Posted on: April 23, 2022

pzogel
Bestätigter BesitzerSpiele: 444 Rezensionen: 63
Garbage
Recently, there has been a wave of people arguing that the 1.3 fan patch established Daikatana as an unfairly panned masterpiece in disguise. This couldn't be further from the truth. The patch merely makes the game *playable*, but does nothing to prevent it from still being utter crap. While the patch enables one to play without sidekicks, which is by far the best choice from a gameplay perspective, you'll be scratching your head through the entire game given that it's clearly intended to be played with sidekicks. Unfortunately, doing so is a horrible experience, for three reasons. Call them the triple threat of bad design. (1) The game is full of doors that immediately shut behind you and cannot be opened again. Real fun if your sidekicks are still standing behind it. The only way to handle this is by saving every time you're about to go through a door. Ridiculous. (2) Due to the outdated engine, there are level transitions with loading screens every two minutes. To progress, you're required to have your sidekicks nearby. Have fun scouting the level for several minutes to find your low IQ sidekicks that got stuck somewhere. (3) The sidekicks really love walking into your line of fire, especially when you handle explosives. Awesome design, John. In a way, you get the impression nobody told the level designers during development that there will be sidekicks in the game. The difficulty progression is also all over the place. First episode is the hardest, from there it gets easier and easier. Most of the weapons are useless, you only ever need two or three of them at any point. The only saving graces are the fluid movement (nothing like Q2, thank) and the fact that some of the environments are reminiscent of other, better FPS such as Unreal and Hexen II. I'd suggest playing those instead of this crapfest. Save your time and money.
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