A NEW RETRO-STYLE JRPGBeloved Rapture is a mid-length adventure, focusing heavily on the storytelling - exploring trauma, friendship, existentialism & LGBTQ themes.
• GAMEPLAYChoose from Classic or Story mode(s) to cater your experience. Meet and recruit Six total playable characters, each with...
Beloved Rapture is a mid-length adventure, focusing heavily on the storytelling - exploring trauma, friendship, existentialism & LGBTQ themes.
• GAMEPLAY
Choose from Classic or Story mode(s) to cater your experience. Meet and recruit Six total playable characters, each with unique stats & skills.
• COMBAT
Featuring dynamic, challenging turn-based combat. There are NO random encounters or forced grinding. Earn new gear and Level Up to grow more powerful.
• EXPLORATION
Seek out riches, loot, mini-games and other optional content. We want your to feel immersed in this world, leaving out filler side-quests, and instead aiming to keep your playthrough fresh and exciting.
STORY
Johan, an introverted young man from the countryside, finds himself thrown into a conflict beyond his comprehension. The Aeons—-an enigmatic & cultish militia—move ever closer to his isolated hometown.
Now faced with a threat to his once-elysian life, Johan must decide the role he is destined to play in their escalating conflict.
At his side are Aiden, the mysterious son of an exiled warrior, who has trained since childhood in the mystic arts; and Crysta, a runaway noblewoman intent on ending the war before it reaches her family.
Through his coming-of-age journey, Johan confronts the ghosts of his family trauma, his passions and sensuality, and ultimately his own demons.
Systemanforderungen
Mindestsystemanforderungen:
Empfohlene Systemanforderungen:
There are mature themes in the game, but not any that would typically be considered triggering. And there is 1 scene of violence that is more graphic than the rest of the game, as the standard battles have no real visual violence.
Empfohlene Systemanforderungen:
There are mature themes in the game, but not any that would typically be considered triggering. And there is 1 scene of violence that is more graphic than the rest of the game, as the standard battles have no real visual violence.
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
I love this game, simple, fun and very addicting. I have been playing non stop since I got it. Very interesting story, very creative as well. Cannot wait to finish it and see what happens!
So for clarity I own this game on Steam and this is my review on there.
[["Snake, I wanna ask you. Do you think love can bloom, even on a battlefield?"
6 hours in and I'm just barely at the end of chapter 2. This will most likely be one of my favorite JRPGs if not my #1 favorite in recent years. This game does not shy away for the darker topics of war. Detail in the gore of death along with the anxieties and trauma of what war does to people. There are LGBT themes in this game but its not the main draw of this package. If you love JRPGs of the yesteryear and a game that is clearly made with more love and care than most AAA games (even taking feedback to improve the game in the discord) these days for a fraction of the price then this game is a highly recommend. The gay romance is just the cherry on the top.
If anyone tells you that its 24/7 homosexual its not and they're being purposefully disingenuous. If anything the gay romance is a sub plot to the main story and the message of the horrors of war and fighting. ]]
The game lasts around 20 hours and the narrative is pretty consistent. I think less than a handful of people worked on the game, but the environments, characters, and monsters all appear bespoke (or in the case of the environment - don't expect blocky, straightforward paths). There are no random encounters and the ability to farm xp is limited and otherwise totally avoidable. Speaking of encounters, the battle system is pretty unique and not hard to get a hang of. Most unique of all, if you really want to power up your team, exploration of the game map is really the key - not even just side quests. Little treasures with healing items, power ups, food, and discarded coins are all over.
It should be noted that this is a full game, but the devs are working currently on patching in additional things in the endgame. on Steam they have communicated that they didn't finish all they wanted to on their release date. Additionally, you may experience some slowdown and crashing. HOWEVER, you can save anywhere, at any time. Typically you won't lose that much time.
The danger in deconstructing JRPG genre tropes is that it's hard to have anything to hold onto when you mix The Quest with a lot of moral ambiguity. Xenogears will probably always be the king of keeping the player's interest in a world where the villains are monstrous but have clear motivations, the heroes are just as messed up as the world around them, and the wrongs are too big to be righted by giant robots alone.
Beloved Rapture kept me interested almost entirely because of the character of Johan. I mean, maybe I missed something about why these villains are more the Main Villain those those villains, especially when the world itself is a crucible that burns away everyone's ideals and rewards corruption and complacency, except—Johan's rage keeps the story focused and grounded. Villains murdering villains, and the systemic issues that led to there being so many villains, all take a backseat to a more psychologically realist take on the Hero.
Which mostly brought my mind back to Wild Arms 2, and I love Wild Arms 2.
Two critiques:
First, the combat is kinda clumsy. The enemy animations are too long, especially since most enemy actions cause some sort of UI lock, so you can't queue up your attacks while a crab is slowly waddling across the screen to pinch someone. It could also be more obvious which character you're controlling. And there are some crashes-to-desktop, so I ended up saving constantly.
Second, the ending is a bit rushed. With very few exceptions, JRPGs never quite figured out the denouement. The pieces for a great ending are all there, they just needed to be given more time to breathe. If only every JRPG could have Omori's Memory Lane.
These issues aren't enough for me to go down from five stars. It's just, if I replay it, it'll be on easy combat mode: the combat isn't hard, it's just kinda tedious. Or maybe I'm just getting old.
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