Posted on: June 7, 2017

rewindshock
Bestätigter BesitzerSpiele: 4 Rezensionen: 2
Plan, and manage your ass off. Grimdark!
Darkest Dungeon is about methodically leveling a large group of characters for a final dungeon fight. It is a turned based RPG dungeon crawler with permadeath for individual characters. People lump it in with Roguelikes because they are fashionable, but really it's just difficult. And it is an actual RPG as each class plays a specific role. But the real power is the synergy you can stumble upon trying different formations and skills together. For example, the highwayman and the crusader in spot 2 and 3 have great shuffle skills that work fantastically together, but it could take you 20 hours before you figure that out. Everything about this game is planning and sacrifice, so if you don't like to spend lots of time agonizing over which skills or what class to bring, what loot to leave behind, and how to best attack a specific dungeon, it might not be the game for you. It is not a straight forward Diablo like hack and slash. If you try to hack your way through a dungeon with brute force and zero planning you will die. Stress is a huge factor and learning how to deal with stress with camping, items, in-combat skills, and out of combat management is a huge part of the game. Stress will eventually kill you, and leads to debuffs and other nasty side-effects. There are also diseases and quirks both positive and negative which will alter how your character behaves. Again, managing those is a huge part of the planning of the game. The game is not that RNG heavy. If you find RNG is kill you, you haven't learned enough or planned appropriately. Dungeon also has a steep advancement curve, so if you've made too many mistakes you might need to grind a bit to get your parties to a place where they can succeed. The biggest positives are the Art, Sound narration, and overall satisfaction of bringing a character from zero to hero. The game borrows heavily from Lovecraft and his dark stories about macabre creatures and gods. Misery, torture, death, and blood. The narrator will constantly highlight your actions with fantastic vocabulary and voice acting, and the music and sound effects are super creepy. The artist for this game should also get a raise because there is so much originality and creativity in the designs that it's a joy to watch. My biggest problems with the game are the item inventory screen, and the total lack of any direction when it comes to strategy. First, you only have two small rows to carry items and if you have to cap twice two of those slots are taken by firewood. It's frustrating to leave a lot of loot behind in a dungeon crawler because you have so little item space. I feel that a second page to carry things as an upgrade is vastly needed. I am not sure if this is just an oversight by the devs, or an added layer or difficulty where you must decide what is worth keeping and what is worth leaving behind. I would lean toward the former and hope they address it. Secondly, the game doesn't give much of a tutorial on combat, and this may confuse people who don't like to figure out things on their own. Understanding how stuns, bleeds, row shuffling skills, and camping perks really works comes from trial and error more from the game itself, which is fine with me, but the casual player won't get it in time to enjoy the game. Though, I will say everything is fairly intuitive and descriptive, there is no real tutorial level other than a short combat example on the road to the hamlet. I don't feel these negatives warrant taking a star away from the game, as they are minor annoyances. All and all, Darkest Dungeon is a fantastic way to waste your time if you like to be methodical and then see that planning pay off. Combat is a big rush IF you're prepared for it, and the story and visual style is a treat for any gamer.
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