You are the Entity, one who is able to shift between realities at will. Your mission is to defend the Typhon Cluster, lifeblood of all existence, from a swarm of invading hostiles. With danger on all sides, it is only your unique power that can give you a fighting chance.
Fractured Soul takes the classic platformers of the 80s and doubles the action! Your unique ability to shift between two parallel dimensions allows you to weave through enemy fire, catch opponents by surprise, and leap over impossibly wide gaps by using platforms in both realities.
A winner of the PAX Indie Showcase in 2013, an Honorable Mention in GDC Play’s Best In Show in 2013, and a two time finalist in Game Connection’s Selected Projects, Fractured Soul has won the hearts of critics the world over with no less than 50 reviews scoring the game 80% or better.
Age requirements: ESRB Rating: EVERYONE 10+ with Fantasy Violence. PEGI Rating: 12+ with Violence.
Minimum system requirements: Windows XP / Vista / 7 / 8, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9, 500 MB HD space, Mouse, Keyboard (Gamepad recommended). Compatibility notice: Integrated Intel graphics cards are not supported. Patched to version 1.2
Posted on 2014-02-27 17:12:03 byRawSteelUT:
As you might have guessed, this isn't a game meant for a single screen. It was released on the 3DS. For bringing it to the PC, rather than shrinking the images so as to emulate the two screens of the original platform, developer Endgame Studios have chosen to crop the two images and split them in half with a more than slightly distracting border between the two of them. thisread more results in a reduced viewing area for both, though it's more noticeable on the bottom "screen," as the border design blocks a small portion of that area's view. As a result, there's very little vertical viewing space, which can make going upward or downward a pain in the ass, as the reduced viewing area can lead to many an insta-kill.
It's a shame, really, because the idea is inventive and the controls are actually pretty tight. Shifting between the two realities is handled really well, and keeping track of which reality has the platform you need to jump on or the ladder you need to climb keeps the game engaging.
The screens in this version, however, are simply too small. Even in windowed mode, there's no option to adjust the screens to give more viewing area like the 3DS version. If you can play through the screen crunch, you'll have yourself a rewarding action-platforming experience, but that's one hell of a hurdle to get over.
Was this helpful?(15 of 15 people found this helpful)
© 2010-2013 Endgame Studios Pty. Ltd.