The free demo version of Fabled Lands is available on GOG.COM. You can download it here
The original Fabled Lands gamebooks, written by Dave Morris and Jamie Thomson, and beloved by many, have been transformed into an epic, digital adventure of interactive fiction with a massive game world. Be an...
Windows XP SP2+, 1.5 GHz, 4 GB RAM, Hardware Accelerated Graphics with 1GB memory, Version 9.0, 2 GB...
DLCs
Fabled Lands - Lords of the Rising Sun, Fabled Lands - The Serpent King's Domain
Beschreibung
The free demo version of Fabled Lands is available on GOG.COM. You can download it here
The original Fabled Lands gamebooks, written by Dave Morris and Jamie Thomson, and beloved by many, have been transformed into an epic, digital adventure of interactive fiction with a massive game world. Be anyone you want: explorer, merchant, priest, scholar, thief, wizard, or soldier of fortune. Buy ships, goods, and townhouses, join a temple, risk desperate adventures in the wilderness, or embroil yourself in court intrigues and the sudden violence of city backstreets. Undertake missions that will earn you allies and enemies, or remain a free agent and choose your own objectives. With hundreds of quests and locations to explore, the choices are all yours.
EXPLORE THE FABLED LANDS
Open World
Revolution rages in a war-torn kingdom. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known in the world of Harkuna. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you thought.
Loot and Riches
Amass wealth, honours and power that will take you on voyages to uncharted regions. You can sail the high seas to distant ports. Plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god. Penetrate the labyrinth of lies and sinister secrets of the scheming merchants of Golnir.
CHOOSE YOUR PATH
An old-school RPG
A solitaire role playing game in a pick your own adventure style like no other. Explore a giant open-ended world, where you can truly travel, investigate, and meddle with things, when and as you see fit to do so.
Create YOUR Character
Write your own story! You can be a warrior, using weapons and combat skills to strike down all opponents; a mystical mage, skilled in sorcery; a clever rogue, acquiring wealth by theft and trickery; a daring wayfarer, probing and charting the forgotten reaches of the wilderness; a priest, fighting dark monsters with the holy fires of faith; or a troubadour, charming all you meet on your many fabulous exploits.
Tactical Combat
Hideous dangers await travellers in this savage land. Brigands, trolls, golems, flying heads, assassins, vampires, kelpies, demons, abominable cults, the undead, and many more - all of them will vanquish the unsuspecting adventurer.
SURVIVE AGAINST ALL ODDS
Permadeath
Would you like to raise the stakes? Experience Ironman mode, where every decision is irreversible and your character dies once and for all.
Temples
Choose a deity and obtain its blessing. But remember: once an initiate, if you are to renounce a god or a goddess there is a price. Do you want to reconsider?
Ships
Buy your own ship: upgrade it and recruit a crew - their abilities might prove the difference when surviving a storm or vicious buccaneers. Fill your ship with valuable cargo and find where to sell it for profit.
Fabled Lands (c) series by Dave Morris and Jamie Thomson, Fabled Lands LLP
Häufige Erfolge
A Ghoulish Task
What is undead may, in fact, die.
common
·
57.31%
Bring Me That Horizon
Purchase a ship.
common
·
30.81%
Cross-polination
Your boots are made for walking, so that's just what they'll do.
common
·
46.02%
Death Is Just a Flesh Wound
Make the deal of a lifetime.
common
·
85.5%
Exterminator
When sulfur fumigation just won't suffice.
common
·
42.96%
Higher Calling
Become an initiate of the gods.
common
·
45.63%
Home Is Where You Hang Your Armour
Get yourself a place to call home.
common
·
54.57%
Knightfall
A warrior's best teacher is experience.
common
·
35.01%
Pig-sticker
This little piggy went to market.
common
·
58.29%
Systemanforderungen
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Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
I'm a sucker for old school hardcore CRPGs, including games like the good old Realms of Arkania.
This game plays a homage to GameBooks, even based on one of the good old classics of the same name, and it does it beautifully.
The game takes it's rules seriously and give you a huge amount of freedom to direct your story and get the consequences your actions deserve (unless youve got some sweet bonus on a skill check that gets you out of trouble and oh boy is it amazing).
Overall, I'd say that if you like harcore, unforgiving old school CRPGs and/or gamebooks this is a must-buy, if you only like Ubisoft-style handholding games then this is not for you, but I recommend to give it a try so you might at least experience what an actuall RPG is supposed to be.
A renaissance of the beloved gamebooks is presented through this PC game. I like the combination of board games, gamebooks, and computer games.
Overall: Pleasant and relaxing entertainment, to which the eye-pleasing art contributes. The charm of this game is in its unpretentiousness and still an excellent experience.
I somehow managed to miss the game books in the 90s. I have also missed D&D. Where did I live, right? Anyway… this thing is amazing! I get to play a game and tell people that I read a book, how awesome is that?!
As to the game itself – the story is good, the fights require you to put some thought (mindlessly attacking gets you killed). The world is vast and there are things to explore at every end of the map. You can make decisions that affect your whole gameplay, so you need to be strategic in your decisions, even around quests. This has the nice side-effect that it has a lot of replayability. The art is magnificent, the music is epic. Overall an utterly enjoyable indie gem of a game.
If you know the classic series of gamebooks, then you generally know what this is: four of the OG six books in one package. Have no fears that this makes sweeping changes to the world or the lore: it is basically just UI tweaks and some gameplay alterations (stashboxes share inventory, for example). The biggest change is the addition of saves (even quick saves) and the ability to set the difficulty. I approve of both of these. Let people play the game they want. Besides, who didn't "quick save" a few rolls back in the day?
If you do not know the Fabled Lands series from the 90s, it is a set of gamebooks where quests and events were handled in a "If you open the door, go to 607" format, across multiple books with ways to travel between them (!). The bulk of play being exploring and trying out things with several innovations to have backtracking and to go beyond a "One True Path." "What happens if I get the 'Voice in the night' encounter? What happens if I explore the coast without the medallion?" "How much can I make transporting metal cargo?") The OG experience was a solo RPG that went on about as long as you wanted it to go on until you finally were done.
Perhaps the biggest turn off for people more used to other fantasy games is there is no real end-goal. Just explore until you are done clicking on the screen, basically.
Which is where my one-star-gone gripe comes from. The original gamebooks had codewords that you checked off (the pen-and-paper equivalent of quest triggers/flags). Each book had its own set (with the same starting letter). This meant if you were looking for "Crag" you knew it was the third book. Here, that element is hidden, so you can spend a lot longer trying to figure it out. And one of the books tied referenced and used in some of the quests is not in this core set (or currently DLC). Might have been nice to have "future DLC" quests/references highlighted in red or with some other indicator.
really regretting picking this one up, which is a shame because it feels like it could have been something interesting with some more work - a good novel-themed rpg would really scratch an itch.
Clunky is the word I'd use to describe most of it, and all the rpg elements here are a miss. Character creation is limited to picking from a bunch of archetypes with no real customisation beyond that. there is no level advancement or visual changes after character creation at all. Combat is extremely one dimensional and not at all tactical - it may as well have stuck with a text only approach and not bothered with the combat at all.
Game has horrible gameplay loops that rely on dice rolls despite not actually offering other options or outcomes. so you can literally spend half hour walking back and forth from town to a spot where a monster would be encountered, until the game lets you roll high enough to activate the encounter. You'll be doing this kind of thing a lot.
The writing is simple and without depth, but charming enough and I personally like the art style but there just isnt enough of it. The game feels like it wants to be a free mobile game rather than a paid computer game.
Game lacks any actual overarching story plots, which would be fine it it wasnt without any procedural generation. Every playthrough has to hit the exact same notes to resolve. It gets boring, repetitive and tedious really fast.
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