CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic throughout the facility. Grow and evolve as you tear down this prison and acquire more and more devastating abilities on the...
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic throughout the facility. Grow and evolve as you tear down this prison and acquire more and more devastating abilities on the path to retribution.
Copyright Phobia Game Studio 2020. All Rights Reserved.
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Pretty fun and unique puzzle game where you play as the monster instead of the human trying to kill it. It wasn't particularly hard and there were only a couple of puzzles I had to stop and think about but it was a good few hours of fun.
Replayability seems rather limited though; I finished 100% on my first run in just under 5 and a half hours. The game isn't a full price title obviously but keep this in mind. Since I generally aim for 1 hour for $1 I spend, this title missed the mark by quite a bit.
Not to say I regret buying it though, the game is still quite an enjoyable one.
In being a monster, there’s not too many games out there that I can think of that lets you feel you aren’t handicapped while playing as the foul beast. CARRION is the first one that gives you the feeling that you are the monster and your goal is simple: kill them all.
It’s a fairly straightforward game. With some light puzzle elements, you mostly go around killing humans and collecting new abilities to open new areas. The interesting part isn’t so much the gameplay, as there isn’t much to it. It’s the feeling of power. You are the horrific beast and, while not unstoppable, more than powerful enough to end any threat.
My only real problem is in my hunt for some hidden power-ups, I’ve gotten myself lost and turned around, unable to remember the way forward. More flaw on me than the game, perhaps, but maybe a minimap or some other means of finding your way around would have been nice.
As you may have seen in other review, the concept of being the big scary monster is very good and well executed. the envierments are detailed and there is a constant sens of progression that make every new levels fresh. The game works like a metroidvania, where some paths are blocked until you unlock the new skill requiered to go through. there are some puzzles, but nothing a complicated.
The downside would that the game is very short for the price. it took me less than 4 hours to beat the game and get 90% of the achievements. (only missing 2)
So i would recommand this game, but on discount.
The idea is great, and it's quite well executed. The graphics and soundtrack are amazing. You really get that weird "Alien"-like feeling of wobbling through air vents and surprising unsuspecting humans.
It is executed about as well as it could be.
But the game is pretty short, I went through in one Saturday afternoon. And toward the end, the idea really starts losing steam. After you get used to the gameplay there really isn't much more.
Late-game fights are a bit frustrating because it's very difficult to control your screen-filling blob precisely. I ended up constantly running down the wrong corridors, getting sucked into the wrong pipes, and being shot dead by enemies off screen. Luckily there are usually save points nearby, so you don't have to replay a lot. Still, combat turned into a crapshoot of "try it ten times until you randomly make it."
For reference, your blob can insta-kill almost every enemy in the game, but many of the late-game enemies can also shred you from full health to dead in less than 5 seconds, some from off screen. And there are insta-kill enemies as well. Combined with the chaotic controls and overloaded graphics, that means either a ton of hit and run or just roll of the dice.
I thought the puzzles were a bit lame, forcing you to change shape to get access to different abilities and progress for no reason at all. Almost all abilities were completely useless except to access certain Metroidvania-style gates, too. It just felt a little forced toward the end.
The graphics are a bit overloaded, too. I had to look up solutions to puzzles several times where it turned out a switch or something else was blocked by a piece of blood or debris that I just couldn't see on the busy screen.
But still, the overall gameplay was hilarious and unique, and I think it's definitely worth the price of admission. Just be prepared that it gets a bit old a few hours in, and then to be glad when you've beaten the game and it's over ;)
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