Posted on: September 27, 2014

tyraarane
Bestätigter BesitzerSpiele: 311 Rezensionen: 3
Flawed, buggy, yet somehow stupidly fun
Advent Rising is a textbook example of what happens when a game dev dreams just a little too big. The end result is an unpolished, buggy muddle that you somehow wind up loving for its ambitions. I can safely say this is one of the only games in which I went from somehow storming the beaches at the alien equivalent of Normandy to boss fighting a giant gorilla, in the same level. Also the end boss is after the end credits for some hilariously inexplicable reason. The game's story is nothing to really write home about. It's standard Orson Scott Card fare--if you like that, then you'll enjoy Advent Rising's story. Otherwise, it can best be summed up as "rocks fall, everyone dies" followed by "and now you are Space Jesus." ...Like I said, standard OSC fare. It also tends to bring up a lot of questions it presumably would've tried to answer in the planned two sequels, but...well. Oops. As for the bugs...well. There were crashes, my character repeatedly insisting on targeting a wall, enemy AI taking a cue from lemmings and jumping headlong into lava for no apparent reason, a female NPC suddenly turning into a different male NPC mid-cutscene, and my personal favorite, the time I wound up hanging on for dear life to thin air. (I'd been clinging to the edge of a bridge, which then exploded. At which point apparently the protagonist decided obeying the laws of gravity was for suckers. Bless.) On one completely positive note, however, the soundtrack to all this madness is fantastic.
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