Posted on: March 7, 2025

NAGA!
Bestätigter BesitzerSpiele: 83 Rezensionen: 11
Brings back great memories.
I remember in the 1980s when Fasa first produced table-top BattleTech. We got all of the technical readouts, read the novels, etc. Is this perfectly cannon? No. Is the map small? Yes. Is there some stuff that does not make great sense? Sure. Is it still an awesome game? H@LL YES!!! I loved the campaign. Lots of folks don't. More power to them. Even though in real old school table-top in the 3025-ish era you really could not (or were supposed to not be able to, in my recollection) travel to a specific world and have a chance of purchasing a Gauss Rifle or other piece of Star League Tech. Also, in tabletop there was no pluses (+) on weapons. That being said, I thought it was a nice touch. No complaints. It is just as unforgiving as tabletop as well. My main character was running a fully tricked out Highlander in a city and a Victor jumped into firing range. It scored a critical hit and put my main character in the med bay for a few months. Brutal! I loved it. Even with this setback I was still able to pull a victory out of the mission. I am sure when the main character came out of his medically induced coma, he was pleased. Crits are hell. The various environments are very well done. Jungle, Tundra, Lunar, Desert and my favorite, I think, the City-Scape. It really makes you feel like you are there. The City-Scape was wonderfully rendered. I remember going into this for the first time with a bunch of medium mechs (Griffins and Phoenix Hawks as I recall) and having no issue until a 70 ton Grasshopper (one of my favorites) showed up. What a great fight! We go a part of a GHR but had a TON of damage to repair. In conclusion all I have to say is two thumbs up+++.
Hilft dir das weiter?