Edited on: October 12, 2025
Posted on: October 12, 2025

Hawke_404
Bestätigter BesitzerSpiele: 383 Rezensionen: 41
Accessible and Good-looking
Crypt Custodian is a Metroidvania in an afterlife fantasy setting and without being tied to a specific culture (i.e. Christianity-free). If it was not clear from the store page description, the game mentions wild and companion animals dying from predators, natural disasters, accidents, habitat destruction, and mindless savages who should not have access to cars. Although it is brief, it might be upsetting. Some sub-plots include workers' rights and plagiarism. The protagonist, a regular cat ghost, transforms into an anthropomorphic cat ghost, and on a whim of a corrupt individual in a position of power is sentenced to clean the afterlife forever. As such, most of the opponents are various jars, blobs, flies (which are technically animals), and mystical entities. The main goal of the story, to gather 10 friendly ghosts, becomes clear shortly after defeating the first boss, though the post-game continuation was incredibly disappointing. In terms of exploration and map design, Crypt Custodian opens up as you gain more traversal abilities. The save points double as fast travel points and are located at a reasonable distance from each other. They are also the only way to replenish health. The critical path provides a light challenge and frequently literally - there are a lot of arenas where all foes must be defeated before proceeding. The optional challenges, such as curses, can be more difficult and there are a few clever puzzles. The bosses are both challenging and diverse, with some bullet-hell-like sequences. All of them are mandatory to defeat, though the order may vary. The bosses are connected to the locations in terms of story and the battles consist of 2 stages, with the difficulty usually increasing (it decreased in 2 due to the easier attack patterns). The controls are very comfortable and rebindable. The game auto-saves on exit, though offers only one slot per playthrough and 3 in total. While there is a Boss Rush mode, an external file manager is necessary to replay the battles with the exact upgrades. There are difficulty options and accessibility settings (including the timed trials). There are 2 in-game options (paid markers and an ability) to have the missed collectibles revealed on the map. There is only one post-game timed challenge with unadjustable difficulty and relying on good reaction time. The system requirements are reasonable and I have not encountered any bugs. My playthrough to 99% took about 15 hours. The visual style is consistent and appealing, with the interactive objects and projectiles clearly visible. The audio design is generally good if unremarkable, though I did turn the music off for several boss battles. Overall, it is a good-looking and accessible Metroidvania, despite also being generic and somewhat depressing.
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