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Battle Chasers: Nightwar

in der Bibliothek

4/5

( 69 Bewertungen )

4

69 Bewertungen

Deutsch, English & 9 weitere
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Niedrigster Preis der letzten 30 Tage vor der Preisermäßigung: 7.49
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Battle Chasers: Nightwar
Beschreibung
Battle Chasers: Nightwar ist eine von klassischen Rollenspielen inspirierte Mischung aus Dungeon-Erkundung, rundenbasierten Kämpfen und einer fesselnden Geschichte. Ein klassisches, rundenbasiertes Kampfsystem mit einigen innovativen Ansätzen, wie dem Overcharge-System oder den Battle Bursts. Wund...
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75 %
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Game Informer
7.8/10
ZTGD
8/10
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81/100
Nutzerrezensionen

4/5

( 69 Bewertungen )

4

69 Bewertungen

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Details zum Produkt
2017, Airship Syndicate, ...
Systemanforderungen
Windows 7 / 8 / 10 64 bit, 2.0 GHz CPU, 4 GB RAM, Intel HD 4000 or equivalent with 1 GB VRAM, Versio...
DLCs
Battle Chasers: Nightwar Digital Extras
Spiellänge
29 hHauptspiel
43.5 h Hauptspiel + Nebenquests
72 h Komplettist
45 h Alle Spielstile
Beschreibung
Battle Chasers: Nightwar ist eine von klassischen Rollenspielen inspirierte Mischung aus Dungeon-Erkundung, rundenbasierten Kämpfen und einer fesselnden Geschichte.

  • Ein klassisches, rundenbasiertes Kampfsystem mit einigen innovativen Ansätzen, wie dem Overcharge-System oder den Battle Bursts.
  • Wunderschöne, zufallsgenerierte Dungeons mit Fallen, Puzzles, Geheimnissen und natürlich Schätzen.
  • Erkunden die Welt mit seinen versteckten Dungeons, Bosskämpfen und zufällig auftauchenden Freunden und Feinden.
  • Um in den action-geladenen Dungeons zu überleben musst du dich deiner Umgebung anpassen und die einzigartigen Fähigkeiten deiner Helden geschickt einsetzen.
  • Wähle aus sechs verfügbaren Helden drei für deine Party aus. Alle Charaktere basieren auf der Battle Chasers-Comicreihe und bieten unterschiedliche Stärken, Fähigkeiten und Ausrüstung.
  • Stürz dich in das Crafting-System und erschaffe deine eigenen epischen Gegenstände!

  • Die beliebte Comicreihe Battle Chasers wurde erstmals Ende der Neunziger Jahre veröffentlicht und hat schnell eine internationale Fangemeinde aufgebaut.

    © 2017 Airship Syndicate Inc. Published & Distributed by THQ Nordic GmbH, Austria. Airship Syndicate, Battle Chasers and their respective logos are trademarks and/or registered trademarks of THQ Nordic AB. All rights reserved. All other brands, product names and logos are trademarks or registered trademarks of their respective owners. All rights reserved.

Extras
Hintergrundbild
Systemanforderungen
Mindestsystemanforderungen:
Warum bei GOG.COM kaufen?
DRM-FREI. Keine Aktivierung oder Internetverbindung zum Spielen erforderlich.
Sicherheit und Zufriedenheit. Kundendienst rund um die Uhr und volle Rückerstattungen für bis zu 30 Tage.
Spiellänge
29 hHauptspiel
43.5 h Hauptspiel + Nebenquests
72 h Komplettist
45 h Alle Spielstile
Spieldetails
Läuft auf:
Windows (7, 8, 10, 11), Mac OS X (10.9.0+)
Veröffentlicht:
{{'2017-10-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Größe:
3.6 GB

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Nutzerrezensionen
Insgesamt hilfreichste Rezension

Posted on: October 12, 2017

madcowtw

Bestätigter Besitzer

Spiele: 231 Rezensionen: 2

Beautiful, Strategic, Unbalanced, Grindy

It's not often that I leave a review for a game; I need to spend quite a few hours in it to understand how it works – often coming close to beating the game (if not doing so) before I can feel if I really enjoy a game or not. I can say that – after some 20 hours with Battle Chasers that the game is not for me. Pros - The game is graphically beautiful and the animation incredible. The leveling system (perks) seems meaningful as well; having reached level 18/19 in the game (slightly more than halfway from what I can tell) you really get to make some decent choices to your characters in this regard. The voice acting and sound effects are nicely done as well (I have the English version). The hits sound great, the limit-breaks (burst abilities) are incredibly well done too. Often I found myself using a burst during an easy battle (while farming) to see what it would look like. Characters weapons change with the art/equipment you have geared them with. ONLY their weapons work this way from what I can tell. I enjoy the lore book. Unlocking the creatures and learning what abilities the creatures can do (and what they're weak against, etc) is a very nice tough and something I've always liked when developers added it. Very nicely done. Middle Roads - The game's dungeons are pieced together with randomly chosen tiles, which have shrines/chests/etc places in certain key locations. Imagine a board game consisting of different boards. Each having a spot for certain types of items you can interact with. The game will spawn these boards randomly to create a dungeon, and then place items here and there in designated spots for you to interact with. This gives the game an interesting feel as you're likely to not see everything possible in a dungeon in the first go. The loot is also randomly acquired. Sometimes you'll do a dungeon and acquire a fantastic piece of equal-level gear with enchantments on it, allowing you an easier time at getting through hard dungeons (or making average dungeons a cakewalk). It has the FEEL of a Diablo game in that regard. Indeed – when you complete a dungeon you get a loot chest containing random gear, encouraging you to aim for higher difficulties. Dungeons themselves also have a difficulty you can set it to, allowing you to go through the game at an easier pace (somewhat). With the final difficulty (legendary) being unlocked for a dungeon once you complete it once, or perhaps once on 'heroic' difficulty. In my play through I went to each dungeon 2+ times just to see what was in the chests I would receive for their completion. Most non-healing/mana potions are useless. They require giving up a turn to use them in combat, which often means you're taking massive damage for some slight damage/defense gain. Mana/healing/prismatic are useful though... but since you can just leave a dungeon, rest, and combat back to it I don't see the need for them. Some even have penalties beyond giving up an action. Normally I'd mark this as a con, but you can just choose not to engage in the potion crafting aspect of the game. This is somewhat odd too since there's out-of-combat buffs (food/drink, and rejuv potions) you can use so I don't understand why other potions can't be used in a similar fashion. Cons - The game's balance is all over the place and this is what has caused me to put the game down until patches (or mods) can fix it. The first 12 hours were mind-numbingly easy, the next 8 were stupidly hard. In the beginning you can (and will) cakewalk through everything. Later you'll be slaughtered by two tough enemies who were linked together (spawning near an entrance so you can't split the pull) and need to retreat/reset the dungeon in hopes the same doesn't happen again later. This can be somewhat mitigated thru grinding (gets rid of the frustratingly hard aspect but then makes it too easy). More on this balance: creatures do not match your level. This causes dungeons to feel like a cakewalk if you show up to them overleveled, but extremely unforgiving if you show up to them too early. I can not see how, simply doing the main quest and dungeons once, you could survive the 4th dungeon (The Dig I believe). Also – for whatever it's worth 'fleeing' combat never worked, not once in the 40 times I tried using it. You CAN just quit to the menu though, which causes your characters to leave the dungeon/combat and spawn outside with their health/mana at the level before you entered the combat you quit from. Grinding. You MUST grind dungeons/creatures for randomly dropped crafting materials, loot and experience as showing up to a level 17 dungeon in level 13 gear (or levels) will see you slaughtered in no time by even the simplest of creatures. Didn't get a sword for Garrison? Tough luck there – you're going back to that dungeon you just beat 4 times in hopes for one, or a smithy to craft one for him. Combined with the way dungeons are pieced together it can take several runs in a row in order to complete a side quest (because the game didn't spawn all the parts you needed the first, or second time through) so if you want all the perks/bonuses you'll be doing the same dungeon at least 2 times. There's no real tutorial aside from combat – which is the easiest thing to figure out after four or five fights. Those loot chests you get for beating dungeons? You need to go to them in your inventory to OPEN them. Those treasure maps you find? That means a non-interactive space on the world map now can be searched for some hidden loot. Summary - There's some good ideas here and the game is simply breathtaking to watch, but I found the game to be boring, repetitive, and frustrating with game balance issues presenting themselves after the first hour or two that I played (too easy) and then switching round to the other extreme at the halfway point (The Dig and Deadwatch). 2 stars out of 5 from me – if the game ever receives a balance pass I'll take a look at it again and change my review accordingly.


Hilft dir das weiter?

Posted on: October 10, 2017

Sha

Bestätigter Besitzer

Spiele: 830 Rezensionen: 6

Well made RPG with some issues

First up: If you are looking for a continuation or a retelling of the original Battle Chasers story from the comics, you won't find it here. The entire game takes place on a seperate island and offers more of a side story. Nightwar combines typical JRPG combat with randomized dungeon crawling. The dungeons are quite varied, never too big and can usually be completed within 30 minutes. some dungeons have a few different unique mini quests or puzzles, but you won't see all of them on your first (or even on the second or third) try, which keeps explorations interesting when you're revisiting a dungeon. The characters themselves have pretty unique abilities and it's fun coming up with different party setups as you unlock more characters, perks and equipment which brings me to my biggest complaint: The balancing is really off. I think that's mostly because there isn't really enough equipment for all levels, but equipment has a huge impact on character strength. There are always gaps between important levels (13->17 or 17->21) where your characters are severely underpowered due to outdated gear, but you are already using the best weapons and armor available at this point in the game. Another problem with this system is, that the effectivity of healing and support skills is tied to the attack rating. So some (slow and painful) grinding is required to keep up. Also, only the characters currently in the party will gain experience. Technically the game looks and runs well. The environments are varied, the art style and especially the animations are very good. The Soundtrack is also really nice and I'm always happy to hear Jesper Kyd's work. I encountered some minor bugs (like non stop gamepad rumble until i plugged it out and back in), but nothing game breaking. The game is about 30 hrs long if you include side quests and thoroughly explore the environments. Overall I'd recommend the game, if you can look past the uneven pacing/progression.


Hilft dir das weiter?

Posted on: October 4, 2017

JagGentlemann

Bestätigter Besitzer

Spiele: 79 Rezensionen: 1

Great combat and room for improvement

This game is a turn-based RPG with a combat system I really like. Many RPGs have their "fire attacks", "ice attacks" and stuff that isn't really original. This game has attacks like those too, but they have different effects. The same happens with physical attacks. There are plenty of them, and each one has a unique effect, so no attack overwrites the previous ones, all of them have something different that gives them utility. Aside of that, I like the overcharge system, and attacks feel very satisfying. The dungeon exploration is fine I suppose, I don't usually like exploration so I can't say much about this part of the game. Each character has some abilities to use while exploring but I don't use them much. There's a crafting and loot system. I don't usually like those, but in this game is fine I suppose, you don't have to grind for materials. Talking about it, grinding is not very useful, since killing low levels enemies don't give you any exp. This is something I like, I hate grinding based RPGs. Some things I would say need improvement are the following: -You can only see 8 of your abilities at the same time. I think there's plenty of room to see all of the abilities, or at least some more of them. -The walking speed could be faster. -The party members that don't participate in fights don't earn experience, and in order to change your lineup, you have to go to specific locations, so mixing your party isn't a good option. In this case you might have to grind a bit, which sucks. I'm playing with a controller, but some reviews say that keyboard binding are bad and that you can't rebind them, so be aware of that. In conclusion, I'm liking this game a lot, but it's not perfect. Many of these things could be improved in an update, so I wouldn't say they are deal-breaking.


Hilft dir das weiter?

Posted on: January 28, 2019

Azhure Starrider

Bestätigter Besitzer

Spiele: 489 Rezensionen: 6

Fun at first, then tedious.

TL;DR: fun enough, but the exp curve and pacing are off and you will be redoing a lot of content and grinding in order to progress. When you first start the game, it feels pretty balanced, once you finish your second dungeon however, your characters really seem to lag behind and fights get tedious. Since all crafting stations (until you have the cash) are located randomly in dungeons, it makes it very irritating to try to keep your gear level on pace with the content. Add to this the fact that there seems to be some +/- %variable to damage based on level difference, and the game become something of a chore. The skills are really neat and there is a lot of synergy between party members, but the fact that you are forced to grind (either to find crafting stations or for exp) more than a little to feel like you are making progress really ruins the game for me. As a rule, i enjoy grinding, but the animations are SO SLOW that it really becomes a time sink. Even if you go into the first dungeon again at level cap (for crafting stations and random events), you will have to fight all the battles over again. Even though the overland monsters are smart enough to leave you alone when you are a certain level higher than you, it seems that the dungeon monsters exist only to artificially stretch out the time spent playing instead of having actual content and fun things to do.


Hilft dir das weiter?

Posted on: November 24, 2020

Fade89

Bestätigter Besitzer

Spiele: 368 Rezensionen: 38

Streamlined JRPG with balance issues

Difficulty: The normal game works really well, even though it is ridiculously easy even without grinding, which contradicts the genre. New Game+ is very enjoyable: the enemies get +3/5 level boost (for reference, the game has 30 level, and every 2-3 levels doubles the difficulty of a monster), while you can keep the perks, and unlocked bestiary/skills/etc from your original run. This means the fights are much more difficult (sky pirates gows from easy xp/shadow coins to a constant menace). Good: The graphics and music are almost perfect. My only problem with it was the inconsistency: the map itself is hand drawn, the dungeons and battles uses the same well-made graphics, but during bursts the 3D animations are very immersion-breaking at the beginning. The combat system is intuitive and very enjoyable, all 6 characters have synergy between them and can fulfill different roles based on the party composition. The map design is almost linear, yet at any point of the game you find multiple things you can and want to do. The randomized dungeons makes the grinding way more exciting. I especially like that the game doesn't think you are dumb: the side missions and puzzles are to be solved by reading the item descriptions, not by following stupid arrows and indicators popular these days. Bad: -Resources are divided to zones/tiers -Shops only restock if you complete a dungeon These 2 things together means that you can't separate the grinding for items and XP from each other: if you want better equipment you need to go to the last dungeons, which also increase your level. It also means that the collected lower-tier ingredients are useless after unlocking a new zone. This is especially bad in new game+, where you will use equipment 8-10 levels below you most of the times, and will be limited by parts which spawns in small amounts in shops, yet you need hoards of them to craft. The character limit on these reviews is a nonsense.


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