Posted on: October 28, 2012

Padanfain
Bestätigter BesitzerSpiele: 380 Rezensionen: 9
Too big for it's own good
Arcanum prides itself on its size and a huge list of quests, but it suffers from a lack of content density, and some irritating design decisions. The story is good. It starts rather uninteresting, but after a while it becomes engaging. It's just a shame it takes so long to become so. The cities are horribly too big. Too much empty space, to many empty buildings and too much walking around. Because of the way its structured, you'll spend more time running around from person to person to identify this, sell that, fix that, that it becomes so impossibly boring. It also tends to shoehorn the player. You will not be able to find out the location of certain cities, EVEN if you talk to people about them, unless the main quests tells you to go to that city. Also, many quests are terribly unclear as to what to do next, so you'll be bumbling around a lot of the time. And theres surprisingly little choice in those quests. There were numerous moments where I felt my charismatic persuasion expert could smooth talk it...but there was never an option to do so. In comparison, in Fallout 2 I could always persuade people in these types of situations. It just seems that because of the game's hugeness, the quests are more generic and linear. I quit in the third part of the game. Yet ANOTHER quest that makes me do ANOTHER three quests that EACH make me do another quest in order to solve them. A good game that never really 'clicks', and has some bad design decisions.
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