arrow is pointing to. It feels more like Borderlands than Fallout. Yes there are some exceptions, like Power of the Atom and Wasteland Survival Guide, but those quests take place moments after leaving the tutorial area and said quests also don't make sense in this universe. No one has written a survival guide in two centuries after the Great War? Why would you build your town around the thing that ended your entire civilization? I suppose you could argue that the vaults in this area only opened fairly recently, but I couldn't find any info in game that supports this idea. It's incredibly sad to see what little care Bethesda had for the setting, which is strange because this game is often praised for how atmospheric and immersive the setting is. How is a two-hundred year old irradiated desert where nothing grows and no one produces anything immersive? Nothing grows so nothing should be alive. Did Bethesda forget what the FEV did to plant life, or did they simply not research the original games enough? Returning to Fallout 3 over a decade after it's release has sadly ruined my memories of the game. It wasn't worth it. I could only recommend it to someone who wanted a Fallout themed looter shooter, but then I thought the fans were pretty clear they didn't want that after the backlash from Fallout: Brotherhood of Steel.
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