Posted on: June 6, 2017

Ramevox
Spiele: 650 Rezensionen: 68
It's ok
This game has a dedicated fanbase, but it really quirks me to guess why that's a thing. Dragon's Dogma is surely a really solid and consistent title, from the start to finish - and more, with its post-game content and Bitterback Isle and different modes. The game's laudated for nuanced character progression and seemingly deep companion system (pawns), but personally it seems to me that it's actually more about, dare me to say - memed to life, overly convoluted mechanics that really don't leave much to imagination and the gameplay value. The character system boils down to swapping your class for the best HP level up increases and acquiring passive abilities (again - a flat HP increase and bonus carry weight), but actually playing along one or two viable player character and party set-ups, because some classes are simply flat out better than others and things like High Anodyne are must-have. On the other hand you have a useless warrior. The pawn system is over a top, but in its core a really simple system of custom companions, again, limited by their classes they have the same pool of as the player has. You can develop only one of the pawns, the rest - you need to hire and constantly swap as you level up. There's a really tiring system of an online pawn hiring, but... it really boils down to simply hiring a top pawns at the moment, and bringing them to really dull trash combat encounters and, rarely, more engaging boss encounters that are really fun. The boss climbing and weak spots are really, really well done and engaging, as compared to terrible trash encounters where you stand and look how your pawns obliterate the enemies. The game is good and worth recommending but that's it. It certainly can drag on, the basic combat is really boring, but it's really worth a playthrough just for those boss fights. Some mechanics (like afflictions, throwing enemies) are great, too. It feels good to kill a wolf by throwing another (alive) wolf at it. Thumbs up, get it.
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