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Szwagiermc: I dont know, I had also DOS version but I got bne since 2002, I havent tried to edit dos version cause bne is better :P, blizzard edited w2 and make mpq file like all their games (sc/scbw/w3/w3tft)
Also when I was young I remember in first mission human there was troll under hall, or tower guard mission 2
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Jann180: Yes! I remember that guard tower in mission two as well. Never seen it since. Damn, I should really replay the DOS version sometime. Wish it came out with the other ones here as well.

Edit: I've played the DOS version again (about first 5 missions in the human campaign) and sadly I already feel the difference. The AI actually works and attacks you (upgrades watch tower in mission 2!). Can also tell other slight differences in how the game works and that the music is longer (also, I think each mission only plays one track rather than cycling through every one).

Really makes me a bit sad, because I only play Warcraft 2 for the singleplayer and while BNE, which I've played for ages, gives you a ton of improvements, the breaking of the AI is one of the things that just completely eliminates the feeling of the original (actually fearing being attacked early and by stronger attacks later on).
Thank you greatly for confirming the DOS version has the correct function of the music and proper AI.

I also hold the campaigns in great nostalgic esteem. So I really wanted to narrow down which version to play.. I sadly can't find my original disc or key..

May I ask where you found a copy of the DOS version?

Also, you mentioned the b.net version gas many improvements or differences, can you elaborate?

Thank you
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Jann180: Yes! I remember that guard tower in mission two as well. Never seen it since. Damn, I should really replay the DOS version sometime. Wish it came out with the other ones here as well.

Edit: I've played the DOS version again (about first 5 missions in the human campaign) and sadly I already feel the difference. The AI actually works and attacks you (upgrades watch tower in mission 2!). Can also tell other slight differences in how the game works and that the music is longer (also, I think each mission only plays one track rather than cycling through every one).

Really makes me a bit sad, because I only play Warcraft 2 for the singleplayer and while BNE, which I've played for ages, gives you a ton of improvements, the breaking of the AI is one of the things that just completely eliminates the feeling of the original (actually fearing being attacked early and by stronger attacks later on).
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Tytus-: Thank you greatly for confirming the DOS version has the correct function of the music and proper AI.

I also hold the campaigns in great nostalgic esteem. So I really wanted to narrow down which version to play.. I sadly can't find my original disc or key..

May I ask where you found a copy of the DOS version?

Also, you mentioned the b.net version gas many improvements or differences, can you elaborate?

Thank you
Actually, I played more and sadly, I don't think I can confirm neither the music nor AI functioning.

The thing is - as I mentioned, the difference with music is that DOS loops one track over and over and BNE cycles through tracks. I believe there is no difference between the length of tracks, they just sound longer because you hear the loop in DOS.

Anyway, as for the AI, eventually, I managed to break it even in the DOS version. Had a conversation with and even made a video displaying the glitch to the GOG support, but they couldn't do anything about it. All I can say is that the glitch has something to do with saving and loading, so don't do either (save at start of mission, when you load the save, restart from briefing screen and don't save again and play the mission in the entirety - best chance of the AI not getting glitched).

I'm afraid that obtaining a copy legally is going to prove difficult and I cannot really help you in that regard.

And some examples of improvements in BNE: Control groups (assign, recall, center on, just like in a modern RTS), Food counter at the top bar, the simple fact that it runs at a correct speed (you might want to fiddle around with DOSBox cpu cycles to get it to run and scroll at a reasonable pace), multiplayer itself (you cannot join battle.net, or any other fan server with DOS).
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Jann180: Actually, I played more and sadly, I don't think I can confirm neither the music nor AI functioning.

The thing is - as I mentioned, the difference with music is that DOS loops one track over and over and BNE cycles through tracks. I believe there is no difference between the length of tracks, they just sound longer because you hear the loop in DOS.
Jann180, there is actually a minor difference in the music. If you listen to the actual CD tracks on the original DOS discs you'll notice that a few of the tracks are longer than in BNE. It's nothing major but basically in DOS some of the tracks repeat the entire song a few times *in track* (regardless of what the DOS version does to loop entire tracks) whereas in BNE most of the tracks just fade out before repeating. In particular I'm thinking what I think is Human Track...2?...with a loud staccato trumpet fanfare right at the beginning. This song is 7:11 on the original disc and is much shorter in BNE. I remember that jumping right out at me when I played BNE the first time.

Weird, random bit of retro trivia.
listen guys ... come join us at en.war2.ru download the 4.3 version and launch the ploader click battlenet an u will see the War2.ru server on ur list there is many of us still playing this game to this day!! its veryyy fun come join us Warbux sent ya
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morolf: I just finished the 2nd level of the Beyond the dark portal human campaign...you've got three enemy orc bases...but only one was really bulding units and attacking me.
It was the same in the final missions of the WC2 original campaigns.
Is that normal behaviour? Or is there a chance the AI might be broken somewhat in this release.
If you're willing to play warcraft 2 campaigns with their fully potential available then I can suggest you trying out my personal little mod which intends to bring up the original difficulty made by Blizzard Entertainment but in an enhanced way that fixes up as many bugs as the original AIs had in the original campaigns. The original AIs used to have several bugs from either build placements, low worker count, instructions to force not upgrading completely, and more.

My little mod is called Danny's AI Bug Fixes Edition (DAIFE) which can be found in https://twitch.tv/dannyldd/about

There you can get the mod and all information you need about it.
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morolf: The thing that irritates me about that 2nd human level in Beyond the dark portal is that it explicitly mentions dragons in the briefing...but I didn't get attacked by even a single dragon.
I also had a short look at a walkthrough video and someone mentioned in the comments that in his version he was attacked by dragons, ogres and death knights (whereas in my playthrough it was only grunts, axemen and a very few orges). So this sounds like there might be drastic differences in difficulty between different versions of the game.
Bit sad if the Gog version is flawed.
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jsidhu762: The AI has a general script. They focus on land, sea, or air. In spite of this, there is a random element to it. I've been playing BtDP and I've been reloading a lot. I would prepare for an attack in one area, based on what happened before I reloaded. But sometimes I am attacked in a different spot or with different units. The fact that you didn't have to face dragons is probably luck of the draw.
This is related to a specific save/load bug which I know you're talking about. If you want to play the fully original difficulty intended and more, I can suggest you trying out my little mod known as Danny's AI Bug Fixes Edition which aims to get ride of those original bugs as possible. There're a few conditions you gotta find next to the mod I'm mentioning, if you want to try it out of course, in https://twitch.tv/dannyldd/about

There you can find all information you need in order to play this mod.
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Jann180: I've noticed the AI just gets "stuck" like sometimes and it kind of bothers me. It happens a lot in the original campaigns. I remember some missions you could get attacked relentlessly, but other times, the AI would do absolutely nothing at all. I'm not sure about the trigger system honestly, because a lot of times when the AI was aggressive I didn't even move out of my starting areas and other times, when being all over the map, it wouldn't do anything (like others said, just mining gold, not building ANY units, researching upgrades, or even repairing).

Save and reload would sometimes help and the AI would suddenly "activate".

I played the last mission in the ToD human campaign yesterday and black didn't make a single peon (full gold mine for me, I guess). And the mission before that often used to be scary as both AIs would send transport ships full of ogre mages that would attack you, except not this time. They did one pathetic attack at the beginning of the mission, then stopped entirely. I even played with the AI to see if there was something I could do to make it active. Somehow I made it do some upgrades eventually (most of the map was conquered already), but then it would stop again. I just don't know.

The only trigger I know of (universal) is when you destroy second to last, or last building of the AI, it will send all units to try and attack you (even peasants lol).
AI gets stucked because of a save/load bug which causes AIs to just stop gathering wood and so then gettin stucked without either repairing or training units which require wood. As far as I'm concerned, this bug doesn't fix by save and loading from the same mission but it may tend to fix for a few minutes (I mean start gathering wood again) if you either go to main menu or close the game, then reopen and load that game from main menu.
This problem with AIs just happens since the DOS version, as far as I'm concerned.

You can try out if you wants a little enhanced version I have to get ride of as many bugs the original AIs had in the warcraft 2 campaigns, called Danny's AI Bug Fixes Edition (DAIFE), available in https://twitch.tv/dannyldd/about

There're a few conditions which you gotta find on a readme file plus the mod so then you can get the full original experienced intended for this game without bugs at all...

If can bring up feedback I'd appreciate it even further if can be found new unexpected bugs as well !
Post edited December 12, 2020 by dannyldd
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YcxDfx: I remember the AI breaking when saving and loading. This was back when I played a few years ago, so I'm not sure if it was addressed or not.
What would happen is after saving and loading a few times the AI would completely stop producing units. Took the fun out of the game.
This exact bug breaks almost all campaign missions and exists since DOS version to date in late 2020. I wish it could be fixed though.
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Jann180: I've noticed the AI just gets "stuck" like sometimes and it kind of bothers me. It happens a lot in the original campaigns. I remember some missions you could get attacked relentlessly, but other times, the AI would do absolutely nothing at all. I'm not sure about the trigger system honestly, because a lot of times when the AI was aggressive I didn't even move out of my starting areas and other times, when being all over the map, it wouldn't do anything (like others said, just mining gold, not building ANY units, researching upgrades, or even repairing).

Save and reload would sometimes help and the AI would suddenly "activate".

I played the last mission in the ToD human campaign yesterday and black didn't make a single peon (full gold mine for me, I guess). And the mission before that often used to be scary as both AIs would send transport ships full of ogre mages that would attack you, except not this time. They did one pathetic attack at the beginning of the mission, then stopped entirely. I even played with the AI to see if there was something I could do to make it active. Somehow I made it do some upgrades eventually (most of the map was conquered already), but then it would stop again. I just don't know.

The only trigger I know of (universal) is when you destroy second to last, or last building of the AI, it will send all units to try and attack you (even peasants lol).
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Robski_89: Having recently finished the Human Campaign, I have to say that I have had a similar experience. And not just in those last few levels. All throughout the AI was ... lacking agression? And I was barely attacked at all, while I remember it seemed much more challenging the last time I played it (about 8 years ago).

Interestingly, I just finished level 5 of the Orc campaign, and Tol Barad was much more agressive. In fact, they attacked me almost as often as I was attacked in the entire Human campaign (exempting DK raids on lvl 14).
Hey buddy if wanna take a look on an enhanced version of the original campaigns without bugs, please take a look on a little mod called DAIFE available in https://twitch.tv/dannyldd/about

This little mod fixed up as many of the original bugs which used to happen in the original war2 campaigns, there you can find the info needed to play the mod and a little condition you need in order to play safely without this annoying bug of "stucked AI".

I hope you can give it a try !
Post edited December 12, 2020 by dannyldd
may have a solution soon for this bug related to save/load in-game tools.

Also If you wanna look up for more campaign gameplays please dont hesitate to join my little stream guys ! twitch.tv/dannyldd

There's available either a mod for casual playing or experienced war2 players.
Post edited December 12, 2020 by dannyldd
Can anybody confirm that in orc campaign mission 10 (The Destruction of Stratholme) opponent attacks only with 2 ballistas every 10-15 min ? I remember from my childhood that attacks were stronger and more frequent, but i'm not sure about it. Maybe it's just a false memories.
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mindflayer207: Can anybody confirm that in orc campaign mission 10 (The Destruction of Stratholme) opponent attacks only with 2 ballistas every 10-15 min ? I remember from my childhood that attacks were stronger and more frequent, but i'm not sure about it. Maybe it's just a false memories.
Are you playing from save made during mission? If yes you may need to reload save or restart mission, as AI sometimes becomes idle if you are lading save. It is best to save at the end of mission and use only those saves.
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Sulibor: Are you playing from save made during mission?
No, from save at the end of previous mission. The thing is that opponet not idle but attacks only with two units once per 10 minutes. I'm just wondering the game was always so easy or something wrong with gog release.
With this issue and the missing music I don't think this version is the best one to play for those that want to recreate their Warcraft 2 experience. If one has payed for this version of the game (or another version in the past) they should have no ethical problems with downloading the DOS version of the game for use in dosbox. But it would be nice if Blizzard offered that themselves here.
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-Mithridates-: With this issue and the missing music I don't think this version is the best one to play for those that want to recreate their Warcraft 2 experience. If one has payed for this version of the game (or another version in the past) they should have no ethical problems with downloading the DOS version of the game for use in dosbox. But it would be nice if Blizzard offered that themselves here.
Maybe only for original game. But you also must apply patch.

There is also Saturn PAL version The Dark Saga. Which is more improved even if fact that released early than Windows port. And more advantages and UI pros even against Warcraft 3.
If you do not want a too bit gamepad controlling (still it be console even with all UI changes, or you must use-emulate console mouse), better stay at Windows Bnet Edition. No critical problems here.
.. good times
Post edited April 19, 2021 by dogsrush
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mindflayer207: Can anybody confirm that in orc campaign mission 10 (The Destruction of Stratholme) opponent attacks only with 2 ballistas every 10-15 min ? I remember from my childhood that attacks were stronger and more frequent, but i'm not sure about it. Maybe it's just a false memories.
Greetings. Yes, I totally related to this type of attacks in Orc mission 10 from Tides of Darkness, I remember this coming out since the DOS version. The Alliance will launch 2 units attacks each several minutes ... Almost all Tides of Darkness campaign missions have extremally slow attacks.
If you would ever like to play a harder challenge than those missions, then you can give a try to my little single player campaigns MOD called Warcraft 2 DAIFE, you can find all information you need about it in

https://twitch.tv/dannyldd/about
All of these AI bugs for single player campaigns are finally fixed up !!! Please take a look in my little mod (harder difficulty) campaigns mod for Warcraft 2 called DAIFE. It's verison 6.0 is already release and fully playable ! This mod will include several new custom features for the game and to make it look more fresh.
The mod also contains a finally made plugin and done by a russian developer.
All information you need to know is here:

https: //gamebanana.com/mods/288680

Good luck & have fun if any of you give it a try !