It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
TheCycoONE: Since we're on the topic: What about the balloon, glass sword, nightshade, and mandrake root. IIRC none of those items are strictly necessary and all could be called side quests.
Well, without the balloon, you can't get a certain item that you'll need in the Abyss, unless you're prepared to "cheat" (use knowledge not gained in game) or test a lot of blink spells until you find the exact spot you're looking for.
I've never heard of the glass sword (in Ultima IV, anyway), so I'm not sure what you're talking about.
Nightshade and Mandrake aren't technically necessary items, I s'pose. Still, trying to get through the game without Mandrake Root would be an awful hardship, as it's basically required for any of the more useful spells - not for your everyday stuff, but anything that you pull out in difficult situations. You don't ever have to use magic (unless there are a couple of purple fields that need dispelling; I can't recall if that's ever a necessity) but it makes the game near impossible to try and get through without the benefit of Heals or Cures; I could see living without Fireball, but getting through without ever using Tremor would be a major challenge.
While we're at it - a sextant isn't ever wholly necessary, either, but the game would be near impossible (even for veterans) without it.
avatar
TheCycoONE: Since we're on the topic: What about the balloon, glass sword, nightshade, and mandrake root. IIRC none of those items are strictly necessary and all could be called side quests.
avatar
organmike: Well, without the balloon, you can't get a certain item that you'll need in the Abyss, unless you're prepared to "cheat" (use knowledge not gained in game) or test a lot of blink spells until you find the exact spot you're looking for.
I've never heard of the glass sword (in Ultima IV, anyway), so I'm not sure what you're talking about.
Nightshade and Mandrake aren't technically necessary items, I s'pose. Still, trying to get through the game without Mandrake Root would be an awful hardship, as it's basically required for any of the more useful spells - not for your everyday stuff, but anything that you pull out in difficult situations. You don't ever have to use magic (unless there are a couple of purple fields that need dispelling; I can't recall if that's ever a necessity) but it makes the game near impossible to try and get through without the benefit of Heals or Cures; I could see living without Fireball, but getting through without ever using Tremor would be a major challenge.
While we're at it - a sextant isn't ever wholly necessary, either, but the game would be near impossible (even for veterans) without it.
Sorry about the glass sword, it's been a long time and I confused U4 and U5. IIRC I used blink extensively in U4 so by the time I got the balloon it really didn't serve any purpose. I haven't tried playing without MR/NS - but a game play where you try to get none of these things (or the sextant) does sound like an interesting challenge.
Playing without the high-power reagents, while difficult, is doable; I just wouldn't want to do it. I rely rather heavily on my magic, and Tremor, Kill, Iceball, Jinx, Negate and Resurrection - all spells I use regularly in (or just after!) big fights - all require one or both of the hidden reagents.
With some good preparation and some hard work, I'm sure I could manage with a metric ton of Heal spells, provided I beefed up the spellcasters (and the hero) sufficiently. Xit and Y-Up don't take more than the basics, so it's possible to get out of sticky situations in the dungeons; I could probably rely a little more on Quickness or Protection as preparatory spells rather than using the big in-combat spells to compensate; and Open-spelling treasure chests rather than trusting Iolo's deft hands can help avoid those pesky Bomb and Gas traps - and if one Open spell saves a batch of Heals, it's definitely worthwhile. Flaming Oil can help keep enemies from arriving on my front line fully healed, and an over-reliance on long-range weaponry is already a major part of my arsenal.
It would be doable - you never need the big spells - but extended dungeon crawls would be right out (can't let anyone die, or at least can't raise them on-site) and some of the major dungeon rooms would be far more difficult without Negate Magic or Tremor.

Sans Sextant? Well, if you're not getting the Nightshade and Mandrake, the most that requires the sextant is the ocean-bound objects needed for access to the Abyss; they're marked on the map with reefs and volcanoes and such, but you'd have to bring in outside knowledge (i.e. you'd have to have played before, and done a little hunting for landmarks) to find the things.
avatar
organmike: [...]

At the risk of saying something that might fall under the header of "No True Scotsman," No True '80s CRPG fan cared enough about continuity to be overly concerned. Ultima I took place on Sosaria, Ultima II on Earth (sort of), and Ultima III on a completely different Sosaria than Ultima i.
Obsessive linking of story to make a continuous chain is a modern ill of society, an unfortunate byproduct of the internet (and, previously, of VCR; syndicated TV started it, though). We were satisfied then by a few nods to some form of continuity, if we even bothered to concern ourselves with it - since, after all, not everyone playing Ultima IV will have played the previous installments.

[...]

... at which point, Origin Systems and Lord British got in and not only created a direct sequel (actually pretty rare in those days, in any game) but one wholly consistent with its precursor (equally rare now as then, incidentally) - except, of course, that whole Underworld that sprung up more or less out of nowhere, and the fact that the dungeons are all completely different now (although, admittedly, keeping them 100% consistent would have spoiled a lot of the gameplay for those who played Ultima IV! That the mantras remained - and remain - the same was enough of a roll).
Although from what I remember of those days, Origin could have raised a new island from the deep, summoned up a villain from the aether, turned a vast forest into a desert and absented the beloved lord of the realm from the entire game and we wouldn't really have minded all that much*. They knew they had a good game, and they ran with it.

The backstory to Ultima V (in the manual) also has an interesting little vignette as to how Lord British wound up in Sosaria in the first place, since he's from Earth - and is presumably an alternate-history version of Richard Garriott, the guy what made all them purty games.

* P.S. - they did all of that. And made it make sense.
Amen. What I mean is, if you're a completionist that needs excuses to skip some of the games of an awfully long series, the story actually kicks off on Ultima IV. By not playing Ultima 1-3, most people don't miss much in comparison to, say, people who play Fallout 3 without playing Fallout 1-2.
Post edited September 15, 2011 by RafaelLopez
avatar
TheKid965: What RafaelLopez failed to mention above is that there's another game that takes place between Ultima VII and VIII, Serpent Isle. Although it's officially called Ultima VII Part 2 it really should be considered a full-fledged sequel, one that just happens to use the same engine as VII with minor enhancements. (The reasons why it wasn't "Ultima VIII" are open for debate, with explanations ranging from "The game was too large and had to be broken into two parts" to "Richard Garriott didn't want a 'new' Ultima to rehash an old engine, since every game's engine had been rewritten from the ground up.")

Serpent Isle is notable in that it represents a nearly-successful attempt to fully integrate Sosaria (the setting for the first trilogy) into Britannian history. The titular Serpent Isle turns out to be one of the three "lost" continents from Ultima I, its towns are populated by the descendants of Sosarian dissidents who fled here after Lord British united the lands under his rule, and there's even an attempt to clear up how Shamino could have gone from being a "king" in Ultima I to just another one of your companions in the later games. While this could have come off as little more than a silly retcon, it's a testament to Origin's storytelling powers that it actually makes sense in context! (There are even some clever puns based on Ultima I's bizarrely-named towns and dungeons. For instance, in the original game this continent contained a town incongruously named "Bulldozer." The corresponding location in Serpent Isle features a tavern on that spot dubbed... get this... "The Inn of the Sleeping Bull!" There's even a legend about how it got its name if you talk to the right NPC.)

While familiarity with Ultima I or III is hardly necessary to fully enjoy Serpent Isle, you'll probably gain a better appreciation of the game and its setting if you have played the original trilogy. Just thought I'd mention it.
Well, references to old history is everywhere along the series, not only in Serpent Isle. But when they started re-telling the story in Ultima IV and on, it did feel like silly retcon (including the fact the Shamino was king some time in history, which was obviously disregarded in other games from then on... perhaps except only for Serpent Isle). Still... Ultima 1-3, they're all good games of their time. Nowadays is so hard to come by real innovation in gaming. Last big innovation was probably Guitar Hero a good 6 years ago.
avatar
RafaelLopez: Last big innovation was probably Guitar Hero a good 6 years ago.
Guitar Hero was simply a natural extension of the rhythm games already in existence; the fancy new controller is about all the innovation that they could muster for it. (they didn't even get new music!)
I think I've decided that I'm going to buy the Ultima games the first time they're on sale. It could be a long wait, but I do have a lot of games to try in between now and then.

I've started up Ultima IV and like it, but I think one of the things that frustrates me a little is that I need a sheet with all the commands on it. As far as I can tell, the game manual is just background info and doesn't tell you how to actually use the user interface.
avatar
gammaleak: I think I've decided that I'm going to buy the Ultima games the first time they're on sale. It could be a long wait, but I do have a lot of games to try in between now and then.

I've started up Ultima IV and like it, but I think one of the things that frustrates me a little is that I need a sheet with all the commands on it. As far as I can tell, the game manual is just background info and doesn't tell you how to actually use the user interface.
The trilogy comes with complete reference sheets - in fact they look like scans of the original reference sheets, from back when the games were first published.
avatar
gammaleak: I've started up Ultima IV and like it, but I think one of the things that frustrates me a little is that I need a sheet with all the commands on it. As far as I can tell, the game manual is just background info and doesn't tell you how to actually use the user interface.
We've listed the commands here, too:
http://www.gog.com/en/forum/ultima_underworld/ultima_iv_rules_of_thumb
Do note that between two of us, we forgot {X}-it (to get out of boats, or off horses, and so on).
avatar
RafaelLopez: Last big innovation was probably Guitar Hero a good 6 years ago.
avatar
organmike: Guitar Hero was simply a natural extension of the rhythm games already in existence; the fancy new controller is about all the innovation that they could muster for it. (they didn't even get new music!)
*sigh* yeah, I thought someone might mention older music games. But Guitar Hero probably brought it to mainstream ocidental Playstations everywhere. By that time, we already had some dancing rhythm several years old down here, and in Japan they probably already had complete TV shows about it!

Ultima 4 too, it isn't the first great 80s-CRPG, it's just one of the older huge hits.
Post edited September 16, 2011 by RafaelLopez
avatar
RafaelLopez: *sigh* yeah, I thought someone might mention older music games. But Guitar Hero probably brought it to mainstream ocidental Playstations everywhere. By that time, we already had some dancing rhythm several years old down here, and in Japan they probably already had complete TV shows about it!

Ultima 4 too, it isn't the first great 80s-CRPG, it's just one of the older huge hits.
As you suspected, Guitar Hero wasn't even the first guitar-controller game. At least one series, Guitar Freaks by Konami, was available in Japan in 1999 - six years before Guitar Hero was released.

My favorite 1980's RPG is probably Pool of Radiance, but even that one wasn't entirely innovative - it was the culmination of much of SSI's previous experience with tactical RPG combat.
avatar
organmike: We've listed the commands here, too:
http://www.gog.com/en/forum/ultima_underworld/ultima_iv_rules_of_thumb
Do note that between two of us, we forgot {X}-it (to get out of boats, or off horses, and so on).
Thank you, organmike! That will help a lot!
Post edited September 16, 2011 by gammaleak
avatar
gammaleak: As you suspected, Guitar Hero wasn't even the first guitar-controller game. At least one series, Guitar Freaks by Konami, was available in Japan in 1999 - six years before Guitar Hero was released.
And there was even an RPG based on a guitar-rhythm gameplay mechanic, Ephemeral Fantasia for the PS2!
It's good to see how much oldschool rpg fans are there!
I hope to see the gold box soon on gog...
avatar
Max_R: It's good to see how much oldschool rpg fans are there!
I hope to see the gold box soon on gog...
Amen! Gold box games on GOG would be sublime... I own all of the Forgotten Realms ones on some CD-ROM compilations, but my Dragonlance games were sadly lost long ago. And they were on 3.5" floppies, so I wouldn't be able to install them on anything anyway. ;^)

A big shout out to all my old-school RPG brothers!
Ah, the Gold Box games... I never did get a chance to get into those back in my C64 days. Would love the chance to try them out, though I understand they're almost unplayable without all the supplemental material.