Edited on: September 18, 2025
Posted on: September 18, 2025

Doorhandle12
Bestätigter BesitzerSpiele: 96 Rezensionen: 3
Bad design and bad pacing.
The first 8-10 hours of the game is amazing, where all aspects of the first game are improved upon. Combat is really fun and gaining new loot is exciting. The areas are much more open despite being linear at heart. The story is engaging and entering new dungeons is always a thrill. Unfortunately the 2nd half of the game is really bad, and the tail end of the game feels very rushed. The Kingdom of the Dead is absolutely awful because it turns into a series of fetch quests where all of the dungeons look identical and are 90% puzzle solving. You enter a room and kill 3-4 enemies before being forced to complete a 20-30 minute puzzle which revolves around pulling switches and opening doors to progress. It is awful in terms of pacing because it comes to an absolute stand still during these moments. I very nearly gave up on the game because of that. The late game quests devolve into fast travelling to various parts of the map and feels very inorganic, turning Death into a glorified errand boy. There is a satisfying part where he expresses his frustration at being forced to complete so many fetch quests, which is some well appreciated self-awareness, but it comes a little too late and sure enough you fall back into the same routine. There is a lot of fun to be had and there is a lot of content to go through, but the bad quest design and overabundance of puzzle dungeons prevents this game from being better than the first Darksiders. I'd only recommend this one if you are interested in the story because the writing is quite good and there are some decent twists and turns in the plot.
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