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I always back up my game saves in case I need to uninstall the game or I get a new computer, etc. On Unreal 2 I have found the save games that I have saved in missions, but can't find the file or files for the unlocked missions. I originally thought that the game save folder contained this, but I reinstalled the game recently and had to play through it again. My saves were all there, but the missions past the first one were all locked. Where do the unlocked missions save?
Post edited April 09, 2015 by SalMB27
This question / problem has been solved by Inicusimage
It took some systematic deleting and replacing of files, but I was able to isolate which file is responsible for your mission unlocks and it is very counter-intuitive: It is the "User.ini" file that stores your key bindings other control settings. Weird, I know, but true. You'll find the file here:
Unreal 2 – The Awakening\singleplayer\System\User.ini

I was very confused and thought I must be mistaken, because I couldn't see anything in there about missions or unlocks. But eventually I found the actual line that does the work. Specifically, it is near the very end of the file, under the “[U2.U2PlayerController]” section, in a variable called “AutoSaveIndex”.
When you haven’t played the game at all, only the first level will be unlocked, and AutoSaveIndex=0
When you have played into level 8, then AutoSaveIndex=7
(Notice it started counting at zero, hence it is one behind the actual level number)
When you have finished the game, then AutoSaveIndex=22, because there are 23 levels. Now all 23 will be unlocked.

You can backup and copy-paste the User.ini file to restore your mission unlocks, or you can just edit the file and change that one line from "=0" to "=22".

Hope this helps.

Edit: By the way thanks for posting this. I had just replayed it and backed up my saves and was about to uninstall. I would have been very annoyed if I later found out I hadn't also backed up my mission unlocks. I also had assumed that would have been in the save files. Apparently not.
Post edited October 31, 2018 by Inicus
I remember playing Unreal 2 a while back. I learned that I could associate the level files with the Unreal2 executable. Then, I could click on one of the level files in Windows and it would load Unreal 2 and go immediately to that level. It was a great way to just jump in and play the level I wanted without needing to wade through the game.
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hudfreegamer: I remember playing Unreal 2 a while back. I learned that I could associate the level files with the Unreal2 executable. Then, I could click on one of the level files in Windows and it would load Unreal 2 and go immediately to that level. It was a great way to just jump in and play the level I wanted without needing to wade through the game.
Care telling us your secret?
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hudfreegamer: I remember playing Unreal 2 a while back. I learned that I could associate the level files with the Unreal2 executable. Then, I could click on one of the level files in Windows and it would load Unreal 2 and go immediately to that level. It was a great way to just jump in and play the level I wanted without needing to wade through the game.
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SirYodaJedi: Care telling us your secret?
Just go to your Unreal2/Maps directory. There, you'll see un2 files. Those are map / level files. Right click and choose "Open With". Then, browse to your Unreal2/System directory. and select the Unreal2.exe

Now when you click on any of those un2 files, it will run Unreal 2 and immediately load that level.

I can't remember exactly which maps are the Single Player levels though.

Really, the method suggested by Inicus is much better. That's what I'm using now.

After you do it, start Unreal 2, go to Load, and the select the Missions button. From there you can select any map you want to play.
Post edited November 02, 2018 by hudfreegamer
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Inicus: It took some systematic deleting and replacing of files, but I was able to isolate which file is responsible for your mission unlocks and it is very counter-intuitive: It is the "User.ini" file that stores your key bindings other control settings. Weird, I know, but true. You'll find the file here:
Unreal 2 – The Awakening\singleplayer\System\User.ini

I was very confused and thought I must be mistaken, because I couldn't see anything in there about missions or unlocks. But eventually I found the actual line that does the work. Specifically, it is near the very end of the file, under the “[U2.U2PlayerController]” section, in a variable called “AutoSaveIndex”.
When you haven’t played the game at all, only the first level will be unlocked, and AutoSaveIndex=0
When you have played into level 8, then AutoSaveIndex=7
(Notice it started counting at zero, hence it is one behind the actual level number)
When you have finished the game, then AutoSaveIndex=22, because there are 23 levels. Now all 23 will be unlocked.

You can backup and copy-paste the User.ini file to restore your mission unlocks, or you can just edit the file and change that one line from "=0" to "=22".

Hope this helps.

Edit: By the way thanks for posting this. I had just replayed it and backed up my saves and was about to uninstall. I would have been very annoyed if I later found out I hadn't also backed up my mission unlocks. I also had assumed that would have been in the save files. Apparently not.
Thank you. Sorry for the lateness of my reply.