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Cardaclysm: Shards of the Four

in der Bibliothek

3.5/5

( 30 Bewertungen )

3.5

30 Bewertungen

Deutsch, English & 5 weitere
Das Angebot endet am: 10/26/2025 09:59 EET
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14.991.49
Niedrigster Preis der letzten 30 Tage vor der Preisermäßigung: 1.49
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Cardaclysm: Shards of the Four
Beschreibung
You are a dark wizard who shouldn't have tinkered with magic and spells way too powerful for you. But you did. And this time you messed up really bad: You've unleashed The Four Horsemen of the Apocalypse and their minions upon the World! Well done... So hurry, grab your magical cards and send t...
Nutzerrezensionen

3.5/5

( 30 Bewertungen )

3.5

30 Bewertungen

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Details zum Produkt
2020, Elder Games, ...
Systemanforderungen
Windows 7, 8, 10, 1.6 GHz Dual Core Processor, 2 GB RAM, GeForce GTS 450 or equivalent, Version 11...
Beschreibung


You are a dark wizard who shouldn't have tinkered with magic and spells way too powerful for you. But you did. And this time you messed up really bad: You've unleashed The Four Horsemen of the Apocalypse and their minions upon the World! Well done... So hurry, grab your magical cards and send them all back to their hellish dimension before the Apocalypse destroys everyone and everything - and much more importantly, before the old wizard council discovers what you have done...

Cardaclysm: Shards of the Four is a procedurally generated collectible card game mixed with action RPG elements!

Collect creature and spell cards throughout your journey and unleash their power if anyone opposes you!

The game's world is endlessly generated, there's always something new to explore!


  • Encounter 5 factions and over 200 cards, each with its own unique abilities, art and 3D animation
  • Equip your hero with over 40 artifacts
  • Battle four mythic bosses, each with its own unique take on game mechanics
  • Explore endlessly generated worlds in different biomes
  • Complete challenges and trade cards in the Interdimensional Pub you visit between quests


Collect, combine and unleash the great powers of monsters, mystical creatures and magical spells in turn-based card battles! There are more than 200 cards in Cardaclysm: Shards of the Four, each with its own unique abilities, art and 3D animation!


Face and fight your opponents in arenas located in different biomes: Make your way through burning deserts, eternal ice or dense jungles - but watch your step: Deadly monster encounters are lurking behind every corner!


Visit the Interdimensional Pub between your quests: Take up and complete challenges, trade powerful cards and store your excess spells in your personal chest until you use them in your next epic card battle against the forces of the dark realms!

© 2020 Elder Games © 2020 Headup GmbH, all rights reserved.

Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11)
Veröffentlicht:
{{'2020-07-29T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
1.4 GB

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Nutzerrezensionen

Posted on: December 5, 2023

nomorename

Bestätigter Besitzer

Spiele: 86 Rezensionen: 34

Very mixed gameplay and execution

You can see where it wants to go (or believe it should have gone) in many aspects but just falls flat as much as it succeeds. The overall gameplay and UI is fine. Not great but enjoyable/functional enough. There's a decent strategic element for deck building, but not so much for the actual battles besides what to mulligan (to be fair, a lot of tcgs have this issue). It's interesting to find ways to beat things while "underleveled", but it just makes it harder to grind when you need to. And you will almost certainly need to. Decent 3d graphics (for its kind) and "free" roaming but probably been better to just be sprite and grid or node based. There's no point for the 3d, and the limited timing puzzles just aren't worth the annoyance and time waste from the movement. Especially in the tavern. Having to run or fight the boss right after you complete a level might seem exciting. But when you want to challenge it or even just check its stats, you'll need to go through a full level first. There's a reason why save points are located right infront of a boss room. You can absolutely cheese the bosses with the right creatures and equips but then have to deal with much harder normal enemies as there's no way to go back. Plus you can't change decks to fight the boss. You have to use the last deck you just used.


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Posted on: April 6, 2021

shamino

Bestätigter Besitzer

Spiele: 1463 Rezensionen: 8

Fun card battle game

This game is great fun. Very nice feel. Neat theme. Well executed. I particularly like the artifacts, inter-dimensional pub phase and the random effect pick ups. I'd love to see an expansion with more cards and other content, maybe a twist or two on the main theme. It would make the combats more exciting and less predictable if the damage was random. Maybe a game option slider that sets damage variability on a range of 0% to 100% in steps of 5%. That way, by default, the value would be 0%, allowing no randomness, same as now. But then I could set it as wide as 100%, allowing a range of 0 damage to double damage. Or for just a little randomness, I could set it to 20%, for a range of 80% to 120% damage. I'd love to see the game keep track of some game play statistics, such as how many times I get killed, what killed me, how many runs I've made, number of items found, etc. It would help when choosing cards to show the card costs on the thumbnails in the spell book. Some filters or sort options could also be helpful when I have a lot of cards and I'm trying to build a particular deck. Unfortunately, I don't like the arcade style real time chase with the boss. I wish there was an option for a different way of handling the bosses. Just a personal preference. Not a flaw in the game itself. Great game. Well worth it!


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Posted on: January 23, 2022

HelloShitty

Bestätigter Besitzer

Spiele: 121 Rezensionen: 1

I Love This Game!

A great little deckbuilder with roguelike exploration elements and lots of monsters, items, and upgrades. I appreciate that it's a much different game than Slay the Spire and it's knockoffs as that formula has become a bit tired for me. The art and level design are great and can run on lower end computers thanks to an option to do so. I can happily spend hours playing. Much recommended!


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Posted on: September 16, 2024

FrogAeternal

Bestätigter Besitzer

Spiele: 249 Rezensionen: 4

balance issues

good indie game but grindy to kill bosses


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Posted on: April 22, 2022

Wolfy777

Bestätigter Besitzer

Spiele: 2755 Rezensionen: 30

Terrible tutorial and bad gameplay

Why have a dumb drag mechanic in what should have been a click only game? Half the time you have to wrestle with the drag system because it doesn't register what opponent you're trying to target with one of your critters. You can pick card you'll place out of your first hand, but not what you'll start with - have the wrong cards auto-chosen for you and a boss encounter is as good as unbeatable. Even if the second complaint had a workaround, the first is too off putting for me. Why developers? You had great mechanics such upgrading cards of critters if you had 2 or more of the same type, but you ruined it with a needless mechanic that hinders core gameplay and the tutorial explains more intuitive things that I can simply read from the cards (e.g. summon cost), but you didn't have the curtesy to tell me, if I can discard cards - haven't found an option to do so - a get a newly filled hand with different monsters and other things that actually matter. I like the artstyle and the music is serviceable, if nothing special, but the core of the game is just too cumbersome and poorly explained where it counts to actually play.


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