Posted on: August 28, 2017

Darcin
Spiele: Rezensionen: 38
So close, yet so far.
I was a major "doomhead" back in the day. The first level of Doom 3 was everything I'd hoped for, and more. Spooky - downright creepy. They stuck with the "things from Hell" story line. I was concerned they'd do something with a zombie-like virus. Controls were good. Graphics were excellent for the time, (they're now somewhat dated). With that said, the remainder of Doom 3 relied on jump scares and minimal, if any, lighting. There's actually old jokes about how insanely visually dark Doom 3 is. I would best describe it as turning off your monitor and wildly fiddling with your mouse. Your character had a flashlight, but lacked the expertise to hold it and a pistol at the same time. I suspect the new Doom Guy couldn't walk and chew bubble gum. Anyway, this was eventually addressed. The lighting increased somewhat. Mod-packs introduced a flashlight/pistol dual wield and an armor-mounted flashlight. The part of the fan base that liked the darkness, rebelled and began to hate on the game. The players that didn't like the darkness were already turned off (myself included) and also hated on the game. Thus all the bad reviews. The game play really isn't bad. The big, room wide, fights from Doom 1 and 2 are gone. Sweeping levels in a tactical manner is the norm. If that's for you, then this game is for you. If you want to relive your Doom 2, plasma bullet hell, room full of bad guys, fire the BFG and pray memories, this will disappoint.
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