Posted on: September 24, 2011

Rupturez
Bestätigter BesitzerSpiele: 60 Rezensionen: 1
To punch above ones weight
Epic, A world so well realised and full of story.
Hilft dir das weiter?
Stell dir einen Ort voller Wunder vor, an dem Magick und Technologie in einem unbehaglichen Gleichgewicht koexistieren und wo ein Abenteurer genauso gut eine Steinschlosspistole wie ein Flammenschwert führen kann. Ein Ort, an dem große Industriestädte Burgfriede und Fabriken beherbergen, in denen Zwerge, Menschen, Orks und Elfen zusammenleben. Ein Ort der alten Runen und Dampfmaschinen, der Zauberei und Wissenschaft. Willkommen in Arcanum.
© 2001 Activision Publishing, Inc. Arcanum and Activision are registered trademarks of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: September 24, 2011
Rupturez
Bestätigter BesitzerSpiele: 60 Rezensionen: 1
To punch above ones weight
Epic, A world so well realised and full of story.
Hilft dir das weiter?
Posted on: December 10, 2011
drumacc
Bestätigter BesitzerSpiele: 19 Rezensionen: 3
Okay
Cool twist on RPGs - but kind of prone to bugs.
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Posted on: October 20, 2012
crunchyuncle
Bestätigter BesitzerSpiele: 58 Rezensionen: 1
One of the best single player RPGs ever.
even got it working on linux which is a plus. thanks for this game GoG Team!
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Posted on: January 28, 2010
mitrydates
Bestätigter BesitzerSpiele: 154 Rezensionen: 1
GoG stands for Gods of Games!
Now after Fallout 1&2 comes this masterpiece of RPG genre. Simply fantastic setting for all fantasy and steampunk lovers. GoG made me really happy today 'cause I looked for this game for a long time and now I could get it for a reasonable price. Thanks!
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Posted on: January 31, 2010
Reejor
Bestätigter BesitzerSpiele: 43 Rezensionen: 1
A Diamond in the Rough
Troika Studies may have passed on, but in their time on this Earth they created a selection of the finest RPG's to grace the PC, and Arcanum is no exception to this. A hugely atmospheric, open-ended and ambitious (read: bugged) title, Arcanum's biggest asset is that it does something so few games today do: It acknowledges the player has a brain. Complex (but not inaccessible) gameplay mechanics, vast player customisation, a fairly adult plot and enough stat-tinkering to satisfy even the most hardcore, OCD-suffering gamer ensured that Arcanum would never become more than a cult classic. The game itself places you in what initially may appear to be the standard RPG fare of Tolkienesque elves and orcs, but it soon becomes apparent the game is a lot cleverer than that. The world is currently undergoing a cultural revolution and the ways of magic are being pushed aside by the might of technology, creating a great mismatched land of enchanted daggers and potions sitting uneasily with stream trains and gatling guns. As the player, you are given a very real choice as to not only the typical good/evil alignment, but also to your stance on the tech/magic divide. You can just as easily be an elven water mage as you can a dwarven gunslinger. Ultimately, Arcanum does expect a degree of commitment and *gasp* intelligence from the player to be enjoyed, but persevere and the pseudo-Victorian world will pull you in and you wont want to leave this bleakly beautiful classic until the fate of Arcanum has been decided. And then you will want to start again as a new character. A gnome gambler with a love for high explosives? Why not?
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