Posted on: May 1, 2016

ratkorga
Bestätigter BesitzerSpiele: 298 Rezensionen: 7
Fun, very different feel from Breakout
I liked that this game didn't lose the darkness from the first -- it actually gets wonderfully darker -- and I found the Harvey mechanics in this game very interesting and better used than the Harvey mechanics in the first game. In place of the heart that Edna brought to the first game, though, we get some vicious saccharine bitterness through Lilli. I really appreciated that bitterness, and although I initially disliked the narrator as a replacement for Edna's narration, I wound up enjoying how the narrator and Lilli played off each other. Still, it's a lot harder to drive a game with bitterness than with heart, and if you don't have some bitterness in your own heart this game just may not work for you. This particularly hits hard at the characters, who are similarly shallow to those in the first game (many were present in the first game too). Where the first game added value to these shallow characters through Edna's compassion and capacity to engage with them where they are at, in this game the NPCs are mostly just environmental objects to interact with. That works for the story they're telling here, and for the bitterness angle, but it's a harder story to drive and the game suffers some for it. One of the biggest changes from Breakout to this game is the loss of rewarding of experimentation. Probably after the first game the designers decided to never again create a unique response for nearly every single possible way to interact with or combine objects and the environment, but that was one of the shining lights of the first game and its loss in this game was significant. I'm glad I played both, but if I could only play one, it'd definitely be Breakout.
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