Posted on: June 9, 2020

Draugusto
Bestätigter BesitzerSpiele: 484 Rezensionen: 208
it's Penumbra on steroids
The graphics still hold up for the most part, the story is interesting and the gameplay loop is basic , but effective: stumble in the dark looking for key objects while the occasional monster pops up to try and get you rid of your buttocks, after some key hunting you enter a scripted sequence that transitions to a new area of the castle and start all over again. But the sound design is where the game shines the most, it is absolutely fantastic, audio hallucinations will accompany you through the whole game and it's a huge part of the "horror" aspect The random monster spawn means that you may or may not see a monster through entire sections of the game, but at the same time it keeps you on edge, and unlike penumbra all you can do is run and hide The lack of map can be disorienting in the latter part of the game where pitch dark-same looking corridors are the norm, but I'm glad the devs sticked to the "minimal aid" philosophy which not only helps stretching the length of the game but also makes you feel ever more helpless I'll probably never play it again because I'm a spineless coward and my stress levels went through the roof after half an hour of gameplay, which made my play sessions incredibly short and I had to drag myself through the whole thing at the slowest pace, but still, I consider Amnesia a lifetime experience that clearly inspired countless horror games over the past years and probably will keep doing it in the future
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