An otherworldly power for controlling matter and space calls to the strongest and strangest who might wield it -- intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. Gaming's greatest dog and rabbit sleuths Sam & Max seek the power's ancient secrets, as manic Max gains shape shifting, teleportation, mind reading and future vision abilities for battling these foes.
Sam & Max: The Devil’s Playhouse is the third season in the acclaimed Sam & Max series and features a bevy of episodes for you to enjoy. In The Penal Zone, Sam & Max are visited by an evil space gorilla who is very keen on Max’s special toy. Discover Sam & Max’s roots as you take control of Sameth and Maximus, Sam & Max’s early 20th century ancestors through a variety of film-reel adventures in The Tomb of Sammun-Mak. A bathroom break goes wrong when Sam finds Max with a serious case of missing brain syndrome in They Stole Max’s Brain! A horde of Sam clones storm the city. Why are there clones of Sam? Why are they three-quarters naked? All these pressing questions are answered in Beyond the Alley of the Dolls. Max changes from our usual loveable hyperkinetic rabbity thing to a 50-ft. tall, city-rampaging, sending-out-floating-and-hypnotizing-heads thing and only Sam can save him in The City That Dared Not Sleep.
Age requirements: PEGI Rating: 12+ with Bad Language, Sex, Violence.
Minimum system requirements: Windows XP / Vista / Windows 7, 2.0GHz processor(3 GHz Pentium 4 or equivalent recommended), 1GB RAM, 128MB DirectX 8.1-compliant video card (DirectX 9.0c or better recommended), 2.7 GB HDD, DirectX 8.1 sound card
Posted on 2012-08-31 16:48:16 by vc2281:
That title might have scared you off, but don't worry: the third outing with Sam and Max is still pretty damn funny and inventive. I thought Season 1 and Season 2 (and especially Season 2) were masterpieces with fantastic puzzle design and a nice story, and Season 3 mostly brings the goods from previous seasons, albeit in a totally redesigned interface. These games handle more likeread more Tales of Monkey Island, with a drag-and-click movement UI and some nifty new telekinetic tools for Max (don't ask). You'd think this would be a formula for great success, and it mostly is - characters are still pretty funny, settings have a new stylish look, and the endgames for each episode are, as always, exciting. The first half of the series (including most of Episode 3) also boasts some very creative environments and great puzzles that really utilize the new interface extremely well. However, we get to the second half and everything just becomes so DULL. The biggest shocker is the huge decrease in gameplay and just the general lack of new and exciting settings that the first half had plenty of. First off, you suddenly use much less of those exciting new tools for some reason, leading to a lack of interesting gameplay. Second off, you just don't DO as much, as there is simply less puzzles and less challenging tasks at hand. Basically, things just start getting boring and I did not expect it because the game was setting up for a strong finish which I didn't really see. Thankfully, it's still mostly funny and the story does wrap up decently well.
I still recommend these games for the strong first half, just don't expect much from the second half.
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Posted on 2012-08-30 09:00:24 by alwbsok:
What can I say? This is Telltale's best game series to date. Almost everything is superb. The writing, in particular, is as good as in any game I've ever played. The puzzle mechanics and setting feel novel and fresh. I particularly enjoyed episode 2, which utilises the often ignored capacity for non-linear storytelling in video games to breathtaking effect.
This game would be aread more solid five star effort, if only it didn't have Telltale's characteristic difficulty, or lack thereof. Most of the puzzles are logical and fun, but they can be solved with just a little observation, and maybe a little trial and error. Normally, the score of a game with such a flaw in its core mechanics would suffer greatly, but to penalise it further would be an injustice to the otherwise excellent series of games. If you don't mind your mind having a little break, I highly recommend that you pick this up.
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Posted on 2012-08-30 08:14:30 by BoBFiSh:
Sam and Max continues on apace, following hot on the heels of the previous season and building on the standard point and click mechanics of the last two seasons.
The writing continues to be strong in this iteration as does the trademark humour which, although still not at the heady heights of the original Sam and Max of lucasarts era gaming, is still regularly tapping on the funnyread more bone.
New locations are brought into the fold for this series as are new game mechanics - the new mechanics playing on the newly acquired gift of Max's psychic powers and the toys of power. They add a lot of new methods of working around puzzles, while keeping a difficult but satisfying conclusion to each puzzle solution throughout.
Many characters return with some new introductions that are both enjoyable to meet and in some cases, a joy to torment. As a whole, a lot of new elements are fun but some can feel a little bit of a drag - there continues to be a heavy emphasis on trial and error puzzles which as I say can feel a little like a drag at times but thankfully the writing makes up for this as does the humour throughout.
Overall I enjoyed the series, and recommend it while continuing to look forward to a hopeful follow up as they've only gone from strength to strength in each of their new seasons in this series. If you enjoy adventure games and memories of old school point and clicks then this will certainly get your mouse button clicking, and fully recommend this and other series from the developer.
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© 2010-2012 Telltale, Inc. Sam & Max created by Steve Purcell. Sam & Max Copyright and Trademark Steve Purcell. Telltale and the Telltale Games logo are trademarks of Telltale, Inc. All rights reserved.