Posted on: July 14, 2024

ShiningSoldier
Bestätigter BesitzerSpiele: 101 Rezensionen: 3
Diablo 2 that disguises as an RPG
I kinda love and hate this game at the same time. What I love: 1. Music. It's absolutely amazing. I think there's no RPG with better soundtrack. Music in Divine Divinity is on the same level with Chrono Trigger 2. Game world. It's logical and looks alive. There's a poor quarter, and it feels like it's really poor. There's a big town, and it looks like a real medieval town. There are many caves and dungeons with interesting stuff inside. What I hate: 1. Combat. Divine Divinity clearly takes inspiration from Diablo 2, and that's a horrible idea. You need no tactics when playing as a warrior - you just exchange strikes with enemies and drink-drink-drink HP potions. You need no tactics when playing as a mage - just press the right mouse button and drink-drink-drink MP potions. You need no tactics when playing as a thief - just shot everyone with your bow or crossbow (yes, playing as an archer is a way easier than any other class). 2. Quests. Yes, quests feel promising at first (thanks to an amazing game world), but at the end they can be subdivided into 2 categories: the ones where you just need to fetch something, or the ones where you have to slain a ton of enemies. It becomes absolutely awful in the sewers of Verdistis, where you have to slain hundreds of lizards and assassins. How did they get there? Such a crowd of people require tons of food - how are they surviving here? It feels like the creators wanted to make a normal RPG, but their publisher said: "Quick, we have to make this game similar to Diablo 2! Multiply the number of enemies by 100!" For me it absolutely breaks the immersion. So... it's a nice game with some serious game-design flaws.
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