Posted on: July 17, 2021

brendano
Bestätigter BesitzerSpiele: 553 Rezensionen: 8
Swan song for the Wolfenstein 3D engine.
Before the groundbreaking release of Doom, ID Software made the brilliant decision to supplement their dwindling cash reserves by licensing out their in-house Wolfenstein engine. This would help supplement their income while they finished work on their next game. The most famous example of this business decision is Blake Stone: Aliens of Gold. A game that managed to garner some popularity by thankfully being released a few weeks before Doom's release by former ID partner Apogee. Enter Capstone, who also decided to enter a partnership with ID Software for their Wolfenstein engine license. While development began months before the release of Doom, Corridor 7 would have the misfortune of being released months after Doom's much anticipated launch. Despite every effort on part of the development team, it would sadly be outshined by it's significantly more-advanced cousin. So what does that mean for Corridor 7: Alien Invasion? Well, judged on it's own merits, it's by far the most technically advanced game to use the fledgling Wolf3D development tools. Exclusive features include gradient lighting, transparent surfaces, cd audio, network multiplayer, morphing sprites, "visor" screen filters and an automap. The graphics are colorful and the sci-fi setting is better realised than Blake Stone. It still gets me that Aliens of Gold is still considered a classic while Corridor 7 is as maligned as it is. C7 is by far the superior title with better level design and more interesting mechanics. Many design choices such as the underground science facility, interdimensional aliens and wall mounted health and ammo dispensers appeared here first before they would go on to be used in Half-Life. C7 may not be as great as Doom, but judged on it's own merits, it's easily the best Wolf3D game
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