Posted on: August 11, 2021

locustHK
Bestätigter BesitzerSpiele: 59 Rezensionen: 1
Decent game held back by broken promises
Let's get the Pink Elephant in the room out of the way first: The game is marred by technical issues and didn't deliver what was promised on many fronts. And I'm not excusing any of those. If you come in expecting the game they've advertised, you'll be sorely disappointed. This feels like a game that wasn't what they initially intended to make. With that said, they did deliver a nice game. When it works, that is. Personally, I haven't had as many issues as people have reported, so I can say my experience with it has been good. The visuals are gorgeous. Soundtrack is full of bangers. Plot goes to some interesting places and, Like Witcher 3, the meat of it lies in the sidequests. GTA this is not. Night City was never intended to be a sandbox playground you can get lost in and lead a second virtual life or go nuts and blow everything up. This place was built to tell a story, and you have to pay attention to fully appreciate it. And above all, the game is subtle. Your choices DO impact your journey. But don't expect a dialogue wheel with obvious branching choices or a little pop up saying "X person will remember that". Instead, finding a hidden clue in a unassuming place can be the difference between solving a serial murder case or it ending in tragedy. combat is serviceable. Nothing mindblowing. But I did have fun breaking the difficulty in several ways and does its job well enough in carrying you through conflicts. It has a lot of room for improvements, so I hope they make use of it with the expansions and DLC. Aaaand fix the things that aren't currently working. Ironically enough, it is the parts it tried to take from Witcher 3 that ended up hurting it for me in the end. To name a few: Inventory and loot system: It was already the weakest part of Witcher 3, undermining immersion and RPG mechanics, and Cyberpunk 2077 only exarcebates it. And summoning your vehicle like Roach sounds good on paper, but it was often the source of (sometimes hilarious) glitches.
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