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Nice post, I started yesterday but I don't really understand the game, I mean there are many things and I dont understand what is the point or why do some of then, hope they make some kind of tutorial because as of right now I am very clueless.
Hi. I like how the game uses lore and tries to build up a story but I think a lack of description confuses newcomers. There were many situations where a notification popped up with "You loose 1 unspecific symbol" and we were trying to figure out what it meant.

We figured that out but if there would be a description after hover action or something, it would make it more user friendly. Maybe applying turning off option in Settings together with this, so experienced players can have "clean" UI.
hover information would rly help!

I played today for the first time and so far i guess it's easy to learn but get very confusing in the details, like when i have to fight.

After palying a houre i understand that i have to get a specific amount of "Leads" to get one "proof" , the way how i get these "leads" confuse me a lot, there was much going on on the screen, randome cards coming up, unable to use some buttons because of "fault" etc etc... and it get even more confusing when it goes into details.
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bell02: hover information would rly help!

I played today for the first time and so far i guess it's easy to learn but get very confusing in the details, like when i have to fight.

After palying a houre i understand that i have to get a specific amount of "Leads" to get one "proof" , the way how i get these "leads" confuse me a lot, there was much going on on the screen, randome cards coming up, unable to use some buttons because of "fault" etc etc... and it get even more confusing when it goes into details.
You get leads by going to cities that have those color symbols, using investigate, or using Yarpen's ability and choosing the option that has a chance of giving a lead.