Posted on: April 3, 2021

BobArctor23
Spiele: 70 Rezensionen: 2
Digital Tourism for COVID Lockdown
Deeply, profoundly flawed but also kind of magnificent. Yes the gameplay has been dumbed down from Bioshock 1 and 2 into a corridor shooter (which is fine with me because I'm too stupid for Immersive Sims but YMMV) and yes, Levine's insistence that there's no difference between a white supremacist zealot and the leader of a communist resistance group is the kind of insanity that you'd expect Andrew Ryan to be bellowing at you from one of The Rapture's rusty speakers. BUT I can deal with all that because Columbia is one of the most astonishing game worlds ever realized. It's gorgeous and brimming with colour (unlike 99% of other shooters) and full of tiny details that it became a much needed bit of digital tourism for me as Ireland goes through yet another lockdown. So much thought has been put into the history of Columbia and the forces that brought it into being. People say there's no environmental storytelling in this and sure, there's not really anything like OG Bioshock where you find a badly tortured corpse and an accompanying audio log. But the environments are CONSTANTLY telling the story of Columbia through its stores, its culture, its architecture. They're so packed to the rafters with information that I prolly added the better part of 4 hours to my playthru because I stopped progressing so many times just to admire the areas I found myself in. For all Infinite's many failures, it's one of the few games that truly felt like it brought me to another world (even if it's largely a horrible one), and at a time where I'm going to lose my f*ck*ng sh*t if I have to spend another day in my apartment, that is something to be dearly treasured.
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