Posted on: October 7, 2025

yarinR
Bestätigter BesitzerSpiele: 4 Rezensionen: 1
Fantastical
Captures the essence of dnd while staying playable with good pacing
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Dieses Spiel enthält nicht jugendfreie Inhalte, die nur für die Altersgruppe 17+ geeignet sind
Indem du unten auf "Weiter" klickst, bestätigst du, dass du 17 Jahre oder älter bist.
Zurück zu den AngebotenCross-platform multiplayer with Steam is supported.
© 2020 WIZARDS OF THE COAST. ALL RIGHTS RESERVED. WIZARDS OF THE COAST, BALDUR’S GATE, DUNGEONS & DRAGONS, D&D, AND THEIR RESPECTIVE LOGOS ARE REGISTERED TRADEMARKS OF WIZARDS OF THE COAST LLC © 2020 LARIAN STUDIOS. ALL RIGHTS RESERVED. LARIAN STUDIOS IS A REGISTERED TRADEMARK OF ARRAKIS NV, AFFILIATE OF LARIAN STUDIOS GAMES LTD. ALL COMPANY NAMES, BRAND NAMES, TRADEMARKS AND LOGOS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.
NOTE
Cross-platform multiplayer with Steam is supported.
If you've played the Early Access version of the game before the release, please check out our article on potential launch issues here.
Baldur's Gate 3 EULA
NOTE
Cross-platform multiplayer with Steam is supported.
If you've played the Early Access version of the game before the release, please check out our article on potential launch issues here.
Baldur's Gate 3 EULA
Berechnung der Spiellänge durch HowLongToBeat
Posted on: October 7, 2025
yarinR
Bestätigter BesitzerSpiele: 4 Rezensionen: 1
Fantastical
Captures the essence of dnd while staying playable with good pacing
Hilft dir das weiter?
Posted on: October 7, 2025
Ceros
Bestätigter BesitzerSpiele: 295 Rezensionen: 1
Surpassing BG1-2 with graphics, mostly..
Read other "overwhelmingly positive" reviews first if you wish. I list below several visible flaws which I found to be immersion breaking to a great degree when added up, especially considering a game budget of this calibre. That is, if you care about D&D/FR lore... I indeed do since this game carries the BG3 and D&D titles, so please bear that in mind. The same issues below had been pointed out by some other reviewers in the past. This is based on >150hr starting after patch 8, and having played the preceding games BG1+2+TB. 1. D&D/FR lore was not taken seriously enough in-game, in particular in the written text from books/items. It's a great departure from the preceding games. Modern games may have wonderful graphics/SFX take center stage, but the need to build lore seriously in-game shouldn't have been abandoned. The history and lore presented in-game don't lend weight to the seriousness of the situation in-game (ie. tone and mood of the story), and so Minsc feels like a jest encapsulated in a greater joke instead of the comedic relief as originally intended in the preceding games. 2. With "evil gods are coming!" as a plot driver, the acts of "overwhelming evil" presented in cutscenes were surprisingly few. The impact just wasn't there for me. Outside of combat, the manifestation of this was basically repeating placeholder art representing the aftermath of carnage. Back then during BG1-2 this was understandable due to time or perhaps budget constraints with making more 2D assets and FMVs, but surely not so today. In BG3 it was only in a limited set of conditions where there was a satisfactory realtime display of ill-intent, chaos, and gore (ie. in certain end game scenes, one specific side quest path, one origin path). Perhaps years of playing Biohazard/RE1-8 has dulled my senses but this seems to be a missed opportunity to: A) build suspense throughout the game instead of only in specific path outcomes, and B) to elicit a number of meaningful player responses when combined with point #1 & 3. 3. Evil NPCs and playable races (PR) with evil tendencies are massively visible everywhere in the game (eg. drow, tiefling, duergar); celestials and related PR are almost wholly missing. While demon/devilspawns should be greater in number, the ratio here is still mindboggling. There're only two NPCs in the entire game who can be categorized as celestials related and there're zero as PR. I think it's a missed opportunity to illustrate fear/dread stemming from the rigidity, ruthlessness, and psychopathic mindset of "overwhelming goodness". The preceding games did examine this aspect to a greater extent. 4. Tieflings are supposed to be demon/devilspawn with evil inclinations in FR lore, viewed by most with suspicion and/or loathing. That general vibe never showed up in game. Why would anyone have the idea of saving all those tieflings without using them for an evil end? 5. From Act2 onwards, the number of female NPCs who are tied to quests grew and grew until they all sounded annoyingly the same. Even the end boss ended up this way. The end boss should've sounded overwhelmingly... alien, being what it is. But by the gods did it ever fall farthest from that. Plus: it didn't sound overwhelmingly dominating or commanding either. The notable male NPCs all had good VA & character throughout the game. What happened here?? 6. Minor point in comparison to the above: near end game cinematics/SFX and music dropped off in quality as if they teleported in from a lesser game.
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Posted on: October 10, 2020
Early-Access-Bewertungmephi
Bestätigter BesitzerSpiele: 127 Rezensionen: 3
This is no Baldurs Gate!
After reading a lot of good things about BG3, I had to try it for myself. This game could be a good game after they fix some bugs and change some weird not very usable features like dragging a portrait of a character away from the others if you want to move him/her alone. But this game doesn't feel like good old Baldurs Gate. Of course aren't new things automatically bad and obviously a lot of people like it. But how much did they like Baldurs Gate 1 and 2, if they now say everything what Larian Studios changed is better now? I liked BG1&2 for the real time system with pause function, it's atmosphere, the good handling of the UI and of course the story (which may be good in BG3). Now I have a game with exaggerated colours, cumbersome control and slow turn based battles. When I played BG1&2 I loved it. Playing BG3 is annoying. There are people out there who like that game. But please, why did you not just made your own brand?
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Posted on: December 26, 2020
Early-Access-BewertungWinkingRaven
Bestätigter BesitzerSpiele: 7 Rezensionen: 1
It's not even out yet
Bought the game for PC and Stadia and been playing mostly on Stadia because my PC didn't handle it too well. DO NOT BUY THE GAME BEFORE IT'S OUT, IF YOU'RE NOT INTERESTED IN GIVING FEEDBACK AND EXPECTING THE FULL GAME. With that said, personally I've been enjoying this alpha. The lastest patch really feel like an acceptable game in itself (compared to games most AAA games) there's so many things to do and every run, even though it's only act one, is a new experience. I already got my money's worth and I find it hard to believe the full release will be even better. If act 2 and 3 is just half as good, then it's a whole new era of game development. My 5/5 rating (for an alpha) is based on my enjoyment, graphics, story and gameplay. Enjoyment: 5/5 Graphics: 4/5 Story (so far): 4/5 Gameplay: 4/5 Last thing: This is the first Larian game I've played. I did try DOS2, but that wasn't for me. I never played D&D, but I always loved RP games. My favorite RP is KOTOR 1/2 and this is even better. It's honestly the best RP I've played.
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Posted on: August 7, 2023
owertym
Bestätigter BesitzerSpiele: 18 Rezensionen: 3
Great
.
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