Posted on: January 12, 2021

gregbem
Bestätigter BesitzerSpiele: 163 Rezensionen: 5
Despite the bugs, the game achieves much
This game is fantastic, and fantastically disappointing at the same time. Like nearly every open world game today, the trajectory is the same: pour dozens of hours into the game with a single primary mission, with a few variations depending on your path (I chose NOMAD) or decisions you make in the middle of the game, and spend a lot of time grinding on less-than-spectacular side missions. It's easier to do in this game than some, because the world is incredibly beautful. The details are immense--from the consumable items you can get to the body types and facial differences--everything pulls you right in. The devs obviously drew on numerous cities to inform Night City, clearly LA being the number one, and seeing the ins and outs of how the world was built is probably the largest PLUS of this game. But the world's scripts, the way the world *lives* is a huge disappointment. This isn't just because the game is buggy (rated on polish alone, I'd give the game 1/5), but it's more about the every moment in between the missions. The missions have top notch acting. Most of the story is compelling and unique--like reading a truly cyberpunk novel--but the random encounters, the deviation from normal behavior, and the reactions of the world fall flat. No motorcycle chases by NPCs crashing in front of you. No one really giving a damn if you run into them on the sidewalk. The police appearing out of nowhere and disappearing even with the highest wanted levels. There just isn't really anything going on in this game. Honestly I would have critized the game just as much if there had been a bunch of monotonous mini-games included, or microtransactions, etc etc, but still. In this day and age, add variation to a world that thrives on its diversity would go a long way. Other crits: lack of mission types (only two, really), weird reactions to major stories (Saul died and no one cares, really?), the mirror--what?, time not really mattering, lack of weapon types, and terrible radio.
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