Posted on: March 16, 2025

JSchicke
Bestätigter BesitzerSpiele: 18 Rezensionen: 1
viel zu schwer
Auch nach 50 Versuchen zu schwer
Hilft dir das weiter?
Butcher is Copyright © 2013-2016 Transhuman Design, All Rights Reserved.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: March 16, 2025
JSchicke
Bestätigter BesitzerSpiele: 18 Rezensionen: 1
viel zu schwer
Auch nach 50 Versuchen zu schwer
Hilft dir das weiter?
Posted on: October 7, 2020
Sta-au
Bestätigter BesitzerSpiele: 976 Rezensionen: 9
Gory and blood soaked good time
Screams, people shredded in half by shotgun blasts and dangling by two halves connected by intestines. It's just a fun time.
Hilft dir das weiter?
Posted on: November 11, 2018
GBlair
Bestätigter BesitzerSpiele: 97 Rezensionen: 2
Super Fun, Super Hard
The title says it all. Even though it's hard, the replay vaule is high. Cool pixel art and rad soundtrack.
Hilft dir das weiter?
Posted on: October 6, 2016
NateJennings75
Bestätigter BesitzerSpiele: 918 Rezensionen: 130
Almost Botched on Linux Mint
Butcher for Linux loses a point for botched controller support. Played on Linux Mint 17.3 64 bit. PROS: + Intense and challenging gameplay. + Clever, almost puzzle-like, level design. + Both the pixel art and gritty look lend to the dark cyberpunk atmosphere of Butcher. + Modest hardware requirements. CONS: - Poorly executed gamepad* controls damn near ruin the game. - No multiplayer, yet. *Attempted to play Butcher with a Logitech F310 set to XInput. There was NO fire button recognition. When switching back to keyboard & mouse input, the m/k inputs were not recognized by the game. When uninstalling then reinstalling, m/k problem persisted. There is no excuse for this.
Hilft dir das weiter?
Posted on: February 26, 2021
SeriousWays
Bestätigter BesitzerSpiele: 424 Rezensionen: 41
literally Painfully Ugly
I think I received the game for free, which is its one saving grace. The graphics are a bland of grey/metallic grey and red for blood. The models for the characters are probably less tahn 6x6 pixels wide, which makes them look like little grey spots. The player and enemies have the same color, which blends with the background, which makes locating the enemies a stranious proces on both eyes and mind, which will leave you tired quite fast. As far as the difficulty is concerned, it is "bullshit difficulty". You kill everyone in the room, go next to a button and then, a bunch of enemies spawn from nowehre and start shooting at you. If you do not have prior knolwedge of this happening, you die. Even when you have prior knowledge of this, you will still die a lot. Your ammon runs out fast and your chainsaw is next to useless. Image if in a game like DOOM, or Serious Sam the chainsaw did not quickly dispose of enemies. This is the feeling the game leaves you with. You run out of ammo, whip out the chainsaw and instead of dismembering everyone infront of you, you get to tickle someone for a second while everyone else from their squad turns you into tomato paste. It is not the power fantasy that the demo promised and I feel this is where people feel most disappointed with it. I am not one to back from violent or gory games, but this is just not the game for me.
Hilft dir das weiter?
Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite.
Keine Bewertungen mit deinen Einstellungen vorhanden