Posted on: January 25, 2021

O_RLY
Bestätigter BesitzerSpiele: 209 Rezensionen: 4
GTA meets Deus Ex and System Shock
I'm a little biased here considering my rating, gameplay, bugs, glitches and so on. I gave five stars for various reasons although objectively this game don't deserve it (three or four stars, which again does not mean the game is bad) from previous (I bought it when 1.06 got released) or current state. Anyway, there is no need to min-max your attributes (character) especially if you want to experience more various dialogues depending on your atributes (body, intelligence, tech, reflx, cool) or if you want to solve quests without conflicts or different ways. With this in mind, some quests need some of your attributes at least 4, some 6, 10, I did not get to far away in game to see if some of attributes need higher number. Netrunner is like wizard/sorcerer class in FRPs, weak at beginning and OP after. Netrunner build (high Intelligence with legendary OS cyberdeck like Rippler mk4 or Netrunner mk5) is OP after some time, even with level 20 something, not that it is bad, but it was grinding for me at beginning and not fun when I saw various weapons with crafting options and cyberdecks and there are not so various quickhacks like there is weapons. I started with jack-of-all-trades build with emphasis on intelligence (hacking), technology (crafting and engineering (powerful tech weapons), plus stealth (cool) and rest spending on body (breaking doors which can't be opened with tech ability and for some dialogue options for solving quests or having unique dialogues) and reflexes (riffles, pistols) then tried min-max (int, tech, cool) Netrunner but got bored with it after act 2 especially with constant tab-ing and playing hacking mini-game and choosing quickhack to hack enemy. Point is, you have flexibility in build and if you have pure hacker (netrunner) build you can still make damage with weapons even if you don't spend points in coresponding perk tree. And there are upgrades for your weapon and your abilities which could aleviate lack of attributes or perks.
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