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Desktop Dungeons Enhanced Edition

in der Bibliothek

4.2/5

( 23 Bewertungen )

4.2

23 Bewertungen

English & 1 weitere
14.9914.99
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Desktop Dungeons Enhanced Edition
Beschreibung
The Desktop Dungeons: Enhanced Edition has arrived. Now with new content and quests, new classes (that's 21 total now if you've been keeping count) and a new way to play: For the first time ever, compete against your friends (or the world at large) in the seeded Daily Dungeon. Enhanced Edition fe...
Nutzerrezensionen

4.2/5

( 23 Bewertungen )

4.2

23 Bewertungen

{{ review.content.title }}
Details zum Produkt
2013, QCF Design, ...
Systemanforderungen
Windows XP / Vista / 7 / 8 / 10, 1.2 GHz, 1 GB RAM, Any Direct3D 9 (or later) graphics card, 350 MB...
DLCs
Desktop Dungeons Goatperson
Spiellänge
19 hHauptspiel
47 h Hauptspiel + Nebenquests
129.5 h Komplettist
52.5 h Alle Spielstile
Beschreibung
The Desktop Dungeons: Enhanced Edition has arrived.

Now with new content and quests, new classes (that's 21 total now if you've been keeping count) and a new way to play: For the first time ever, compete against your friends (or the world at large) in the seeded Daily Dungeon.

Enhanced Edition features:

Secretly despise friends for already beating you on the Daily Dungeon leaderboards. Unlock a terrifying new building for your Kingdom.
Discover the Rat Monarch and Chemist classes... and their reasons for visiting the Kingdom.
Click through new quests and ignore exposition as it streams past you.
Gleefully and accurately sling spells from the player-requested drag-to-cast and radial menus.
Pages and pages of optimizations and bug fixes that are awesome but don't sound cool when we put them in lists like this one.

Desktop Dungeons is a quick-play, roguelike-like puzzle game that gives you 10-20 minutes of dungeon-crawling action per serving. Casual players can enjoy endless coffee-break gaming sessions in infinitely random dungeons, while hardcore enthusiasts can unearth the game’s subtleties and tackle challenges of unrealistic viciousness. Down all paths lies frequent death, easy accessibility and the urge to play just one more dungeon.

Cloud save notice: Desktop Dungeons has a completely optional cloud-saving system that's useful if you plan to play the same Kingdom on multiple machines, the browser version and mobile versions (coming soon). Your unique cloud-key can be found under My Account. This key must be redeemed here to create an in-game account.
  • The perfect coffee-break game: Fight your way through fantasy dungeons in as little as 10 minutes.
  • Never the same thing twice: Each dungeon is randomly generated, yet winnable. Explore the finely-tuned gameplay as you learn more and more impressive ways to beat vicious bosses and unlock new items, gods and heroes to play.
  • Prize-winning awesomeness: Classic roguelike play re-imagined as a unique single-screen puzzle adventure that won Excellence in Design at the 13th Annual IGF Awards.

Copyright 2013 QCF Design

Extras
Hintergrundbild
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
19 hHauptspiel
47 h Hauptspiel + Nebenquests
129.5 h Komplettist
52.5 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Veröffentlicht:
{{'2013-11-07T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Entwickler:
Größe:
266 MB

Spielfunktionen

Sprachen
English
audio
text
中文(简体)
audio
text
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: June 10, 2014

ChristopherAmes

Spiele: 115 Rezensionen: 4

A unique mental challenge

If you enjoy tactical resource management where everything from traditional potions to leftover weak enemies or unexplored tiles can be a vital resource for the boss fight(s), or perhaps you get a thrill from short-term risk management such as whether to purchase an item and attack early or keep exploring in the hopes of a glyph to take down that stronger target first for bonus exp, or maybe you simply enjoy logically puzzling out what bizarre combination of powers and items will let you *just* take down that seemingly impossible boss this time ... then you will love this game. It is constantly engaging, very well balanced, has a decent UI, and comes with plenty of helpful tutorial puzzles to teach you both the basics and examples of advanced tricks. Forewarning: There are some dungeons and challenges with unfair surprises that will likely waste your first attempts at them, as well as a handful of obscure but occasionally important interactions that the game never bothers to tell you about. The wealth of content and replayability ultimately overwhelms these once-off frustrations, however. You might also want to play with a calculator handy if you're not so great with mental math.


Hilft dir das weiter?

Posted on: September 21, 2014

DamienB

Bestätigter Besitzer

Spiele: 118 Rezensionen: 5

A deceiving puzzle game

Be careful, this game is absolutely not what it seems. If you think you're going to play a turn-by-turn-dungeon crawler/tactical rpg "on your desktop for short coffee sessions" like the trailer and description lets you believe etc... you're going to be extremely disappointed. This is a very taxing puzzle game with the outer form of earlier said games : the games gives you a maze which must be cleaned of its monsters, with a game loop and game economics very tightly calculated. It could be ok but : - Very quickly, you have to play yourself arithmetically, with precise farming loops between bigger and smaller enemies, else you won't have the requested level to finish the maze boss. Very rigid. - the regenerating system, which restores you health / magic only through exploring the fog of war is NOT interesting, it's too much based on luck, too tightly calculated to be fun, and transforms you into a step accountant. Once again : if you explored not cautiously during your first steps, or not luckily, you're f*cked 15 mn later when trying to finish the last monsters. - Very quickly, the games won't let you clean a maze without using the "altars", the gods of which provide you with perks/partial boosts for a cost/partial debilitation of your character. Once again, you become an accountant of each move, each sword strike to see its effects according to the new rules the altar sets. Not funny, because systematic. - problem is the random nature of the playfields, heavily based on an arithmetic dispensing of resources/damage for the player lacks the precise puzzle design that the hand made levels propose. On the whole, it rigid to the point of not being funny.


Hilft dir das weiter?

Posted on: October 3, 2015

therealcodeblack

Bestätigter Besitzer

Spiele: 535 Rezensionen: 2

Interesting genre-wise - rigid, but fun.

The first thing to note about Desktop Dungeons is that it is not a dungeon crawler. It's a puzzle game with a dungeon flavor, but it's a very strict game of choices and move order. If you've ever played one of those "mate in X moves" chess puzzles, it's actually similar to to something like that. The basic playthrough of the game is like : you have a hero of limited health, a limited amount of health/mana restoration and a limited amount of enemies. Defeating enemies gains exp and levels, which will strengthen the hero and restore health/mana, but causes the hero to take damage. Finding ways to defeating enemies more powerful than oneself nets more exp, while defeating less powerful enemies isn't as worthwhile. There are spells with specific - some allow greater exp gain, some let the player harm enemies without taking damage. The point of the game is to defeat all enemies in an approximately correct order, without taking enough damage to die, such that the hero gains enough levels and power to defeat the dungeon's boss. The different classes and races largely add more avenues to the game's puzzles, presenting new strengths and weaknesses and styles of play, and the kingdom map is mostly just a hub for unlocking them. Regular games often boil down the same way regardless of class, but the puzzles unique to each are well done enough. It's one of those games where one can lose long before they realize they can't possibly win, so you'll die a lot. In the main quests, even so much as exploring too much or going in the wrong direction (and thus eating up valuable regeneration) can cause a failure down the line - the straightforward puzzle segments are definitely where the game shines. It's a game for someone interested in keen, merciless puzzle challenges - but at the same time it is a very casual experience, and thus it does its replay value very well. All in all, not bad. I'd recommend it, but mostly to those who already have an idea what they're getting into.


Hilft dir das weiter?

Posted on: June 19, 2014

yogsloth

Bestätigter Besitzer

Spiele: Rezensionen: 7

Infuriatingly difficult

I really, really wanted to like this game. Unfortunately, the difficulty curve is so severe, that after several hours in the game, I've had to walk away. My character dies all the time, and frequently I don't know why. I've gotten to the final boss and cleaned out the entire level several times to discover my character is hopelessly under-developed, and can't win... which means all that time I invested is lost. I could tolerate all of this and chalk it up to own need to simply be a smarter player... if it weren't for one absolutely critical flaw. Gold. I'm out, and it's required to buy the basic items needed to play in a dungeon. As far as I can tell, there is literally no way to earn gold in the game other than beating a dungeon... which you can't do if you don't have the gold to enter! What a catch-22. This has rendered the game permanently unplayable, unless I wanted to start all over with a new dungeon... and face the same problem again. If I could only earn more gold, I would at least be able to keep trying. And if there is a way to earn gold, I haven't found it after clicking on everything, and that's a fault of the game as well. Very, very disappointed.


Hilft dir das weiter?

Posted on: June 10, 2014

summitus

Spiele: 307 Rezensionen: 1

Very polished and very addictive !

I have had this game on steam for quite sometime now , it is one of my most played games on Steam , I will certainly get it again here on Gog , its that good. Beautifully presented very addictive and a great amount of depth too. One of the best rogue likes out there for sure. Don't hesitate to pick this one up.


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