Edited on: August 26, 2025
Posted on: August 19, 2022

mdqp
Bestätigter BesitzerSpiele: 1947 Rezensionen: 70
Not As Good As It Could Have Been
AITDTNN is a survival horror, reminiscent of the old Resident Evil games (tank controls, pre-rendered backgrounds with 3D characters). It does have its own unique elements to help it stand out, but sadly the game suffers from a number of flaws which pile up to drag the experience down. The combat is fine for the genre, but the encounter design less so: enemies will spawn suddenly and very close to you at times, and in certain areas enemies respawn, or spawn a little too often without any good reason. You can generally run circles around the enemy AI, but it is still annoying. The combat is otherwise solid, and features some interesting weapons. Some of the puzzles are spoiled for you inside notes, although there are a few which are actually nice. Exploring the mansion to find the next key to progress is a good time, and you can also radio the other protagonist for hints or for fun. Aline's (the female protagonist) campaign feels unfinished, lacking both in context for the plot (I guess they expect you to play with Carnby first) and content in general. It also has the bad habit of teleporting you around to save time, but that kills the scary mood considerably. Speaking of which, the mood of the game isn't consistent through the adventure. The early parts of both paths are quite nice, but lose steam, and with sections where you get effectively infinite ammo and hordes of enemies near the end, it just doesn't feel quite as good. I think the PC version in particular is easier than the PS1, if I remember correctly, and you get too many saves and ammo to ever feel pressured (although the PC limits you to just 4 save slots, annoyingly). The soundtrack is also uneven. Some of it works really well, but you get too much silence at times, and some tracks are just too much like noise to build the atmosphere. Visually, though, the game is quite nice. The pre-rendered backgrounds are solid, and they figured a nice way to have the flashlight illuminate them when it's dark, generally enhancing the atmosphere (given how darkness is one of the themes and also affects the gameplay, it's good that they nailed this aspect). The monster designs are also suitably grotesque. It's an old game, but if you keep that in mind, the visuals are easy to appreciate. The backstory and mythology of the game are interesting, but the plot never takes off (some NPCs are obnoxious, too). The dramatic start of the game is probably the best part, plot-wise, and the mystery works well at first, but ultimately it doesn't quite deliver. When things work, it's a GREAT game, but it's just too sporadic to earn a higher score.
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