Posted on: December 18, 2018

VagrantWolf
Bestätigter BesitzerSpiele: 270 Rezensionen: 5
Fallout 4 All Over Again
There's one element I consider necessary for any modern RPG to qualify as a good RPG. I have to be able to tackle the gameplay in a non-lethal manner. I find games which fail at this often fail in other ways. See: BioWare titles, Bethesda titles, and so on. I enjoy pacifistic play. It doesn't matter to me whether this makes the game absurdly difficult, nor does it matter what means this non-lethal play is achieved by (stealth, stun weaponry, diversionary tactics, et al). However, I do tend to find it difficult to get into a story if I'm playing a psychotic serial killer. In an action game, being murder crazy is the standard since it's not about story, characters, or roleplaying. What do you remember of the characters of GTA V beyond that they're all utterly nutso and quite evil? In an RPG though where I'm supposed to feel immersed and I'm to bond with characters? Forcing me to be a murder-hobo just pulls me right out of the experience. I don't approve, nor do I condone. An RPG isn't about watching numbers get bigger for me. A good RPG is founded on the concept of choice and consequence. I choose to play the way I desire, I deal with whatever the game throws at me for my choice. The trailer and 15 minute gameplay video of The Outer Worlds got me excited for some Sci-Fi RPG fun. And since I spotted that Elex was on sale, I thought I'd give it a punt. I wish I hadn't. In that 15 minute Outer World video, one of the earliest things mentioned is that you can gas wild animals rather than kill them, and that this action is the player's choice, whether you did or did not having repercussions. In Elex, right out of the gate you're forced to be a murder-hobo. It's gutting. I admit, the last Piranha Bytes game I tried was Gothic III, in that game, not being a murder-hobo was trivial. Combat didn't kill folks, you could make them subservient. Animals didn't run at you like a Mario goombah with a deathwish. I was just expecting more.
Hilft dir das weiter?



















In ELEX nimmst du an einem Krieg um eine mächtige Ressource teil, die Menschen zwar große Magie-ähnliche Kräfte verleiht, sie aber in gleichgültige, kaltherzige Kreaturen verwandelt. Du entscheidest, ob Emotionen und Menschlichkeit oder kalte, synthetische Logik die Welt von Magalan bestimmen.




