Posted on: August 6, 2018

Crayons1920
Bestätigter BesitzerSpiele: 1321 Rezensionen: 27
Buy This
A beautiful game story, sounds/music make's you're heart and to me hard puzzles somtimes
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Dieses Spiel enthält nicht jugendfreie Inhalte, die nur für die Altersgruppe 17+ geeignet sind
Indem du unten auf "Weiter" klickst, bestätigst du, dass du 17 Jahre oder älter bist.
Zurück zu den AngebotenBitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Bitte beachte, dass Windows 10 nach seiner Veröffentlichung regelmäßige Aktualisierungen der Hardware- und Softwaretreiber erhalten wird; dies kann die Kompatibilität mit einzelnen Spielen beeinflussen.
Berechnung der Spiellänge durch HowLongToBeat
Posted on: August 6, 2018

Crayons1920
Bestätigter BesitzerSpiele: 1321 Rezensionen: 27
Buy This
A beautiful game story, sounds/music make's you're heart and to me hard puzzles somtimes
Hilft dir das weiter?
Posted on: October 26, 2024

GukTurk
Spiele: 118 Rezensionen: 4
cant find my
fucking wallet
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Posted on: September 18, 2013

monsoonicane
Bestätigter BesitzerSpiele: 36 Rezensionen: 2
Awesome horror game.
It's definitely in the top horror games ever made. Granted, it's not as scary (to me) as it was for everyone else but it did have it's moments, not to mention the top notch atmosphere. I highly recommend this to anyone looking to get into PC horror.
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Posted on: December 11, 2014

JohnTyrell
Bestätigter BesitzerSpiele: 133 Rezensionen: 28
Great game!
Excellent horror game! One of the best newer titles on GOG, that are not just great because of nostalgia.
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Posted on: August 31, 2020

jammonstrald
Spiele: 152 Rezensionen: 41
It was really good, and then I died
For about the first 4 or 5 hours, this game is really great. It's tense, atmospheric, scary, interesting, well designed, fun to play... so why then did I stop playing and never finish it? Because I died. I was searching a room, when I heard something getting closer. I was in water and knew it could find me if I was in the water, so I tried jumping up onto something that was in front of me. But for some reason I couldn't. I tried jumping up onto another nearby object. Nope, can't do that either. I heard it getting closer. I was panicking trying to climb up onto ANY nearby object, that for mystical reasons were not scalable. And right as I was in the middle of yelling at my screen in frustration, it got me, and I was bumped back to the loading screen. Oh right, it's just a game. That's all that was ever going to happen. Reload. Oh there are strategically placed, specific boxes along the hallway that I'm supposed to jump onto. Because it's a game, and that's how the designers want me to play, I guess. I'll just jump onto them as they're conveniently placed. What is there to even be afraid of? I'm not hiding from an otherwordly entity, I'm solving a platform puzzle, because it's a game. Oh I ran out of boxes? I need to run and close the doors behind me? Well if that's what the designers want me to do, I have to do it. Hmm, there's a lot of scary sounds, and heart pumping, but I know that if I just run and close the doors I'll be fine because I'm not actually running away from anything, I'm just in an interactive cut scene, doing what the designers want me to do. Once the veil was pulled, I couldn't get back into it. Far too much of the game is built upon these arbitrary limitations to player agency, and once I saw the strings being pulled, it ceased to be scary and just became annoying.
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