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Deadnaut

in der Bibliothek

3.5/5

( 13 Bewertungen )

3.5

13 Bewertungen

English
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Deadnaut
Beschreibung
Deadnaut is Screwfly Studios’ second game and follow up to cult hit, Zafehouse: Diaries. Deadnauts, so named because they’re unlikely to return, must explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same....
Nutzerrezensionen

3.5/5

( 13 Bewertungen )

3.5

13 Bewertungen

{{ review.content.title }}
Details zum Produkt
2014, Screwfly Studios, ...
Systemanforderungen
Windows XP / Vista / 7 / 8 / 10, Intel Core 2 Duo 2.2GHz or AMD Athlon 64 X2 5000, 2GB RAM, NVIDIA o...
Beschreibung
Deadnaut is Screwfly Studios’ second game and follow up to cult hit, Zafehouse: Diaries.

Deadnauts, so named because they’re unlikely to return, must explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same. Each ship contains mysterious enemies and hostile security systems.

Manage your Deadnauts’ skills, talents, relationships and flaws – and you might get them out alive.
  • Squad-based tactics: Control five complex characters as they explore, investigate and fight their way through each mission.
  • Character generation: Create back stories for your team, mould their relationships and equip them well.
  • Flexible and complex: Adapt to your situation with an arsenal of weapons and shields, or use stealth, hacking and sensors to move unnoticed.
  • Out of control: Deadnauts have their own fears, motivations and dispositions. Stay in charge, keep in contact, don’t let them out of your sight.

Screwfly Studios Pty Ltd

Extras
Grafiken Hintergrundbild manual
Systemanforderungen
Mindestsystemanforderungen:

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.

Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Veröffentlicht:
{{'2014-11-27T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Größe:
177 MB

Spielfunktionen

Sprachen
English
audio
text
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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: March 11, 2015

Vlad_77

Spiele: 426 Rezensionen: 5

That Alien Feel

Deadnaut is a brutal roguelike that wonderfully conveys that same sense of what's around the corner that the first Alien movie depicted so masterfully. Let's get the negative out of the way first. There is no real tutorial for the game and there is a LOT of information to deal with so your first few run s will end in disaster until you get your bearings. That is not to say your squad won't waltz through the game once you understand what's going on. This game is old school brutal and that is NOT a negative. The lack of a tutorial can be problematic because much of the game, i.e, what you see on screen is abstracted into symbols. That mechanic works well with the game's gritty atmosphere, but, the inclusion of a tutorial would go far in alleviating initial frustration. Now to the good stuff! The atmosphere of the game is gritty, claustrophobic, and death looms everywhere. The aesthetic of the game works well in this respect. This isn't high tech clean and shiny Star Trek. The main interface - your ship's interior - looks like a Second World War sub that was somehow thrown into a dystopian future. You manage your squad remotely and watch it through a view screen that isn't quite clear due to radiation interference and other factors such as weak signals from your squad. The interiors of the derelicts your squad explores look like primitive holograms which adds to the sense of barely having control over the doomed fate of your squad. Character creation is surprisingly deep and satisfying. Each character has a "history" and each has her/his own quirks and phobias. For me at least, what makes this game special is a sense of attachment to your squad even though you don't really "see" it. This is not a game you should play to relieve stress. I know it may seem strange that abstracted graphics would induce tension but it does and does it VERY well in this game. The bottom line is that if you love old school punishing roguelikes that beat you fairly, Deadnaut is a MUST buy.


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Posted on: June 15, 2015

DrHellno

Bestätigter Besitzer

Spiele: 254 Rezensionen: 3

Atmospheric but frustrating

In many ways, this game is exactly what I'd hoped it would be. The pip-boy interface feels realistic and almost tactile, creating a powerful atmosphere and enabling immersion. The random elements to each mission allow for theoretically infinite variation, and the character customization / gear system is deep enough to feed that RPG itch. Despite these accomplishments, however, I can't recommend this game. There is only one play mode, a four-mission campaign, and no way to customize the experience by, for example, selecting a mission type. Hacking is near-useless on most missions, and not well designed anyway. The ships are fairly generic, consisting of various rectangles randomly jammed together and stuffed full of identical corpses, computers, and the odd lootable schematic. The real kiss of death, however, is that this is a game that never seems to play fair. I understand that it's meant to be hard, but some missions are plain impossible. Maybe you'll be told to kill all enemies, but the randomly generated enemies will be unbelievably strong. Maybe you'll need to find a ships log, but it will happen to be at the end of several damaged corridors which will critically damage your 'Nauts. Even the most simple acts of combat tend to feel unfair, since it can be impossible to tell if your 'Nauts are even firing at the enemies or just standing around as they get mauled to death. Perhaps I'm just bad at this game, so take my words with a grain of salt. But when I bought this game, I was fully aware of the difficulties of roguelikes and I came expecting a challenge. What I got was more frustration than challenge; I've only once gotten to the second mission of a campaign, and then only by blind luck. The atmosphere in this game may be excellent, but try to find a video of some gameplay and determine if it looks manageable for you. If not, you won't have much fun.


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Posted on: March 29, 2015

azgreentea

Bestätigter Besitzer

Spiele: 233 Rezensionen: 3

Brutal

This is a pretty unforgiving game. I play it when I want to feel better about how FTL is treating me. It does need a bit of a tutorial. I feel it a bit odd that someone paid to run the console would be so unfamiliar with it. The pop ups that you get (once as far as I can tell) don't help much once they are gone, and the manual is a tome. One thing that bugs me is how once your Deadnauts have died you have to go back to the main menu, you cant review any of the logs and data you might have collected and not read yet. It would also be nice to have a difficulty setting or the ability to carry over your crew and gear to the next mission. Other than that, its a fun game. I like the overall feel of the game and I plan to play it more.


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Posted on: June 7, 2015

Rick.652

Bestätigter Besitzer

Spiele: 209 Rezensionen: 1

Fantastic if you are into this genre

Deadnaut is a real-time rouge-like that strays just far enough from the original mold to feel fresh, modern, and innovative, without losing the charm of what makes rougelikes so fun. The graphics, are superb and it seems to fully show the creative vision of the development team. The game is first person (wait what?), as in you play yourself sitting in an outside vessel cock-pit of sorts relaying orders to the deadnauts on the ground, the result is incredible immersion. You can look round your space to see various statistics, reports, and information that is slowly drip-fed to you as your deadnauts discover more of the ship, but the devs were sure to create feelings of powerlessness at the same time, your signals can be hacked and affected by the watchers (the ship you are searching's firewall), or even more malevolent and sinister forces, of course you can attempt to compensate for the various issues, but there is only so much you can do when your audio signals are buggered and your video feed is also undergoing interference, leaving you iin the dark (at least the data screens arn't affected right?) By only showing a somewhat bare-bones view of what is going on, the descriptions, erratic movements, and conversations cause your mind to fill in the horrific blanks. The deadnauts develop relationships with their colleagues, and various flaws can damage or affect relationships, or even the integrity of the mission. However, this does make for great story telling. The AI is also very well done, being unpredictable, and randomly generated for each playthrough and campaign type, you have to work with the information your deadnauts give to you over how to approach these enemies, and what there strengths and weaknesses are. However, I cannot mention everything, and i must get to the cons: Lack of a tutorial, gonna have to do some reading. Issues for colourblind? Sometimes the game, as with all rougelikes will throw a big fuck you at you ruining the run. Highly recommended


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Posted on: March 2, 2019

k8414

Bestätigter Besitzer

Spiele: 54 Rezensionen: 2

Skip this one

Deadnaut is a failed experiment. It tries something interesting with its aesthetics - its lack of explanation, its information overload - but it just isn't fun. Imagine you're playing a Roguelike. No, scratch that. You're not playing the game yourself. Instead, you are controlling someone who is playing a game - watching them through a grainy surveillance camera, listening through a crappy microphone, and trying to give them instructions on how to beat the game. Is something exciting happening on screen? Maybe. Are the mechanics fun? Quite possibly. Is there an athmosphere of dread? We can infer so. But we don't get to experience any of that, because we don't get to play the game ourselves.


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