Posted on: March 21, 2020

Martinvls
Bestätigter BesitzerSpiele: 27 Rezensionen: 6
Mixed feelings
I am great fan of original games and avoided SoD because of bad reviews, but finally I decided to try it, mostly for extra bard artifacts to us them in BG2. Game surprised me, both in good and bad ways. Good sides: game is not boring. Really, I spent this 20 hours totally engaged in story and gameplay. NPCs - both new and old are great, Beamdog managed to get same voice actors, and good old NPCs match what you'll expect from them - this alone makes SoD worth playing for a fan. Also I didn't encountered any bugs (in 2020 though) Contradictory side: story. Story is pretty good throughout the game and I enjoyed it.. but in the end Beamdog was itchy for a story twist and that twist breaks that seamless connection of BG1-SoD-BG2. Bad side: combat. Combat is weakest part of the game. It is simply not AD&D2, it is combat of consumables. Amount of consumables used by enemies, and amount of enemies simply makes it very tedious to fight in styles similar to BG1/BG2. In the same time combat is not hard (on core difficulty), just use your wands and acid arrows and summons... so in attempt to make game more difficult, Beamdog make it too tedious for "non-consumable" walkthrough (you'll be forced to rest too often), but didn't fixed overpowered wands/potions from BG1. At some point I simply stopped using class spells at all and was just bombarding everything with fire wands while spawning monsters to avoid being hit at all. Corwin in the same time has 100 damage per round output with acid arrows and any "boss" without invisibility just dies immediately. Game is stupidly easy if you play with consumables and barely playable without them.
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