Posted on: November 3, 2021

Iohannis42
Spiele: 459 Rezensionen: 50
Blastphemy
This game is pure evil.
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Dieses Spiel enthält nicht jugendfreie Inhalte, die nur für die Altersgruppe 17+ geeignet sind
Indem du unten auf "Weiter" klickst, bestätigst du, dass du 17 Jahre oder älter bist.
Zurück zu den AngebotenBlasphemous. Developed by The Game Kitchen. © 2019. Blasphemous is a trademark or registered trademark of The Game Kitchen. Published by Team17. © 2019. Team17 is a registered trademark of Team17 Digital Limited.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: November 3, 2021
Iohannis42
Spiele: 459 Rezensionen: 50
Blastphemy
This game is pure evil.
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Posted on: September 14, 2019
CthulhuBathwater
Bestätigter BesitzerSpiele: 540 Rezensionen: 16
Good Romp with fun treadmill/Great OST!
Game has a very Hollow Knight feel to it while still feeling like it's its own game. If you're into games such as Hollow Knight, Castlevania or any other action platformer this will not dissapoint. The soundtrack is second to none and worth a buy as well!
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Posted on: September 17, 2019
gypsumfantastic
Spiele: 157 Rezensionen: 1
A bloody, sinfully good time
I'm a huge fan of Metroidvanias. And this, I suspect, will stand the test of time as one of my most beloved. From the gloriously macabre tone (which the game luxuriates in), gorgeous soundtrack, lush 16-bit visuals, brilliantly-designed world which unfolds around you in unexpected but incredibly satisfying ways, to the perfectly-judge rhythm of the combat and huge, memorable but not irritatingly-difficult bosess - this game has it all. You want this one in your life.
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Posted on: October 9, 2019
Garockz
Bestätigter BesitzerSpiele: 42 Rezensionen: 1
Nice
I just love it, didn't know how much I was missing with the Metroidvania genre.
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Posted on: January 2, 2023
Astanapan
Bestätigter BesitzerSpiele: 241 Rezensionen: 1
Guilty of all platformer sins
I considered refunding the game because I consider it deceptively advertised. The store page promises combat with a variety of unusual opponents and a mystery to unravel through exploring a unique world. I started playing with the expectation of something different than usual. But very soon I found myself contending with the Ancient Enemy: floor spikes. In the store page there isn't a single spike or moving platform to be seen but beware, that is what you will get in the game. The grotesque enemies are there but they provide more ambience than gameplay, they are never the real problem. The real problem is the jump sequences and the ever-present floor spikes that will instantly kill you and no upgrade or relic will help with that. More than 90% of my deaths were to spikes and I'm sure I spent more time jumping than fighting. There is good art and writing here, but it is all wasted as the level designers could not resist making the same game that you have already played a dozen times, and not it's best iteration either. All the usual platforming annoyances are here in mostly uninspired level design that clashes badly with the setting and the tone the writing tries to convey and detracts greatly from them. The Miracle has mutated the inhabitants of the land into grotesque forms, but clearly the greatest disaster that everyone refuses to acknowledge is that the whole world is now full of floor spikes everywhere. I'm supposed to think that the deformed enemies I face are cursed people, but their placement on remote platforms they had no way to get onto until I made them accessible makes it clear the sole purpose of their existence is to get in my way. If they had any humanity left they would have ended their life in a spike pit as I did countless times. In the end, most fights are unchallenging and the tediousness of the platforming killed my interest in the world and the story. You may enjoy the game if you like jumping but know what you are getting into.
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