Posted on: June 13, 2025

GrimG.
Spiele: 14 Rezensionen: 1
lovelygame
thisisapreattylovelygametodisappearfromtherealworld
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©2015 Larian Studios. All rights reserved. Divinity, Divinity: Original Sin and Larian are registered trademarks of Arrakis NV and/or Larian Studios Games ltd.
Multiplayer notice: In the OS X and Linux versions multiplayer is only available via Direct IP or LAN.
Linux notice: before playing the game, please make sure you are using the latest proprietary drivers for your graphics card.
2 controllers are required for split-screen coop.
Multiplayer notice: In the OS X and Linux versions multiplayer is only available via Direct IP or LAN.
Linux notice: before playing the game, please make sure you are using the latest proprietary drivers for your graphics card.
2 controllers are required for split-screen coop.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: June 13, 2025
GrimG.
Spiele: 14 Rezensionen: 1
lovelygame
thisisapreattylovelygametodisappearfromtherealworld
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Posted on: June 14, 2025
hosen
Spiele: 291 Rezensionen: 3
Dobra grierka
Lubię takie rpgi. Klasyka w dobrym wydaniu.
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Posted on: February 4, 2019
Iothil
Bestätigter BesitzerSpiele: 98 Rezensionen: 31
Bug riddled mess
Wow. I loved Larian. Past Tense. This game is such a bloody mess, it's not even funny anymore. Multiple crashes per play session, some things just stop working or glitch out after an hour of playing, like the crafting system, where all of a sudden certain recipes stop working altogether, or newly created stuff lacks 100% of the stats bonus it should have and already had some levels before. Multiplayer is even worse. The only challenge on co-op ist actually getting the game to display correctly, so have fun playing a rogue when you are not hosting. The game keeps displaying back arcs differently for host and partner, but ofc, for calculation only the actual (hosts) perspective is taken into account. This is supposed to be the "enhanced" edition, this plays like a goddamn alpha draft. So apart from multiple bugs, glitches and frustrating bullocks that simply does not allow you to access certain core mechanics of the game all of a sudden, who is surprised that some NPCs get stuck in infinity loops, always triggering their "first encounter" dialogue with you, EVERY TIME you want to talk to them. As usual the story is extremely interesting and the game is OK - not good or excellent, just OK - but the way nothing actually works like the game presents it and 90% of it glitches out after an hour or so is just a joke. Larian has become Bethesda 2.0 and this game is their Fallout 76. Except there actually IS content. It's just not working anywhere NEAR what you expect of a finished game, even less so of an "enhanced edition". The core mechanics are nothing really special and the only way the enemies are challenging is essentially the engine cheating, e.g. every standard enemy wizard has like 14 AP at least, while your dudes can't realistically have more than 8 at this stage of the game. _______ TL;DR: Lovely worldbuilding, good story, much attention to detail, but suffering from it's incompetent core mechanics and multiple bugs, barring you from core mechanics.
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Posted on: May 16, 2024
Melkor
Bestätigter BesitzerSpiele: 172 Rezensionen: 23
Larian Studios <3
Plot: 8/10 Gameplay: 9/10 Visuals: 9/10 Sound: 9/10
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Posted on: August 2, 2017
ThizzleHat
Bestätigter BesitzerSpiele: 386 Rezensionen: 3
Fun but flawed
This game is incredibly fun! I love that it is not straightforward, and many times you can puzzle your ways out of situations and you do not have to grind to get your characters ready for the next boss battle. I really enjoy the turn based combat and being able to play with a friend. We have given our characters opposite personalities and it has made the game an unpredictable blast! I took off one star because of the quest system. I like that there are no quest markers and you have to pay attention. I think forcing the player to pay attention further draws the player into the world and creates an immersive experience. The problem with this style is when the game is not clear what it wants in order to let you progress, and you end up losing hours trying to figure out an intuitive problem before looking at a FAQ. There were a few examples, but the big one was that you had to use the bloodstones before you could progress in the game. It was clear you needed them, but not clear that you had to use them. This stops you in your tracks fairly late in the game and ruined some of the great immersion the game had built up. That being said, I still really enjoyed this game, and recommend it to anyone who likes crpg's.
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