Posted on: June 23, 2023

Hawke_404
Bestätigter BesitzerSpiele: 383 Rezensionen: 41
Too Little Roleplay, Too Much Grind
Expeditions: Rome is a party-based RPG with turn-based combat. I have not finished the game and unlikely to do so. In almost every aspect, it is downgraded from the previous game in the series, Expeditions: Viking. The only improvement is the combat, which is more fluid and encourages a more active playstyle (killing a low-level foe restores an action point). The area map was removed, so were the mercenary (custom companion characters) customisation, non-lethal combat, and the dialogue options were significantly reduced. The story NPC companions cannot be dismissed and their deaths lead to game over. The campaign itself is bloated and the main missions force to use these story companions, but only one of them is allowed for the region conquest battles, the rest of the party must consist of the RNG’ed mercs, who take their equipment with them when they retire between acts. The region conquest consists of the Legion battles (mini-games) and the final actual tactical battle. The conquest cannot be skipped or avoided. Rome introduces more explicit character classes, each with 3 skill trees and certain equipment restrictions. During the game a character of each class is recruited. The equipment pieces have the active abilities attached to them, independently of the class. The abilities are specific for a weapon class, but random for each piece and only 3 for each weapon set can be active. To craft a weapon, the components and the recipe are required, and the crafting itself takes time. The non-combat abilities were almost completely removed - there are 3 rhetorics, which rarely allow to avoid a battle or to ask for money. In general, there are less roleplaying choices than in Viking and the ones present affect mostly the attitudes of the companions, which affects only their combat resistances. The controls are rebindable. The optimisation is poor and the camera angles and the field of view felt uncomfortable, which was amplified by the lack of the area map.
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