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Castrum: Two Worlds is one of the most atrocious games I have ever had the displeasure of playing. Awful graphics, awful gameplay, awful dialog, and so on. I'm normally the kind of person who is willing to forgive serious issues in a game as long as it is playable and fun, but Two Worlds hardly justifies itself in either category. And even with all that said, GOG wants to charge you $10 for this atrocity of a game? Do yourself a favor and spend your money on something that's actually worth your time.
Avoid this game at all costs.

I think this is a very bad assessment of the game. I didn't play it on first release, but I'm playing the GoG version now. The only thing that is sub-par on this game is the voice acting, and even that gives me a laugh from time to time.
The rest of the game is simply outstanding. Some may not like the item stacking and such, but its a unique mechanic that actually works. From what I can tell, the developers took things that are traditionally annoying in RPG's (such as getting the 100th silver short sword) and made them not so bad. Upgrading a short sword 100 times may not seem "realistic" but nothing in RPG's is realistic! It is only 'non-standard' so its unexpected to RPG players. You get used to it, and then look forward to finding another short sword!
Two Worlds has got to have the largest number of fully modeled weapons and armor in any game like this. Oblivion comes close IF you consider all the MOD's. I like that if you find a sword you like the "look" of, you can keep upgrading it and it will take you far.
It also has a fairly deep alchemy system that gives another avenue for enhancing skills / abilities.
The plot is traditional high fantasy (rescue sister, find artifact, etc), and while not compelling, it makes a nice backdrop for the real game, which is exploring, character development, and questing. The number of side quests is extraordinary. Just wandering the countryside is a blast. Compared to Oblivion, Two Worlds feels jammed packed with bandits, creatures, dungeons, and towers to explore. There's always something around the next corner.
After reading most other reviews, I didn't think I'd like this game, but for $9.99 I figured I'd try it. This game is awesome. I'm thinking people either "get it" or they don't. If you like open world sandboxes where your character can grow to god-like strength, this is a fun game. If you like a linear game with a good plot, stick to Dragon Age.
Can't stand it. This game had potential but sound is one of the things that make a game for me and it's horrible. Combat seems passable but feels awkward much more then it needs to. Quests are the same boring cliche, especially the main one. I can't fault them for being ambitious but you can't make it pretty but sound that bad.
Post edited June 21, 2010 by Whiteblade999
The rest of the game is simply outstanding.

To say that the lack of any kind of tutorial or sensible (perhaps explanatory) menu system is "outstanding" is frankly ridiculous. Now I'm not one of those guys who wants every game to be like Wii Sports or whatever with constant hand-holding, but when you remove tutorial elements from a game, you have to compensate by introducing a more gradual learning curve and implementing trial-and-error situations that clearly show the player what they did wrong. Otherwise, you end up creating a niche game with inherently bad game design that only the most diehard/masochistic players can (or perhaps, will) wade through.
I found this to be my biggest problem with the time I spent playing TW. I had no idea what anything was useful for or even what I had in my inventory, in part thanks to the developer's mindbogglingly atrocious menus in the console version (whether the PC ones are better I've no clue). Hell, somehow I nearly died fighting that Goblin thing in the starting dungeon. For an RPG veteran of 15 years to be completely dumbfounded by the mechanics of what is supposedly a standard open-world Oblivion clone just screams bad design. After I finished in the dungeon, I exited and continued on my way back into town. On my way, following the road, I was attacked by enemies with levels far above my own. I, of course, got killed, but I decided to keep trying. Well, after about 5 tries, I finally managed to get past some of the most broken, unbalanced spawns I've ever seen in a retail RPG. My experience with the game didn't last much longer than that, as I gave up on the game after coming across another massively-overpowered spawn. Normally, I really try to give a game a chance, but nothing on Earth could ever get me to play TW again. Life's too short to be playing bad games IMO.
Now, again, I'm not one of those guys who just can't cut it in a hardcore RPG environment. I've played games like Might & Magic VI and Morrowind where you're given the freedom to explore and mobs will likely be much more powerful than you if you go too far out. I accept that style of gameplay, as it is largely fair with the player: you go to an uber area, you die. Where TW breaks this covenant, as I stated, is where it has enemies from the beginning being overpowered. And it's not just that they have an advantage over the player, but that they are capable of chopping your health to pieces while you barely make a dent in them. That is the very definition of bad game design, and particularly, bad AI leveling.
Some may not like the item stacking

I'm not opposed to the idea of item-stacking, though I do find it to be unrealistic in the extreme. You also have to design your game very carefully as a result, since any player can simply bypass naturally-better loot by simply farming lower-quality items (not to mention the obvious leveling issues that would ensue from a Level 5 having a Level 25's-quality sword, for example). I'll venture a guess and say that TW's developer didn't implement a competent, balanced system for this, but I could be wrong.
nothing in RPG's is realistic!

That really depends on the RPG. If you mean the whole overarching premise of invisible stats and stuff like that, then sure, it's not realistic. But many other elements are, especially in RPGs set in modern times (or even the future), so saying that "nothing in RPGs is realistic" is kind of a ridiculous overstatement.
Compared to Oblivion, Two Worlds feels jammed packed with bandits, creatures, dungeons, and towers to explore. There's always something around the next corner.

You do realize Oblivion had something like 200+ dungeons and caves in it, right? I would know, as I explored every single one (used the map in the strategy guide). After I was through with every one of those dungeons/caves/etc. (as well as the sidequests and main quest), I had spent over 250 hours in Oblivion. Frankly, if you want more content than that, I think you're nuts (or really obsessed with not paying another $50 for a game).
I'm thinking people either "get it" or they don't.

I'm not sure what's to get with TW. It's a bad game, simply put. It was a rushed, defective piece of junk that should have stayed in development for another year at the very least. Even after all the patches they put out after release, it doesn't take away the fact that the core design principles for the game are massively flawed and pale in comparison to its supposed main competitor, Oblivion. At best, TW is a mediocre clone of Oblivion and similar games from the past (Gothic, etc.).
Personally, I love playing games like Earth Defense Force 2017, most Dynasty Warriors games, and I'm a huge fan of Too Human. Does that mean I consider them "good" or even "great" games? No.
EDF 2017 is fun for the same reason watching Plan 9 From Outer Space is fun: the game and its premise are mediocre, but the campiness and features like co-op make it worth playing on a rainy day.
Dynasty Warriors games are mostly-dull, highly-repetitive hack-and-slash games that have barely changed in a decade. However, since most games don't let you feel like a god on the battlefield simply by mashing X/A/etc., Koei (the developer) has found its niche and they satisfy that basic urge well.
Too Human, while the best of the bunch, has odd controls that are somewhat unresponsive and has a story that needed at least another year's implementation. The graphics were marginal-to-good, the voice-acting needed work, and the co-op was both half-completed and fairly buggy. Again, however, its two shining components were its premise (cyclical history tied to the old Norse mythology) and, oddly, its control scheme/combat. The combat in TH is so unique that even its closest competitors, games like Ninja Gaiden, Devil May Cry, etc., can't compete once you get used to the controls. The visceral feel of pinballing between a swarm of enemies and flinging them into the air like confetti is just something you don't see in games every day, hence my love for the game despite its large flaws. This does not mean I regard TH as a particularly "good" game, but rather, that I see its potential and I champion it for that reason alone.
Combat seems passable but feels awkward much more then it needs to.

The combat in Two Worlds is some of the clunkiest, ugliest stuff I've yet seen in a video game. Even Elder Scrolls combat in third-person looks better.
Post edited June 23, 2010 by Castrum
Castrum is really down on this game, no matter what anyone says, he will hate it, hate it. To each his own. But I wonder why someone would still hang around the forum of a game 3 weeks after they felt the need to tell the world how much he hates it? Weird
Didn't you say you didn't even buy the game from GOG? And you don't even have the pc version (which is obviously what GOG offers) And you still felt the need to come here and bash it?
So go back to Oblivion, then. Thanks for your opinions, no matter how much credibility they lack.

To say that the lack of any kind of tutorial or sensible (perhaps explanatory) menu system is "outstanding" is frankly ridiculous. Now I'm not one of those guys who wants every game to be like Wii Sports or whatever with constant hand-holding, but when you remove tutorial elements from a game, you have to compensate by introducing a more gradual learning curve and implementing trial-and-error situations that clearly show the player what they did wrong. Otherwise, you end up creating a niche game with inherently bad game design that only the most diehard/masochistic players can (or perhaps, will) wade through.

I HATE TUTORIALS, STOP FORCING ME INTO THEM!!! This game may not be 100% intuitive but after 5 minutes you will know all the basics, past that they shouldn't tell you anything otherwise they spoil the sense of adventure and mystery. Telling too much is often worse than telling too little.

I found this to be my biggest problem with the time I spent playing TW. I had no idea what anything was useful for or even what I had in my inventory, in part thanks to the developer's mindbogglingly atrocious menus in the console version (whether the PC ones are better I've no clue). Hell, somehow I nearly died fighting that Goblin thing in the starting dungeon. For an RPG veteran of 15 years to be completely dumbfounded by the mechanics of what is supposedly a standard open-world Oblivion clone just screams bad design. After I finished in the dungeon, I exited and continued on my way back into town. On my way, following the road, I was attacked by enemies with levels far above my own. I, of course, got killed, but I decided to keep trying. Well, after about 5 tries, I finally managed to get past some of the most broken, unbalanced spawns I've ever seen in a retail RPG. My experience with the game didn't last much longer than that, as I gave up on the game after coming across another massively-overpowered spawn. Normally, I really try to give a game a chance, but nothing on Earth could ever get me to play TW again. Life's too short to be playing bad games IMO.

Menus are excellent in the PC version, only minor improvements could be made. You seem to be mistaking inspired with clone. This is its own game, it takes elements from a lot of other games (as almost every game does) but it puts its own spin on them.
I also never came across any unfair spawns at the beginning of the game, Wolves, boars, bandits and groms are about all you come across near the beginning. Which unless you are fighting large numbers than they aren't very hard. Plus the game makes it extremely easy to run (too easy but sometimes it is needed) so you can always get away.

Now, again, I'm not one of those guys who just can't cut it in a hardcore RPG environment. I've played games like Might & Magic VI and Morrowind where you're given the freedom to explore and mobs will likely be much more powerful than you if you go too far out. I accept that style of gameplay, as it is largely fair with the player: you go to an uber area, you die. Where TW breaks this covenant, as I stated, is where it has enemies from the beginning being overpowered. And it's not just that they have an advantage over the player, but that they are capable of chopping your health to pieces while you barely make a dent in them. That is the very definition of bad game design, and particularly, bad AI leveling.

Ummmm Morrowind you can pretty safely explore the whole game as a level 1. It also has difficulty levels so that is hardly proof. It just sounds like you are bad as Two Worlds is for the most part very easy.
Some may not like the item stacking

I'm not opposed to the idea of item-stacking, though I do find it to be unrealistic in the extreme. You also have to design your game very carefully as a result, since any player can simply bypass naturally-better loot by simply farming lower-quality items (not to mention the obvious leveling issues that would ensue from a Level 5 having a Level 25's-quality sword, for example). I'll venture a guess and say that TW's developer didn't implement a competent, balanced system for this, but I could be wrong.

Item stacking had many problems but the ability to farm isn't one of them. Eventually the gains are tiny and won't really benefit you in any way, plus the amount of fighting you would have to do to farm all these weapons will level you up hugely. Sure you could farm but the gains would actually be less than using rarer more powerful weapons.
Compared to Oblivion, Two Worlds feels jammed packed with bandits, creatures, dungeons, and towers to explore. There's always something around the next corner.

You do realize Oblivion had something like 200+ dungeons and caves in it, right? I would know, as I explored every single one (used the map in the strategy guide). After I was through with every one of those dungeons/caves/etc. (as well as the sidequests and main quest), I had spent over 250 hours in Oblivion. Frankly, if you want more content than that, I think you're nuts (or really obsessed with not paying another $50 for a game).

Oblivion's dungeons are all exactly the same, you start off exploring a few but monotony kicks in very quickly. The dungeons were one of the worst parts of the game, only really beaten by stealing. I wanted really badly to loot homes but all you get is forks and plates, unlike Morrowind where you could come across some excellent items.
Combat seems passable but feels awkward much more then it needs to.

The combat in Two Worlds is some of the clunkiest, ugliest stuff I've yet seen in a video game. Even Elder Scrolls combat in third-person looks better.

No doubt that oblivion's combat looked better, it looked rather excellent. It played horribly though, I mostly blame the crappy AI rather than the combat system here though. If the game had much better AI then the combat could have been a lot of fun.
Two Worlds combat didn't look all that great, it was very stiff and tried too hard to look cool. Playing it however was fun, except when versing those damn archers (especially up a hill). It could have been improved, change the jump back button into a block button and would have been much better.
Hmm, it seems to me that the OP was playing a different game :-) I've found Two Worlds quite nice and I really enjoy it. I have already finished it as a swordsman and I play again as a bowman.
The graphics is quite nice imho, considering it is a three years old game. It reminds me of Gothic 3 / Risen.
And come on. You want a tutorial here? Like "To walk forward press W (UP arrow)"?? You really have to be joking. Wait, I see, you are one of those who find it funny when enemies level up with you, so there is absolutely no challenge in the game. Well in this case go back to Oblivion with its highly enjoyable main quest consisting of talk to a sovereign, close a gate, talk to another sovereign, close another gate etc. There you will never encounter an enemy who will challenge you (the first MOD I used in Oblivion was the one removing this stupidity).
i can not confirm or deny how bugged the game was when released, all I can say now, that for 10 USD I have got one helluwa game which I enjoy to play second time now.
Wait, there's a main quest in Oblivion? Oh wait, I always lose interest in that cause it's so bloody boring. At least the Shivering Isles quest is somewhat interesting. I'm looking forward to Two Worlds finishing downloading though so I can play it, it looks great!
So far I'm quite enjoying Two Worlds. I don't see why the OP is bashing combat, I've only managed to die once and that's only cause I was a little sluggish on the healing.
I plan to try Two Worlds 2 before I buy it. It looks really good but i must say that after hearing a lot of good things about the GOG.com version of Two Worlds I am a little disappointed. The game is not as bad as this guy says it is but its still kind of bad. I don't care about the bad acting/ dialogue. What I do care about is that I have a great computer with really good specs but even with that this game is a bit choppy with the frame rate and i am still having some bug issues. I only recently purchased the game and have tried to make some adjustments so it works well but sadly it has only helped a little. Overall a disappointing experience. I am looking forward to trying out the new RPG's coming out this fall though including TW2 which does look amazing.
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Bernold: I plan to try Two Worlds 2 before I buy it. It looks really good but i must say that after hearing a lot of good things about the GOG.com version of Two Worlds I am a little disappointed. The game is not as bad as this guy says it is but its still kind of bad. I don't care about the bad acting/ dialogue. What I do care about is that I have a great computer with really good specs but even with that this game is a bit choppy with the frame rate and i am still having some bug issues. I only recently purchased the game and have tried to make some adjustments so it works well but sadly it has only helped a little. Overall a disappointing experience. I am looking forward to trying out the new RPG's coming out this fall though including TW2 which does look amazing.

Cogadh was having similar performance issues (see thread: http://www.gog.com/en/forum/two_worlds/horrible_performance_unplayable ). He found that simply Alt Tabbing out of the game and back in again helped for some reason.
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Bernold: I plan to try Two Worlds 2 before I buy it. It looks really good but i must say that after hearing a lot of good things about the GOG.com version of Two Worlds I am a little disappointed. The game is not as bad as this guy says it is but its still kind of bad. I don't care about the bad acting/ dialogue. What I do care about is that I have a great computer with really good specs but even with that this game is a bit choppy with the frame rate and i am still having some bug issues. I only recently purchased the game and have tried to make some adjustments so it works well but sadly it has only helped a little. Overall a disappointing experience. I am looking forward to trying out the new RPG's coming out this fall though including TW2 which does look amazing.
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wpegg: Cogadh was having similar performance issues (see thread: http://www.gog.com/en/forum/two_wo rlds/horrible_performance_unplayable ). He found that simply Alt Tabbing out of the game and back in again helped for some reason.
To be fair, it only helped a little. The game is barely playable now, but still performs well below what I would expect from my hardware.
Ocarina of Time type games are my favorite and Two Worlds is simply amazing. Not only is it ten dollars cheaper here than everywhere else, it runs and looks great even on an AMD 2400+ 2 GHZ.

I like the Gothc games as well and I see Two Worlds as a functional Gothic 3.
Let's be honest Two Worlds suffered because it was one of those rare beasts that was on PC with a bad console conversion, when nowadays it is normally the other way!

Hence we get lots of negative comment in forums and on You Tube by people that don't tell you if they played it on PC or console!

I sometimes wonder if console owners see a complaint and think it means the console version and PC owners see a complaint and think it's the PC version being talked about!

On PC this is a very decent AA game. It has not had £30 million spent on it, like Fallout 3 and Oblivion, but for what it is, it has some excellent innovations, the best depth of field of any game I have played, and a different slant on the normal AD&D fantasy worlds we normally get!
Post edited October 07, 2010 by UK_John
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Fortysixter: Why did you buy the game if you feel that way about it ?
With all due respect, this is quite possibly the stupidest thing I have ever read.
He probably bought it not knowing alot about it & just thinking that it would be good (I doubt that you can honestly say that you have never just blindly bought something thinking it would be good only to discover that you hated it.). There is no possible way to know how crappy the gameplay, dialog (& to some extent) graphics in a game are just from looking at screen shots... so I think it is pretty safe to say that this is probably the case with this reviewer.
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Roberttitus: There is no possible way to know how crappy the gameplay, dialog (& to some extent) graphics in a game are just from looking at screen shots... so I think it is pretty safe to say that this is probably the case with this reviewer.
There is a demo available, and it is fully representative of the full game. You would have a point if a demo didn't exist, but that isn't the case for this game.
Post edited December 13, 2010 by Arkose