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Dreamfall: The Longest Journey

in der Bibliothek

4.2/5

( 140 Bewertungen )

4.2

140 Bewertungen

Deutsch, English & 1 weitere
19.9919.99
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Dreamfall: The Longest Journey
Beschreibung
Casablanca im Jahr 2219 – Zoë Castillo ist auf den ersten Blick eine gewöhnliche junge Frau, wird aber schon bald in eine Verschwörung verwickelt, die parallele Welten und viele Jahrhunderte umspannt. Irgendetwas greift die Welt an – atmosphärische Störungen beeinträchtigen die Technik und Zoë erhäl...
Nutzerrezensionen

4.2/5

( 140 Bewertungen )

4.2

140 Bewertungen

{{ review.content.title }}
Details zum Produkt
2006, Funcom, ESRB-Einstufung: Mature 17+...
Systemanforderungen
Windows XP / Vista / 7, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c and 128...
Spiellänge
12 hHauptspiel
13 h Hauptspiel + Nebenquests
14.5 h Komplettist
13 h Alle Spielstile
Beschreibung
Casablanca im Jahr 2219 – Zoë Castillo ist auf den ersten Blick eine gewöhnliche junge Frau, wird aber schon bald in eine Verschwörung verwickelt, die parallele Welten und viele Jahrhunderte umspannt. Irgendetwas greift die Welt an – atmosphärische Störungen beeinträchtigen die Technik und Zoë erhält Visionen von einer geisterhaften Präsenz, die ein schwarzes Haus in einer winterlichen Landschaft bewohnt. Als sich Zoë auf eine Reise begibt, auf der sie eine hinter der unseren verborgene magische Welt entdeckt, muss sie entscheiden, was für sie wichtig ist und was sie bereit ist, für ihre Lieben zu tun. Zoë braucht all ihren Mut, um das gefährliche Netz, in dem sie und die Welt um sie herum verstrickt sind, zu entwirren.

Dreamfall: The Longest Journey, Gewinner zahlreicher E3-Auszeichnungen als bestes Spiel seines Genres, ist die Fortsetzung einer Saga, die mit dem ebenfalls preisgekrönten Spiel The Longest Journey begonnen hat, das als eines der besten Adventures aller Zeiten gilt. In Dreamfall begibst du dich auf eine epische Reise voller Erforschungen und Abenteuer und tauchst ein in eine spannende und emotionale Geschichte. Dreamfall bietet eine vollständig interaktive Welt, in der wunderschöne Musik, atemberaubende Grafik, faszinierende Charaktere und eine noch nie dagewesene Vielfalt an Gameplay-Elementen einen neuen Maßstab für das Adventure-Genre gesetzt haben. Mach dich bereit für ein spirituelles, fantastisches and umwerfendes Spielvergnügen.
  • Erlebe die Geschichte aus drei verschiedenen Perspektiven und entdecke, wie sich die verschiedenen Schicksale in einem atemberaubenden Finale verbinden. Jeder Charakter besitzt einzigartige Fähigkeiten und eine andere Weltanschauung – dadurch ergeben sich immer wieder neue Gameplay-Variationen.
  • Noch nie zuvor gab es ein so vielseitiges Adventure-Spiel! Setze auf deine Intelligenz oder deine Kraft. Überwinde die vielen Herausforderungen des Spiels durch Schleichen, Kampf oder Dialog.
  • Dreamfall erstreckt sich über drei wunderschön gestaltete Welten, mehrere Kapitel und unzählige detailreiche Schauplätze.

© 2000-2012 Funcom.

Extras
Handbuch Hintergrundbilder Soundtrack Avatare Grafiken
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
12 hHauptspiel
13 h Hauptspiel + Nebenquests
14.5 h Komplettist
13 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2006-04-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Entwickler:
Größe:
3.7 GB
Bewertung:
ESRB-Einstufung: Mature 17+ (Violence, Blood, Suggestive Themes, Strong Language)

Spielfunktionen

Sprachen
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audio
text
Deutsch
audio
text
norsk
audio
text
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Insgesamt hilfreichste Rezension

Posted on: May 22, 2012

Vainamoinen

Bestätigter Besitzer

Spiele: Rezensionen: 28

Triumph and Failure

Dreamfall was, in its time, a game of superlatives, starting with the miracle that Ragnar Tørnquist actually got a budget for this game after "The Longest Journey" released six years prior. For an adventure, the graphics were unsurpassed. The characters still look fabulous today, and the character design is something you'd sometimes desperately also wish to see more often in present games. I just can’t get enough of Crow’s witty dialog, I can tell you. The story, although not free of stereotypes, really gets a hold of you and you feel a lot for the characters. The game strives to be pure art, and succeeds quite often. It has a very strong sense of place that is not easily forgotten. But, gameplay woe is always with the strongest stories. Interactivity is at an all time low in "Dreamfall", and insultingly, most time is spent running from point A to point B and, literally, back again. The environments suggest great depth and you really want to explore them, but you will be running against walls far too often and find nothing. Controls aren't that great and all too often feel ruthlessly console-optimized; failed battle and clumsy stealth sequences also leave a bitter taste for action as well as adventure fans. And of course, the game ends in a cliffhanger, which I consider Ragnar's greatest mistake. He finally gets the chance to continue the Longest Journey, not even having thought possible that it will ever be produced... and makes a game with an unfinished story, just assuming that he can conclude it some other time. Another six years have passed, we've heard about a loose plan to continue the story in episodic form, but it's too late for that. Dreamfall already had the tendency to retell the story of its predecessor, but "Dreamfall chapters" would have to retell the far more complex structure of Dreamfall with all its unresolved threads to a mostly new audience on mostly new platforms.


Hilft dir das weiter?

Posted on: May 22, 2012

Kyote33

Bestätigter Besitzer

Spiele: 349 Rezensionen: 21

Great game marred by a few faults

First and foremost, the ending SUCKS. Yes, I'll put it out right there: it will leave you hanging and six years later us fans have not had the closure we deserved. The promised episodic gaming sequels never came about. They still may, according to the creators, but yeah right. Also, the stealth and action sequences are highly annoying and subpar. Aside from that? Gorgeous, great voice acting, great story, great music, six years later it's still haunting and easy to remember its great sequences. Well worth playing if you don't mind the problems.


Hilft dir das weiter?

Posted on: May 22, 2012

Shocked2Death

Spiele: 415 Rezensionen: 3

Good sequel of great adventure

It's a good game, I have enjoyed playing it. But the change from point and click adventure to third person adventure is not flawless. I don't liked the combat parts of this game, they were too flat and you cannot skip them. Also sneaking parts are boring. If you endure these worse parts you will get an excellent adventure game that will extend the story of The Longest Journey.


Hilft dir das weiter?

Edited on: September 18, 2025

Posted on: May 22, 2012

mdqp

Bestätigter Besitzer

Spiele: 1947 Rezensionen: 70

Bad Sequel, Worse Game (In My Opinion)

Dreamfall is the sequel to The Longest Journey, a rather famous and well received adventure game. It was simply great, with interesting, witty characters, nice (if a bit difficult at times) puzzles, an interesting story, a well constructed atmosphere. Every part of the game deserves praise, in my opinion. This is partly why I am so harsh on Dreamfall, but in all honesty, I wouldn't have liked it even if it wasn't a sequel to a really marvelous game. Let's start with the gameplay: the puzzles aren't simply easy, they are almost non-existent, you get fetch-quests that are just two screens away from point A to point B, whenever you get to pick a different dialogue (sometimes you get to pick only one response, for whatever reason), there are barely any differences, not even new information, making the entire process feel particularly pointless. The fighting system is bad, REALLY bad and uninteresting, and the same can be said for the sneaking mechanics. More often than not, you pick up an item and use it all in the same screen, and you never get to think about what you should do to overcome an obstacle. The three playable characters all have the same gameplay mechanics. The story: Without any spoilers, this was a sequel with another sequel in mind, but it ends by closing only a single thread, and it's just a secondary one. No explanations on the how, things just happen and you have to deal with whatever the narrative throws at you. There are characters that have literally no value from a narrative POV, and get in fact killed by the end of the game, with no repercussions at all (hopefully, you'll get what I mean once you see it happen in game). This character is also bad because his very nature is totally unbeliavable, unexplained, and his goals are laughable, and yet those drive a good part of the story. Despite that, his disappearance at the end doesn't change anything, if he was never there since the beginning, the story would have been just the same). New characters and elements are introduced at the very end of the game, with no explanations whatsoever. As a side note, this can be considered a sequel only because the story happens in the same universe, and you get to see some of the old characters. The old story is barely a background, and what happened in between the two games (despite deeply affecting the old characters) gets only mentioned, without showing us anything (more in the "characters" sub-section). The game totally forgoes player agency, and interactivity on the most basics levels (you could examine anything in the prequel, and get a good laugh out of it, thanks to the witty writing, while here you are so railroaded that even descriptions are few and far in-between). You would expect good storytelling, in exchange... But this isn't the case: the story telling is fractured, and the different characters we play don't give us very different points of view on the situation because each follow his/her different goals, and they barely interact with each other, directly or indirectly. They meet, but despite the clearly intended (by the author) influence they should have on each other, nothing is shown (no internal turmoil, no character development, nothing). Again, things just happens, and you have to deal with it. The story also suffers from a major lack in exposition, as you seem to walk/travel around without really understanding why. You are given reasons, but they all seem very weak. The Characters: The main character is apathetic, by her own definition (which isn't exactly a good way to introduce a new character... No goal at all isn't good to make us interested in her, although it's not a deal-breaker on its own). Her actions seem to always go against this definition, though, as she struggles (albeit with little to no result or focus) against the "bad things" that seem to happen around her, which creates a weird disconnection between the narrative and the players' actions. The old main character (here "demoted" to a secondary, but playable character), is completely changed (to the worse) and what caused said changes is mentioned, but not shown to us (do I really need to utter the quote "show, don't tell"?). The effect is jarring, and seems forced, in order to move the story toward the planned point. The third playable character is just laughable, I seriously don't know what they had in mind when they added him. He should be an efficient assassin, and a zealot, yet it seems that just one line from another character is enough to change his mind over his life. He has killed many times before, is a cold blooded murderer and he is considered too religious even by his master, mind you. Characters from the previous chapter usually get a bad treatment, but I don't want to stress over this for every single one of them. I'll have one special mention for a character new to Dreamfall that seems to be in the game just to squeeze some emotional juices from us, yet it seems crass and calculated... Creepy girl. Her entire character seems to exist solely to make us feel sad, and it's not earned at all. To sum it up, everything is subpar in this game, with the sole exception of the graphics (it was actually a pretty good-looking game at the time, in my opinion). I wouldn't really recommend it, especially since it won't even give closure to the players, as the sequel looks far away, if it will ever get done. Buy it only if you are a die-hard fan of the prequel, and prepare to be sorely disappointed anyway. EDIT: The game did eventually get a sequel! I found it very disappointing, to be honest, but I haven't delved deeply into it, since I felt the story was weak like in Dreamfall, and at this point I don't care about the sequels as much. At the very least, you don't have to worry about the plot being so incomplete anymore, I guess.


Hilft dir das weiter?

Posted on: October 28, 2012

HeliosR

Bestätigter Besitzer

Spiele: 76 Rezensionen: 1

Fabulous story, mediocre gameplay

Make no mistake: the story is fabulous, well-written and completely believable. Despite the short time that you spend with the characters, every moment that you have to go through their stories, you feel for them. They're realistic and have their own subtle flaws, not thrown in your face, which makes them all the more likeable. Gameplay-wise though, the game might have done better being a visual novel. As other reviews mentioned, stealth is sub-par, even laughable at times because it doesn't feel as though you're going to be caught out anyway, combat feels like a gimmick and is not even used effectively, and the environments offer too little to the gamer. Lastly of course, the ending. It's great in a sense, really riling you up to ask for more, but... the problem is, there ISN'T a sequel, even after 6 years. If there was a next game in the series this ending would surely have caused its sales to spike, but with none on the horizon, you aren't likely to like it. So - buy it if you're in games for the story, and can handle boring gameplay. Otherwise watch a walkthrough or something on YouTube - it might just make you like Dreamfall more.


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