Posted on: April 10, 2020

TheDeath11
Bestätigter BesitzerSpiele: Rezensionen: 3
Beeindruckende Story
Beeindruckende Story Trilogie am besten am Stück spielen und übers Gameplay hinwegsehen.
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Dreamfall® and The Longest Journey logo are registered trademarks of Funcom. © 1998-2017 Funcom Oslo AS. All rights reserved.
Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: April 10, 2020
TheDeath11
Bestätigter BesitzerSpiele: Rezensionen: 3
Beeindruckende Story
Beeindruckende Story Trilogie am besten am Stück spielen und übers Gameplay hinwegsehen.
Hilft dir das weiter?
Posted on: December 2, 2021
Elan.H
Bestätigter BesitzerSpiele: 11 Rezensionen: 2
Beautiful experience
I played the first game 20 years ago and the second one 10 years ago or so. Very satisfying experience in all of them. I like this kind of games where you can enjoy it without feeling stressed out, you can screw it up and it's ok, I felt stress-free just enjoying this beautiful world. Fantasy + relatable characters and moments + humor + touching moments remembering things from the past and connecting them in the story (if you have played the other ones). I love it!
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Posted on: June 30, 2025
castarco
Bestätigter BesitzerSpiele: 188 Rezensionen: 3
Okish interactive movie, bad game
I won't dwell too much into the details. I'm too lazy for that. Similarly to its previous Dreamfall title... I would call it as stretch to say that this is a game. It is an interactive movie with very brief and scarce moments when it can feel a bit like a game. Gameplay is close to horrible. Clearly optimized for console gamepads, using gamepad instead of mouse+keyboard will improve the experience, but it doesn't completely fix it. The "game" parts feel slow, I spend most of my time walking and/or searching for things. Almost no puzzles, and the few ones we find are extremely bland and boring. And... that's when we get to play, because most of the relevant parts of the story are just unplayable cut scenes, where one has to sit and watch, but not participate. The story is nice... but it's not properly polished. I understand that there are many uncovered aspects of the plot to make space for new titles, "just in case" (although it is clear that they didn't want to keep working on this series after this one). However... this does not justify AT ALL how the story is presented and developed. As an example, what they did with the Saga character is close to insulting. It could have been a very interesting plot line... and they disgraced it completely. I'm not asking them to reveal all the mysteries, but she was just used as a plot device to fix the unfixable plot holes that were being created along the way during that story.
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Posted on: August 14, 2016
fade0ff
Bestätigter BesitzerSpiele: 1219 Rezensionen: 83
One Kickstarter I love to have backed
I backed the campaign and didn't expect too much but surprisingly, Dreamfall Chapters ended up absolutely wonderful. It not only tries to tie up all the loose threads that Dreamfall left open but it's actually a very good game on its own. It's a beautiful modern adventure game with large locations to explore but doesn't annoy you with pointless collections tasks, inventory puzzles or hidden objects. Most riddles are exploration based, which is a good thing as you want to explore the wonderful environment. Almost everything bad in Dreamfall was improved: the locations are larger, no more stupid fights or logic puzzles and this time the mouse/keyboard controls work perfectly. The graphics are more or less state of the art with nice shaders and lighting. However, the quality of facial details varies a lot. While Zoë looks stunning and Enu or Saga still look great, some important side characters like Hanna or Nela lack any detail and look cartoonish. And some characters like Commander Vamon or Warden Murron have exaggerated facial features that make them look like caricatures. There are also some issues with the shadows and I had a few crashed while loading new chapters. Even worse, there are story bugs: e.g. though the player decides to kiss Anna etc., the game concludes that Kian is gay. That makes the player's decisions feel somewhat worthless. Also displaying names of backers for extras felt wrong and distracting - especially in Marcuria. Anyway, my main point of criticism is the lack of any kind of save or sub chapter restart system. The people of RTG should take a look at the outstanding "Life is Strange" to see how to implement a sensible chapter/save system that allows you to revisit parts of the story without destroying your main save game. But well, despite of these points, I still had a lot of fun playing Chapters. I'm so happy that this Journey has finally come to a good end and still hopeful that I might return to the Dreamfall universe with Saga one day.
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Posted on: July 30, 2017
dlj
Spiele: 101 Rezensionen: 7
Continuation
More of the same kind of thing as in the earlier episodes, but less combat and stealth. TONS of dialog (still). The story-forking decisions play an expanded role in this episode. Still a fair bit of errand churning. If you've played the earlier ones, you know what to expect, but if not, please read a lot more reviews, or you might end up really unhappy, or, you could be pleasantly surprised with a new franchise. The storytelling leaves you with characters you will never forget, like your favourite books. If you don't have a favourite book, you'll probably hate this within 5 minutes, and be tearing your hair out and cursing new combinations of words to try to exorcise the pain. But if you do enjoy sweeping stories that take root in your mind, then this might be just the trick. During the episodic release cycles, the dev team updated the game engine from a strained Unity 4 engine to the Unity 5 engine, and it really looks amazing. I replayed the almost two chapters, and while the general story remains unchanged, the activities and visuals are often really different with the engine changes, and less glitches too. The previous games always looked beautiful (not always the most cutting edge, but gorgeous nonetheless) for their respective release periods, and similarly so here. It's not Witcher 3 realistic, but completely immersive, and I'll often stop and look around, appreciating the sounds and sights, or appreciating the same rye humour embedded throughout, like the others. The story developments and characters evolve and attach to your feelings, and it's a big environment too (though it has a few invisible barriers, but it's plenty big enough). I haven't finished the end yet, but I already feel completely justified in my purchase. My only question is about the 'Final Cut' package. As the different chapters and fixes were released, some bits of content were added too. Is my 'standard version' with all the cumulative updates the same as the Final Cut version (excluding the DLC content), or has there been all new actual sections added? In the video, I see a crow flying through the Arcadia park in Chapter 2, and I don't believe I saw that in either the Unity engines 4 or 5: maybe there are new cut scenes? That should be clarified in the description, because you can't always count on what everyone says in the forums, and you can't always count on the marketing people to be clear either. Someone needs to spell out once and for all if there is new content is in this version that isn't in the most up-to-date, patched 'normal version', and if so, is it all new scenes, or just some brief transitory cutscenes that might be beautiful, but don't alter any information in any way...
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