Posted on: January 13, 2025

anderkill31
Bestätigter BesitzerSpiele: 114 Rezensionen: 1
great for this time
maybe a upscale patch for 1080p would be great
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Please note: the game contains strong violence and is intended for mature audiences.
Mac notice: The game will not work on macOS 10.15 and up.
Please note: the game contains strong violence and is intended for mature audiences.
Mac notice: The game will not work on macOS 10.15 and up.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: January 13, 2025
anderkill31
Bestätigter BesitzerSpiele: 114 Rezensionen: 1
great for this time
maybe a upscale patch for 1080p would be great
Hilft dir das weiter?
Posted on: May 1, 2018
Malek86
Bestätigter BesitzerSpiele: 645 Rezensionen: 14
D stands for "Don't bother"
D is the tale of one Laura Harris, whose father has gone crazy and started murdering people. It's up to her to defuse the situation before something even worse happens. Born from the twisted mind of Kenji Eno, D is one of the most famous games from the FMV era! Well, I say that, but the game doesn't really have the markings of a masterpiece or even a cult classic. I assume everybody knows about D because of three things: its first person FMV gameplay, Kenji Eno's name, and its time limit mechanic which only gives you 2 hours and no saves to finish the game. But in truth, as it's very short and the solutions are almost all blatantly obvious, that should be enough time for most players. I finished with 15 minutes to spare (even got the good ending!) and never had to check any guides. But there are two problems: Laura moves as slowly as a petrified snail, and some of the puzzles seem specifically designed to waste your time with long FMVs. These issues mean that the game is more likely to frustrate the player rather than making him feel more immersed. I could shake my head and wonder about how it's a shame that such an interesting premise and story got bogged down by questionable gameplay choices.... but let's face it, even the story is laughable. Without spoiling anything, let's say that the big reveal had me roll my eyes in a mixture of disbelief and laughter. For a horror game, that's probably not a good thing. There were several versions of the game, including PS1, Saturn and 3DO, but the PC version got stuck with low resolution, scanlined videos. And since the game is entirely videos, I don't have to tell you how much that sucks. Overall, perfectly skippable. If you want to experience Kenji Eno's weird ideas, you are better off picking up Enemy Zero, which is superior in every way. If you want a more interesting first person FMV game, Mansion of Hidden Souls for the Mega CD is a far more charming effort even with all its issues. No reason to return to D today.
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Posted on: June 4, 2016
meisjoe
Spiele: 288 Rezensionen: 9
A $5 Trip Down Memory Lane
(Disclaimer: I haven't played the GOG version.) Ah, this takes me back. Sitting in my first apartment, playing the Playstation 1. It's easy to forget how much of a leap that era was for video games... Games like D and Resident Evil were coming out and giving gamers visuals and experiences they hadn't had before. This game is all about the spooky. The game is made of pre-rendered 3D. You basically go around a "hospital" which, if I remember right, just looks like a house. The gameplay is in first person, and revolves around interacting with things in the environment, as well as some light puzzle solving. Animated 3D cutscenes progress the story. To current eyes, the models and animation are atrocious, but back then - they were good. One thing I remember is that the game is deliberately slow paced. There is no fighting or action elements in this game. It was sometimes torture to explore. Things like doors and stairs have transitional animations (like Resident Evil), which get really old when you're lost. Even turning around takes time. All in all, if you're under 35 - I'd say give this one a miss. If you're over 35 and remember when the PS1 came out - you should consider getting it. It'll take you back. Three Star Game + 1 For Nostalgia.
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Posted on: January 24, 2024
fahbs
Bestätigter BesitzerSpiele: 354 Rezensionen: 90
Bad then, worse now
There was a very, very brief window of time in the mid 90s (late '94-'96) where game graphics hit this weird phase. Everyone was burned out on the early 90s FMV fad, but home gaming technology wasn't quite ready to give us first gen 3D yet. To fill the void, games started giving us some very bad pre rendered CGI where every character looked like a blow up doll modeled in Poser. D was one such game (Take 2 would also release a bunch of adventure games with the same look). You're basically playing a very, very bad version of The 7th Guest with that graphic style instead of FMV. 80% of your time will be spent watching the extremely slow, unskippable walking and turning animation between screens. The few puzzles there aren't clever, just tedious. The elevator section is one of the most frustrating and tedious adventure puzzles I've ever suffered through (only the maze from 2016's Obduction matches it). Oh yeah, you're also on a 2 hour timer and it's game over if you don't beat it in time. Who thought this was fun? The ending is so abrupt and stupid that I honestly laughed out loud. Imagine if The Exorcist ended with Darth Vader popping up to proclaim "I am your father!". It is THAT dumb. Like another review said, there were half a dozen infinitely better adventure games to come out the same year as this. Only pick up if you enjoy morbid curiosity as a gaming historian, delving into an and embarrassing graphical period of gaming.
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Posted on: June 10, 2025
Tagenar
Bestätigter BesitzerSpiele: 34 Rezensionen: 9
impressive for 1995 but hard to go back
Laughable by today’s standards, the CGI was impressive in 1995. The transitions between nodes were a special effect in and of themselves. Puzzles are simple, even the action-based ones, requiring very little brainpower to figure out. It has a story, and I applaud the game designer for not leaving anything vague, but it’s way too blunt in revealing its concept. Kind of cool to see what someone did in 1995, though we would later learn to do better.
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