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Anyone else having trouble getting it to start?

ps Thread was supposed to be called "Return to..." problems.

OOPS! :P
Post edited October 01, 2015 by tinyE
high rated
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tinyE: Anyone else having trouble getting it to start?

ps Thread was supposed to be called "Return to..." problems.

OOPS! :P
Have you tried the unofficial patch? Quake 2 gamers should also have a look at this site.
I installed this as soon as I was done installing RtCW and I'm having zero problems.
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tinyE: Anyone else having trouble getting it to start?

ps Thread was supposed to be called "Return to..." problems.

OOPS! :P
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Ghostbreed: Have you tried the unofficial patch? Quake 2 gamers should also have a look at this site.
I installed this as soon as I was done installing RtCW and I'm having zero problems.
Those are all Quake patches, aren't they?

WAIT, I found it!
Post edited October 01, 2015 by tinyE
There's also ioRtCW out there which has a couple problems of its own (I needed to set my resolution through the console and I guess the FOV on the weapon models isn't where it should be), but really you can't go wrong either way.
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tinyE: Anyone else having trouble getting it to start?

ps Thread was supposed to be called "Return to..." problems.

OOPS! :P
avatar
Ghostbreed: Have you tried the unofficial patch? Quake 2 gamers should also have a look at this site.
I installed this as soon as I was done installing RtCW and I'm having zero problems.
That did it! You rock.
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tinyE: That did it! You rock.
You're welcome! And you were quite right before. Yes, there's a similar Quake 2 patch like the one for RtCW, also unofficial. There's also a source port for Quake 2, going by the name of KMQuake. IIRC it was called Knightmare Quake 2 back in "who-gives-a-shit".
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tinyE: Anyone else having trouble getting it to start?

ps Thread was supposed to be called "Return to..." problems.

OOPS! :P
avatar
Ghostbreed: Have you tried the unofficial patch? Quake 2 gamers should also have a look at this site.
I installed this as soon as I was done installing RtCW and I'm having zero problems.
Thank you so much. That's one point for you. I hope they make this a sticky.
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ZapMcRaygunn: Thank you so much. That's one point for you. I hope they make this a sticky.
You're welcome, and thank you for the point. :)
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ZapMcRaygunn: Thank you so much. That's one point for you. I hope they make this a sticky.
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Ghostbreed: You're welcome, and thank you for the point. :)
I was having trouble getting it to start and the patch worked a treat, many thanks.....
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simonrushmere: I was having trouble getting it to start and the patch worked a treat, many thanks.....
You're welcome! Have fun.
Thank you. It's about 13 years since I've played this game, here we go!
high rated
I had the same problem. The GOG default install crashes on start up, and with the unofficial patch it quits with the error "GLW_StartOpenGL() - could not load OpenGL subsystem". The troubleshooting docs reference a safe mode short cut which doesn't exist (missing from installer?), deleting or editing the wolfconfig.cfg file which doesn't exist (game quits before creating it), and OpenGL stuff that seems obsolete (3dfx/Glade).

After wasting a few hours on troubleshooting - which GOG should have already documented in both an updated readme and support page - the following solution got it running.

Case (scenario): Fresh default install which crashes on startup -and- with the unofficial patch installed it quits with the "could not load OpenGL subsystem" error, -and- it did not create ~\Return to Castle Wolfenstein\Main\wolfconfig.cfg. -and- no other OpenGL related problems experienced on this Windows PC. Note, specs and driver versions are mostly irrelevant, if you can run other Id Tech OpenGL based games without problems then it fits with this case.

Theory (cause): Bad auto-config script, which can be bypassed using in-game config menu.

Solution (summary): Add some lines to autoexec.cfg to use software render to create the wolfconfig.cfg file, disable software render in autoexec.cfg, edit wolfconfig.cfg file to enable windowed mode (essentially safe mode), start game then use settings menu to adjust settings as needed including switch back to full screen.

Directions:
- Step 1: Open ~\Return to Castle Wolfenstein\Main\autoexec.cfg in notepad (or Notepad++), paste the following lines to the end (on new lines after "set devdll 1" ), and save the file. Closing the file is not necessary. Feel free to adjust the custom height and width to your desired resolution. Note, credit for this config goes to a thread Google found on the Steam forums, unfortunately for them they gave up without trying windowed mode to get it running (not my first run in with bad auto config on old games...).

set r_glIgnoreWicked3D "1"
set r_mode "-1"
set r_customheight "768"
set r_customwidth "1024"
set r_allowsoftwaregl "1"

- Step 2: Start the game. In my case, I received the same "GLW_StartOpenGL() - could not load OpenGL subsystem" error, but it may run in software mode with poor performance, in either case exit as soon as possible (forum comments indicate software mode is unstable, including hard lockups). Check for the ~\Return to Castle Wolfenstein\Main\wolfconfig.cfg file - if this file was NOT created then this solution has failed, start over or try something else.

- Step 3: Edit ~\Return to Castle Wolfenstein\Main\autoexec.cfg, delete the lines pasted in step 1 (so only "set devdll 1" remains), and save & close. Edit ~\Return to Castle Wolfenstein\Main\wolfconfig.cfg, find the line "seta r_fullscreen", change the "1" to a "0", and save & close. Note, further changes will probably be overwritten in step 4.

- Step 4: Start the game, at this point it should run fine in windowed mode (again, if not, you have some other problem). At the main menu (hit esc to skip the intro video), click "options", then click "system", and adjust the graphics settings to taste, maximum, including switch to full screen. Do NOT use the "set recommended" or "default", for me this causes the game to quit with the same "could not load OpenGL subsystem" error, but the game restarts fine, so I'm guessing it doesn't save those settings to the config file.

- Step 5: Restart the game and start the campaign to ensure its in good working order.

Note, in troubleshooting this there are references to starting in "safe mode" but that seems to be missing from the GOG installer, and I did not find a reference to command line switches for either "safe mode" or "windowed mode", any of which would have made this easier.

Hope that helps. Also hope GOG updates the readme file, Support page, and eventually the buggy auto config script.
Just downloaded and installed Return to Castle Wolfenstein and keep on getting the 'could not load OpenGL subsystem' error and the game won't run. Does anyone know a workaround for this please?
Attachments:
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MegaBurn: I had the same problem. The GOG default install crashes on start up, and with the unofficial patch it quits with the error "GLW_StartOpenGL() - could not load OpenGL subsystem". The troubleshooting docs reference a safe mode short cut which doesn't exist (missing from installer?), deleting or editing the wolfconfig.cfg file which doesn't exist (game quits before creating it), and OpenGL stuff that seems obsolete (3dfx/Glade).

After wasting a few hours on troubleshooting - which GOG should have already documented in both an updated readme and support page - the following solution got it running.

Case (scenario): Fresh default install which crashes on startup -and- with the unofficial patch installed it quits with the "could not load OpenGL subsystem" error, -and- it did not create ~\Return to Castle Wolfenstein\Main\wolfconfig.cfg. -and- no other OpenGL related problems experienced on this Windows PC. Note, specs and driver versions are mostly irrelevant, if you can run other Id Tech OpenGL based games without problems then it fits with this case.

Theory (cause): Bad auto-config script, which can be bypassed using in-game config menu.

Solution (summary): Add some lines to autoexec.cfg to use software render to create the wolfconfig.cfg file, disable software render in autoexec.cfg, edit wolfconfig.cfg file to enable windowed mode (essentially safe mode), start game then use settings menu to adjust settings as needed including switch back to full screen.

Directions:
- Step 1: Open ~\Return to Castle Wolfenstein\Main\autoexec.cfg in notepad (or Notepad++), paste the following lines to the end (on new lines after "set devdll 1" ), and save the file. Closing the file is not necessary. Feel free to adjust the custom height and width to your desired resolution. Note, credit for this config goes to a thread Google found on the Steam forums, unfortunately for them they gave up without trying windowed mode to get it running (not my first run in with bad auto config on old games...).

set r_glIgnoreWicked3D "1"
set r_mode "-1"
set r_customheight "768"
set r_customwidth "1024"
set r_allowsoftwaregl "1"

- Step 2: Start the game. In my case, I received the same "GLW_StartOpenGL() - could not load OpenGL subsystem" error, but it may run in software mode with poor performance, in either case exit as soon as possible (forum comments indicate software mode is unstable, including hard lockups). Check for the ~\Return to Castle Wolfenstein\Main\wolfconfig.cfg file - if this file was NOT created then this solution has failed, start over or try something else.

- Step 3: Edit ~\Return to Castle Wolfenstein\Main\autoexec.cfg, delete the lines pasted in step 1 (so only "set devdll 1" remains), and save & close. Edit ~\Return to Castle Wolfenstein\Main\wolfconfig.cfg, find the line "seta r_fullscreen", change the "1" to a "0", and save & close. Note, further changes will probably be overwritten in step 4.

- Step 4: Start the game, at this point it should run fine in windowed mode (again, if not, you have some other problem). At the main menu (hit esc to skip the intro video), click "options", then click "system", and adjust the graphics settings to taste, maximum, including switch to full screen. Do NOT use the "set recommended" or "default", for me this causes the game to quit with the same "could not load OpenGL subsystem" error, but the game restarts fine, so I'm guessing it doesn't save those settings to the config file.

- Step 5: Restart the game and start the campaign to ensure its in good working order.

Note, in troubleshooting this there are references to starting in "safe mode" but that seems to be missing from the GOG installer, and I did not find a reference to command line switches for either "safe mode" or "windowed mode", any of which would have made this easier.

Hope that helps. Also hope GOG updates the readme file, Support page, and eventually the buggy auto config script.
Thanks, this fixed it for me!
RTCW SP will not run off fresh install from GOG.

My fix, and perhaps it will help others, was to apply the KNIGHTMARE RTCW PATCH 1.42d from this url:
www . wolfenstein4ever . de/index.php/downloads/summary/69-rtcw-sp-patches/2409-knightmare-rtcw-patch

I just replaced the files contained in the patch and it now works flawlessly.