Posted on: January 1, 2022

dnovraD
Spiele: Rezensionen: 77
You forgot the Dodgeball!
Unfair perhaps to compare to the Kunio Pedigree (Super Dodge Ball), the problem with a game called Dodgeball Academia doesn't have enough dodgeball. Artistically, aside from bean mouth being so prevailing in the airtstyle as to even become the emblem of the very school, it's honestly inoffensive. Sidenote: Says to be inspired by anime, but is obviously more leaning on western CalArts stylings. The gameplay is sluggish, though. Telegraphed easily visible dodgeballs with spotty chance based detection instead of a more satisfying pummel. But a bigger problem... You're playing a sports game. Do you want to play the parts BETWEEN the sport, or the actual sport? Dodgeball Academia makes you slog though largely irrelevant scenes where they committed one cardinal sin: You can't adjust the dialogue speed. Games since Dragon Quest have been able to do this. That's what drags this game down. Commitment to a bunch of unneeded chaff. Why does there need to be persistent health when there's a healing facility? Why does the player need to run back and forth in areas? Why include light RPG elements when all the RPG elements are automated?
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