Posted on: June 5, 2025

Nick_Speetzen
Bestätigter BesitzerSpiele: 459 Rezensionen: 13
controls ruin this game
Especially by the end, the controls are insane. Why the hell did they decide on fixed controls, and you tap a direction to parry?? That makes zero sense, doesnt work in practice, and sprinting is so random its infuriating. Double tap or LB to sprint, ok fine. Except it should just be if IM HOLDING LB I SPRINT. IF NOT I DONT. No, of course not. Just randomly sprint depending on if you stop for a single frame or not, i guess? This game could have been The Messenger big. But the controls completely ruin the experience. I always feel like I am just suggesting what to do. It sucks even more as I love the visuals and premise, the actual powerups and everything, but the controls... the decision they made, from not allowing customization (they use like 4 buttons, they have both triggers free and a ton of others) Man this sucks. Everygthing else is honestly great. I hope to god they try this basically entire game again with totally reworked system for the controls. I even tried using a wired controller as maybe it was introducing weird latency issues (some games in the past have had that) still just doesn't do what I tell it to the way many other simlar games do. I play tons of Indies, Vengful Guardian Moonrider and Messenger were some of my fav ninja retro games lately, great controls, smooth and fluid and very tight. This becomes more and more finnicky as time goes on. Why, dear god why is there not just a damn parry button? Blows my mind entirely. Could still make it you have to hit the energy ball after, but making it a directional button... with perfect timing, if placement is off by a pixel i guess it just doesn't work. I think, still havent figured it out. Here's to hoping a Cyber Shadow 2 is made, and they use an engine with better controls, allow customization/keybinds, and keep all the rest really.
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