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Space Haven

in library

4.3/5

( 81 Reviews )

4.3

81 Reviews

English & 12 more
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
22.999.19
Lowest price in the last 30 days before discount: 9.19
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Space Haven
Description
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim. Customize...
User reviews

4.3/5

( 81 Reviews )

4.3

81 Reviews

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Product details
2020, Bugbyte Ltd., ...
System requirements
Windows 7 / 10, 1.8 Ghz Processor, 1 GB RAM, 128MB 3D OpenGL 2.0 Compatible video card, 250 MB avail...
DLCs
Space Haven Soundtrack
Time to beat
10 hMain
19 h Main + Sides
50 h Completionist
22 h All Styles
Description
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.

  • Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
  • Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!

  • Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
  • Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
  • Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
  • Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.

  • Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
  • Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
  • Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
  • Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.

  • Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
  • Draft - Draft and move your crew members to attack enemies and save their friends.
  • Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

  • Crew combat - Engage in combat with enemy factions or an alien species.
  • Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.

Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.

  • Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
  • Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.

  • Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
  • Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.

  • Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
  • Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.
  • Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.

Cool things that can happen in Space Haven:

  • Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
  • Have a space burial for your fallen crew member to let other crew members say good bye.
  • Grow plants with bio mass and water recycled from toilets.
  • Eat the meat from a fallen crew member or an invader if desperation is high.
  • Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?

(c) Bugbyte Ltd.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
10 hMain
19 h Main + Sides
50 h Completionist
22 h All Styles
Game details
Works on:
Windows (7, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Release date:
{{'2020-05-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
226 MB

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User reviews
Overall most helpful review

Posted on: May 23, 2020

Early Access review

Devastor

Games: Reviews: 2

"realtime", not round-based/turn-based

Its "realtime" with speed-up, pause option, similar to "realtime" in Stellaris. Space Haven is not round-based, not turn-based! (For several players like me, this is an very important information.)


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Posted on: May 21, 2020

Early Access review

Shintora

Verified owner

Games: 559 Reviews: 1

FTL and Dwarf Fortress had a baby.

If you are looking for a more user friendly DF or Rimworld experiance with a wonderfull 1970's-80's retro-futuristic aesthetic then here you go. To be a bit more detailed, the premise of the game is earth is on her last leg a couple centurys from now. you are leading a small band of people thrown together in a masssive and not really suported exodus. You start with a handfull of people and reasources, and build a ship from scratch, haveing to build (AND maintain mind you) atmostpherics, power systems, engines, and of corse rooms for the comfort and basic needs of your crew. mineing asteroids and salvaging wrecks you come across as you go from jump point to jump point on your serch for a new home. You might come across people willing to trade, you might come across people willing to shoot you and take your food and supplies. While salvaging you can come across more then just cargo and tech and scrap. there are many reasons a ship might be floating in space, and many stories to find, and well.....In space no one can hear you scream eh? You crew will all have Jobs they had and skills. And traits that they discovered of themselfs after the collapse. And they wont always get along with each other. you can just change the times of day they are active to eliviate that though, as this game has all the systems that Dwarf Fortress or Rimworld does for making shifts of workers or designating who does what and so on. Overall I love this game so far, and its right up my alley. if you liked what you read here then It might just be your thing as well. I MIGHT have added the 5th star simply because of aesthetics. They just nail it. beyond being a style I very much love with both pixle art and as said before that 70's to 80's retro-lived in future, the details they have are wonderfull, Rretrothrusters firing as a ship manuefers. walls gaining ice cyrstals as the temps fall. blood painting said walls as you fight off the nightmares in the dark. Happy Surviving!


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Posted on: May 21, 2020

Early Access review

petitmal

Games: 163 Reviews: 26

Rimworld in space, Oxygen not Included..

Small indie studio doing a nice job expanding on the ideas found in Rimworld, Oxygen not included and the likes. Currently two types of scenario's are available: Basic Platform and Abandoned Mining Station, the first serving as a tutorial the latter giving the player more freedom. There are four difficulties to choose from. You start with a crew, each member having it's own quirks, on a mining station near an asteroid. Your goal is to construct a spaceship with which you can travel the universe. It's up to the player to freely design a spaceship or use a pre-designed building plan. Like Rimworld and Oxygen you need to take care of your crew, you assign jobs, priorities. All of this is subject of change since this is an EA entry (and the GoG review system doesn't allow for review updates), so pro's and con's are a bit arbitrary right now. The UI can be confusing and occupies too much of the screen, although it has been improved. I do hope ambient sounds and the music get separated, since musical taste is so very personal. Right now silencing the music also silences ship sounds, with exception of the menu sounds, which I feel is a little inconvenient. It lacks a little bit in the area of 'personality', which is such a strong part of the Rimworld and Oxygen not Included experience, but it is not a finished title yet. Nevertheless, I am carefully tilting towards a positive view on this one.


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Posted on: November 2, 2020

Early Access review

Mogsington

Verified owner

Games: 191 Reviews: 2

Very promising but not there yet

The basics are there, it's a suitably complex resource and layout problem. Took me about 4 (short) attempts at playing it to figure out which resources / environmental problems are crucial to keep an eye on, and I enjoyed the process of finding out. But it's once you've got the basics that the limitations become apparent. You're constantly using fuel, so the game forces you to keep moving and exploring, which meant I found "Eden" before I'd completed even 1/5th of the tech tree. Research is slow, which again is fine in a game like this, but it needs the game curve to remain interesting as you progress, and the tech tree needs to be relevant to the game. Rimworld went to some pains to match your abilities against the challenges it throws at you. Space Haven feels more like a "Rogue-a-like", randomly throwing devastating situations at you before you have any ability to counter them. Add in the fact you can "finish" the game after a few hours if you stumble across the right planet, and the whole tech-tree / advancement motivation becomes "meh". Some resources currently also seem pointless. I never found a use for fibre for example, yet I could spend hours researching it on the tech tree if I wanted to. I could only find one method to make compost, but even with 2 machines working flat out, I still ran out of compost and almost nobody trades it. Audio is almost non existent. If you turn off the music you'll realise that the game itself is virtually silent with just a few bleeps as audio feedback. Unsurprising perhaps given the size of the game download. It's an interesting game. The basics of what could be a great game are in there, but at the moment it's in need of a lot of balancing and tweaking to give it replay value and maintain interest. I can't see me playing it again after my first few attempts until some major updates are released. For all these reasons I can't really justify the high price tag on it until it gets closer to a finished product.


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Posted on: May 22, 2020

Early Access review

Skraflar

Verified owner

Games: 616 Reviews: 1

Little bit like Theme Hospital and X-COM

You can start new game ether with a basic ship or start on mining platform and make your own from scratch. The building ship mechanics reminds me of old manager games like Theme Hospital and the combat is similar to X-COM: Apocalypse real time system when you can adjust the game speed or pause wile you give orders to your squad or ships. I have played this around +60 and did finished one of my playthrough on medium difficulty. When you have successfully build a good ship with decent size crew then you pretty much done. You can explore but there was no ending in the version I played before the early access on GOG and Steam. Overall really good early access title and looking forward to see what the developers will add in the future. Highly recommended


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