Mankind has finally learned how to explore the outer regions of space using wormhole technology, but Man is not alone in the Void. Two other races are also exploring and exploiting the cosmos for its resources and living space: the Mantis, an insect-like race whose technology relies on large numbers...
Mankind has finally learned how to explore the outer regions of space using wormhole technology, but Man is not alone in the Void. Two other races are also exploring and exploiting the cosmos for its resources and living space: the Mantis, an insect-like race whose technology relies on large numbers of quick fleets, and the Celaerans, beings of energy cursed by their creators to spend their lives in strange, armored canisters. Expand your fleet, explore your universe, and crush your opponents!
Conquest: Frontier Wars features large-scale fleet battles, intelligent fleet admirals who serve under your command as hero units, and pulse-pounding deep space RTS Sci-Fi gameplay! Manage your supply lines while waging war in multiple maps simultaneously. Don’t let your fleets collapse because as the old maxim states: your fleet is your fate.
Oversee up to 16 interplanetary battle maps at once through the cunning use of wormholes.
Enter a new dimension of strategic possibilities with the supply line management system.
Command up to 6 highly intelligent fleet admirals who implement your orders, assess threats, and react with organized tactics.
The RTS genre is often derided as being slow or unable to be innovative in its gameplay elements. However, this little jewel contains multiple battlefields done right; passive and active resource acquisition, hero admiral units with special abilities even before Warcraft 3 and Sins of a Solar Empire did it, an intuitive supply system and so much more.
Let yourself be surprised by this little jewel and join us in wondering why this didn't get the attention or cult status it deserves.
If you have played Star Trek Armada, you will find yourself at home with this. Only this time you get a fully working bug less game. Where in other RTS games you have one map, here you can have several at once, that they connect through portals (which can be guarded, mined etc). You build your baseS in orbit of planets on each map/sector. There can be several of them on each sector. From there you can construct a variety of ships which in terminology and tactics remind more of WWII naval warfare than Star Trek Armada ever did. You have your battleships, gunboats, fighters, carriers, etc and that is just for the Terrans. The other races have some nasty surprises for you too. :) There is a good storyline, well, I enjoyed it. There is skirmish mode. Units and gameplay in general is well balanced and designed. The graphics and movement of ships are in 3D, but like ST:A you only have to deal with movement on the 2D/flat plane as other "Earth" based RTS games. For resources you mostly have to use your mining bases and transport ships. You can perform research on different orbital stations you built, which allow lots of goodies... It's one of the best RTS games ever, and I am not sure if there is any other as good space based RTS yet, apart perhaps from HW1+2.
If you are an RTS junkie and you somehow missed this one, GET IT. Seriously, stop reading and buy it. What are you still doing here? Stop reading I said! Click buy! Have fun!
An odd little space RTS from Chris Roberts' old studio. It manages to set itself apart from the rest.
Gameplay is strictly 2D. Ships can pass over each other, but obstacles like asteroid fields form impassible walls. Manual abilities and long range fighter swarms play important roles. The game is somewhat like Star Trek: Armada but flows differently.
Battles involve multiple maps connected by wormholes. Securing a wormhole in one direction frees your fleet to strike from another. Most maps contain several planets with limited numbers of building slots. Buildings add fleet capacity, new technologies, resources, and logistical support. If your ships run out of supplies, they become ineffective in combat, making supply ships very important when advancing. Targeting key facilities is often more important than destroying the fleet they're supporting.
There are three distinct factions. Terrans have balanced fleets. Mantis send huge swarms of fighters from powerful carriers. Celaerans have shields and powerful beam weapons but are vulnerable to swarms.
The lengthy storyline involving first contact with the hostile Mantis. The voice acting can be silly, but it adds flavor and doesn't detract from the rest of the game.
It's easy to get into battles of attrition around wormholes, losing a lot of ships to gain a tiny foothold. But the game is solid and has interesting ideas that work pretty well.
If you're just here for the title: Google for "CQFixPatch_AllinOne_1.2". That should solve your problems, hopefully.
About the game itself:
Conquest: Frontier Wars is a very old but still quite fun RTS that plays in 2d solar systems that are connected by wormholes. Three factions are fighting over the solar systems and the player can chose to play one of them. To prevent the enemy from entering systems easily there are jumpgates that can be attached to the wormholes. These ensure you systems are all supplied with energy.
The solar systems contain three different kinds of resources that are ore, gas and crew. They are required to build ships, planetary stations and to research technologies that unlock new or improve already existing contraptions. All resources can be found on one of the four existing planet types (earth-like, swamp, gas planet and moon) but only gas and ore can be gathered by harvesters from fields of asteroids or gas nebula. Be aware though, nebula can have different positive and negative effects on your ships and asteroid fields will slow them down.
To stay in control of the fleet there are command points required, that can only be obtained by building additionals HQs or a certain other sensory-building for each faction. The larger the fleet the more command points are needed and the stronger the fleets' ships are the more points are needed to build them.
In battle there are different types of ships that are effective against other ships and buildings. I can't really say if it's balanced, but it's enjoyable imho.
I've been playing this game a lot in my late childhood. I can still remember all those phrases of the Admirals, the sounds, ships and the quirks with the AI. So playing this game for me is like digging in a box finding all the old, almost forgotten stuff. It just makes me happy to be able to play this once more.
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